Right, we were THAT close to MysterD playing with us, I'm sure.
Last night, the moment I chose to stop playing was this: I was in the dining room by the back wall and attempted to throw a frag grenade into the basement stairs. Despite aiming over it, the grenade bounced off the top of the overturned table and landed back by me. No, it didn't kill me -- I backed off enough to only go down to 30%. But the explosion blew open the ceiling hatch and the three guys in the room above said "OH HAI!" unloaded on me. So I simultaneously blew myself up with a grenade, alerted the upstairs enemy and gave them a handy hole through which to kill me. Time to move on.
Having broken free of the witch's curse that is Dead by Daylight 24/7, I'm free to explore my gaming catalog:
I played a full game of Civ VI on newbie level where I'm pretty sure it's literally impossible for me to lose. I hadn't bothered before since the specter of key revocation hung over it but by this time I assume we're cool. I liked most of it and the cartoonish graphics grew on me. I thought the Poland DLC Civ was cool and liked the Hussars mechanically though the DLC got rating bombed for not being big enough for the cost, should have been in the base game, etc. Having bought it for zero dollars, I share none of those concerns. Eventually Jadwiga convinced the world that we makes the best TV shows and internet memes and so I unexpectedly won the game via Cultural Victory. I'll have to try again later at a real difficulty setting where I have a risk of losing.
Speaking of risks of losing (they call that a segue), I also started Darkest Dungeon which a friend bought for me out of the blue. It's a 2-D dungeon delving & party management game with perma-death for the characters in your party. The game starts off by saying your dudes are gonna die so get over it (you can replace them in town). After a couple runs, I haven't had anyone die yet but a few are loaded with unfavorable quirks and sanity issues and I was forced to flee my last run after everyone had bleed effects but I was out of bandages. It's a good looking game, the narration is well done and I'm having fun. I'm playing it on Radiant difficulty which was added after launch, making the game a little easier and cutting the campaign time from 80 hours to a svelte 40. They also added a harder difficulty because there isn't a game out there where someone isn't saying "What if, while the cyclops is skull-raping you on level one, they gave him an extra dick and also you also needed to watch your hydration levels?". I bet the guys at Namco get the same lovingly crafted letter each week containing a proposal to explore the survival sim aspects of Pac-Man.
Finally, I played some Talos Principle which is a super beautiful and engaging game that I'm sure I'll never finish because puzzles are hard when you're dumb. After a bunch of easy tasks that a lab mouse could perform, I hit a wall and my God-being Father had to say "There's no shame in choosing another path". They didn't bother to voice act the embarrassed cough and disappointed sigh from my father figure but it was heavily implied. He no doubt started thinking I was heading for the Montessori schools and now he's looking up Sylvan Learning Centers. "Explore the gardens at your leisure but never enter the Forbidden Tower of Knowledge, child. For you would gain great and terrible wisd---" "Nah, it cool. We got any more Sunny D?"