Cheap Golf - This was an interesting deconstruction of a mini golf game. It's kind of trippy and has simple graphics. You drag your mouse back to get the ball to a big black vortex thing. It's alright and has some story I guess, but the controls do not marry well to the frantic gameplay of some of the later stages. 6/10 and played for 65 minutes.
Dangerous Golf - This one is a fun score attack based game. You knock a golf ball into objects to knock them over or break them and then earn a fever time thing where you can control the ball and are on fire and can destroy more things. You aim for scores, objectives and combos. It's pretty fun and each stage is alright and some are used multiple times for different objectives. I don't like the putting challenges much at all. If you got it bundled I'd recommend trying it. It also compares your scores to your Steam friends, so that's cool. Likely will finish the world tour mode of beating each stage once. 7/10 after 82 minutes.
Golf With Your Friends - This one is a pretty fun single or multiplayer golf game. The physics take a bit getting used to. The panning for the camera to look around the course is not super clean, but it works. The graphics are pretty nice, as well as the music and sound. This one is pretty hard and has some number of golf strokes that are pretty low for the holes. There are enough course, but maybe not enough to play it long term. Playing with friends is highly recommended, as the single player experience is OK, but I likely wont play it again unless it's with others. The controls also are alright, although it's very hard to judge power. Worth it on a deeper sale or bundled. 7/10 after 30 minutes and completing 1 and a half courses.
Holy Potatoes! A Weapon Shop?! - Boring idle clicker game with weird homage parodies (Lara Croft and Hulk Hogan) where you make weapons and sell them. You eventually unlock foraging. I'd rather be playing an Atelier game or other crafting games. Graphics were OK, but just monotonous and samey. Got fully through the beginner village. 6/10 after playing an hour. Dropped Potatoes in Space from my backlog as well.
Iratus: Lord of the Dead - This one feels a bit too bland to me. I played to see if I wanted to eventually purchase the DLC for it. It feels like a simpler Darkest Dungeon type game. Instead of those characters, you play minions that have abilities in 4 player slots. It's super similar with some OK graphics. I got pretty bored of it after a bit. The minions weren't very interesting and I lost interest in the dungeon I was crawling. You can get abilities and artifacts for a main guy not on the board (Iratus), but it's just kind of boring. All luster with not as much fun. 6/10 after 81 minutes.
Mana Spark - This one felt like a decent enough rogue-lite dungeon crawler. There aren't as many items as say Binding of Isaac, but the controls are OK. The graphics are somewhat simple and not crazy nice. It's a hard one and suffers a bit by having the same bosses in the same order all the time. Overall an OK game worth getting bundled or very cheap (under a dollar). 6.5/10
Soulblight - Talk about a good potential game ruined by its repetitiveness and frankly horrible combat system. This one is a rogue-lite game that has an overheard view and tries to play like a Dark Souls game. You can charge weapons or grip other people to do damage. It's hard to block, but necessary. You will die a lot and it's hard to learn the combat system. The dungeon crawling surrounding the bad combat is also lackluster with chests around that can be locked or have traps. The story is barely there. The art is really solid, but the game just isn't there. I tried hard with this one, but it's too frustrating and it doesn't seem worth it. Also if you don't have a controller don't bother. 5/10 after 80 minutes.
Super Inefficient Golf - This one has an interesting idea. For a mini golf game instead of hitting a golf ball you attach bombs to it. You have a limit amount per hole and blow them up to get your ball going, which acts more like a beach ball than a golf ball. This is so hard to control. Adding a bunch of bombs allows you to move farther but the bombs give your ball a weird shape for some strange physics. It's also super easy to bomb yourself out of bounds. There is a system here and I can see it becoming fun, but I couldn't grasp it, and frankly wasn't have a lot of fun. 6/10 after 16 minutes.
Vertiginous Golf - This one feels a lot like Golf With Your Friends except with a Victorian Steampunk theme. I was actually very decent at this one. The courses are challenging and I like the bird movement for mapping the course better than Golf With Your Friends. You can also redo shots that go badly, but this ability is limited luckily. I liked the look of this although it felt cheaper and not as clean as Golf With Your Friends. I did 2 courses fully and got decent scores. I somehow managed the physics here a lot easier than Golf With Your Friends. Still just OK, and I don't think there is a mass amount of courses. 6.5/10 after 29 minutes.
Worms Crazy Golf - Just a whole lot of meh for this. It tries to combine Worms gameplay with golfing and does it OK enough. The graphics are similar to older Worms games. The control is okay and shows arcs for your shots, but it's hard to aim these perfectly. There is a lot of obstacles along the way, and the putting is a joke really since it's a 2D plane. All in all it plays just OK enough, but it is not very exciting. 6/10 after 37 minutes.