Steam+ Deals Mega Thread (All PC Gaming Deals)

Neuro5i5

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This thread will attempt to provide a place to discuss past/present/future PC gaming deals. While mainly focusing on Steam games, any standout sales may also be presented. I will not be updating every Daily/Weekly/etc. sale. The tools to help individuals become a smarter shopper will be provided below.

See this POST for links to store sale pages, threads of interest and other tools to help you become a more informed PC game shopper.
 
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Most mod issues will be with whatever version of Skyrim you are using versus anything Anniversary/Creation specific. I'm still on 1.6.640 because I have a stable load order. I know there are a few town overhauls and player homes that do collide with some of the added Creation player homes, however.
 
Done with the Steamfest demos pretty much through L. I've dropped plenty this Fest and some just didn't do anything for me, but I barely played them, so they're not on the list. My favorites games of the bunch were Absolum, Big Hops, and KuloNiku: Bowl Up!. All were good versions of games in their genre. Other recommended games are AEROMACHINA, Allogloom, Battle Suit Aces, Blaze of Storm, Danchi Days, Dono's Tale, Elementallis, Gecko Gods, Henry Halfhead, and L8R SK8R.

Absolum – 2.5 hours completed demo. This one is a beat em up akin to the old D&D arcade games and the demo was buggy with sound, sometimes slowdown, sometimes just awkward feeling, but the comboin’ and action was generally very good. The bosses are very hard but fair and this is made for co-op play, but works OK enough single player. The graphics are excellent, as are the voices and the music isn’t too bad either. Like the D&D arcade beat em ups, there are secrets, multiple paths and Hades like room rewards that power up your moves, give gold, give long term currency and a few other things. There was some lack of polish, but I was having a really good time and just haven’t played a beat em up like this in a while. 8/10

AbstractPunk – 3 minutes abandoned. I really didn’t like this at all. It’s a hard to see around FPS about throwing happiness and weird voice lines and it was a mess graphically. I wasn’t having fun and the difficulty was through the roof. 4.5/10

AEROMACHINA – 15 minutes played until demo hard crashed. This one is a very solid Metroidvania retro feeling 3D platforming action game where you go around and platform (hard at times since it’s a little floaty) and find your way through an area. It was pretty fun and I did get stuck, but it crashed and I didn’t feel like playing anymore. Still relatively solid and seemed pretty high quality and polished. 7.5/10

Allogloom – 33 minutes completed demo. This one is a strange adventure game about moths that eat meat, ceremonies, a missing mom and lots of puzzles and stories. It’s a weird that has cool looking graphical assets that look like papercraft or puppets. The puzzles weren’t too hard, and it was an interesting story. I would likely only get it bundled or cheap, but that’s mainly because I don’t play adventure games often. 7/10

Ambrosia Sky – 14 minutes finished a level. This is a weird go around space station cleaning up some alien stuff while getting items and then you rush back to the beginning. Really didn’t care for this and the movement was very clunky with the mouse and keyboard. The graphics were just OK, and most of the game was reading logs, spraying stuff and exploring. Not for me at all. 5.5/10

Ascend to Zero – 18 minutes. This one is kind of a mix between a Vampire Survivors game where you level up with XP dropped from enemies, but you level quickly and have to go to different rooms and try to get as far. You have a time stop ability which is used for travelling mainly between rooms. There is a limited amount of time, and once time stops you lose that level. Overall, it’s interesting, but not really for me. It was getting very repetitive already and the gimmick wasn’t very fun to me. The graphics were decent enough though. 6/10

Baby Steps – 15 minutes. One of those QWOP style games where you have to control the legs separately and the guy flops around if you miss time things. The graphics are alright, as is the voice work. This was a very annoying game and not for me at all, but I could see people having a kick out of it overall. You get sucked into a TV and just walk around. 6/10

Baki Hanma: Blood Arena – 9 minutes completed demo. This one is Baki themed Punch Out clone that has decent graphics, but not as fluid gameplay. It’s still alright enough, but I wasn’t crazy about it. There is only one full fight in the demo. 6.5/10

Battle Suit Aces – 25 minutes completed a few missions. This one is an OK deck building game with pilots and you try to get rid of defenses and eventually try to finish off the ship, or get rid of all the defenses. The pilots/drones you have out produce the energy you’ll use to battle. You can usually move once a turn and can mod the pilots/drones between battles and collect resources to build stuff. The story is not super interesting, but it’s there and the crew is looking for stuff. The graphics are pretty nice and the voices are good too. Nothing amazing, but solid overall. 7/10

Beatdown City Survivors – 14 minutes lost 4 runs. This is a slight twist on the Vampire Survivors genre where the player uses melee attacks as the basic attacks, can dodge and can activate a skill now and then that Is unique to the character. The graphics are nice, the music is interesting being some hip-hop music, and it controls well with the Series X controller. I feel the damage due to the environment (like burning) was a bit much, but it was fun enough to get bundled or cheap. 6.5/10

Big Hops – 47 minutes completed demo. Just a very solid 3D platformer where you play a frog who can use its tongue to swing around, get items, and do some other stuff. There is different movement, a not crazy interesting story, but it’s there, a lot of puzzle solving (getting nuts can grow vines when thrown, etc..). I had a lot of fun, the graphics were nice, the controls with the Series X controller were solid enough (a little floaty now and then), and it was very polished. I think it’s on Kickstarter now. I would get this one on sale or bundled. Kickstarter 8.5/10

Blaze of Storm – 10 minutes completed 5-minute score attack. This one is shmup that isn’t crazy hard and has the usual main attack, sub weapons, powering up your main shot and losing it when you get hit and health and lives. It looks fine, sounds OK, controls well with the Series X controller and was just fine. I’m not much of a shmup fan, but this was very playable and I would get it bundled. 7/10

Brebman – 10 minutes finish tutorial and a level. This one is a weird rhythm move back and forth shooting records to take out enemies that damage you with shots, if they come to close and eventually you get an attack that clears everything and also blocks boss damage. Overall, it felt a little floaty and off at times, looked decent, catchy music with very loud sounds, and it was just OK overall. I wasn’t too crazy about this one, and it does need a bit more polish overall. 6/10

Constance – 26 minutes completed demo. This one is a well animated, somewhat floaty feeling 2D Metroidvania where the main gimmick is the character and ink which you can use in an attack and to neutralize energy for a bit. The graphics and sound are nice. The difficulty is tough at times but doable. I liked this enough to get it bundled or very cheap, but it doesn’t have as much to stand out. Also the timing hit the lights puzzles are awful and luckily optional since it’s very hard to get the timing the same for all the lights. 6.5/10

Consume Me – 15 minutes abandoned demo. This one is a simulation game about a young girl who is seen as eating too much and she tries to lose weight and do things to try to get the weight off. It’s an autobiographical work of the creator and it’s mainly to show how she was thinking growing up. It’s interesting and insightful but not as much for me. It does have charm though. 6.5/10

Corebreaker – 6 minutes abandoned demo after 2 lost lives. This one is a rogue lite 2D platforming single room shooter/brawler. You go around and shoot a lot of enemies with way too much life usually and can some use some melee attacks on them and dodge. The graphics are really solid, the controls are alright enough with the Series X controller, but the gameplay is not too fun. I just don’t enjoy these more generic rogue lite room shooter games like Neon Abyss, but not as good. I would only get it bundled, but it was polished. 6/10

Cresecent County – 12 minutes completed a mission. It’s just an open world broom driving/flying job completing, racing done game with a story of friends and it’s just alright. The graphics are pretty nice and the controls handle well enough. Honestly it just wasn’t that exciting at all. It would be fine enough bundled, but it’s not a game for me. 6.5/10

Crimson Capes – 8 minutes abandoned demo. This one was a 2D side scrolling weighty fighting type game where you fight people like in Bushido Blade. The graphics are a little fuzzy, but interesting and it was a bit hard to control, but there is some interesting stuff here. It’s not for me at all, but it’s alright. 6/10

Cubic Cosmos – 9 minutes abandoned demo. This one is a Hearthstone like except the enemies you see come down to you lane by lane instead of being in one lane. A lot of this one was confusing due to the translation and somewhat bad UI at times. I wasn’t really feeling this and felt it needed polish. It feels like it would end up in a cheaper bundle someday. 5.5/10

Danchi Days – 18 minutes abandoned demo. This one was a cute game about kids from a Danchi in Japan. The Grandma is full of life and shows them the wonders of the area as a kid. Later on she gets dementia and isn’t so full of life. She only seems to respond when old Summer Festival flyers are found. You then go and pledge the Summer Festival and try to invite others to it. There are some mini games, an interesting timing game inspection and a few other things. It’s cute and I’m sure something of all this will do with the grandma. A lot of heart in this one. 7.5/10

DaveyXJones - 32 minutes abandoned demo. This one is a weird FPS arena open worldish thing where you play as Davey Jones looking for revenge on Blackbeard. It looks decent, plays a bit clunkily, isn’t crazy fun, has good voice acting, and I would overall only get it bundled. It’s just an arena slasher (with you cutlass) and shooting with your gun. 6.5/10

Dono’s Tales – 11 minutes completed a few levels. This is a throwback to the 16-bit games in this case like a Super Mario World game. It doesn’t feel as polished as that, but it still feels pretty cool. It’s basic enough, nice looking, has some stuff to collect and you reach the flag poles at the ends of levels. 7/10

Dungeon Sweeper – 11 minutes died 3 times. This is a strange mix between dungeon crawler and Minesweeper. You pretty much face basic lower number enemies first, get some equipment, face higher levels and avoid traps which damage. In battles it’s an automatic fighting system. This is just OK, but seems way more RNG than I like in my games. I didn’t have a chance my last game for sure. 6/10

Elementallis – 45 minutes abandoned demo. This is a Legend of Zelda Link to the Past like game where you play an elementalist in a world where elementals were destroyed. The story is very, very slow and delivered too slow as well. The graphics are solid and the action is alright enough. The pacing is awful, but overall, it felt decent. The demo felt too long, and I was ready for it to end. 7/10

Flick Shot Rogues – 10 minutes abandoned demo. This is a PC version of the mobile games where you flick heroes around. It’s kind of fun, but it gets old quickly. Nothing crazy and pretty simple mechanics of switching characters and such. 6.5/10

Gecko Gods – 36 minutes completed demo. This is a 3D platformer where you play as a gecko. It controls very well with the Series X controller where you stick to walls, can use your young, jump, dash, and a few other things exploring a world with gecko gods and completing tasks for them. It has a very good soundtrack and the world was alright to explore. Nothing to complain about although I wasn’t super intrigued either. Was just some good clean exploring and platforming. 7.5/10

Gigasword – 15 minutes abandoned demo. Just a 2D platforming action exploring kind of game where the gimmick is you have a very big sword that limits your movement and jumping especially. So for puzzles and exploration you can put your sword into the floor and explore without it. It was okay overall, but I was getting bored already. Nothing was really exciting to find mainly being a key or some gems. Overall, I could see this being a bundle game, but I wouldn’t buy it myself. Interesting enough, but not for me. 6.5/10

Henry Halfhead – 26 minutes completed demo. This one is a weird one about a half head person who can possess objects and in doing so you get a narration and get to solve puzzles. It wouldn’t be something I buy, but it was fun enough and the narration was fun. It controlled pretty well other than the stacking puzzles with some funky physics. It’s very lighthearted and would be good bundled. 7.5/10

Hordelord – 12 minutes survived a few waves. A bit of a boring arena wave FPS game where you get rewarded guns, cards (pretty much passive abilities) and keys to open up other stuff. This was one OK, but got boring even though new enemies are introduced. I just wasn’t having too much fun as I prefer my FPS to be a little bit more level based and exploratory. It is polished but just not exciting for me. 6.5/10

HOTEL BARCELONA – 13 minutes abandoned demo. From some No More Heroes and Deadly Premonition developer comes an ultra jank side to side 2D arena fighter thing. Honestly it has some style but is jank just about everywhere. I didn’t like it at all and the boss fight was hard it didn’t control very well. There is potential, but I would only get it bundled. 6/10

Infinitevania – 21 minutes completed demo. This one is another Metroidvania where not much is explained, there are souls of sorts (you buy them), you explore to get pretty boring them like gems and bosses are HP sponges. It looks and plays well enough, but this feels more like something I’d only get bundled. Nothing too amazing, but nothing too bad either. 6/10

Into the Inferno – 5 minutes completed demo. This one is very floaty feeling Link to the Past like with a bunch of rooms collecting gems and items here and there. This one isn’t very fun at all, and I was ready to be done after said boss, which was not fun to fight. This needs a lot of work. 5/10

Kill The Music – 24 minutes completed demo. This one is a combination between a Vampire Survivors game in rounds and a rhythm game. It’s very okay and a bit floaty in movement, dodging and attacking. It wasn’t amazing, but it was original. I did love the style of the graphics and the music was pretty alright. I probably would only get it bundled, but it has potential. 6.5/10

KuloNiku: Bowl Up! – 46 minutes completed demo. This one is a very solid meatball soup restaurant running simulator. You mainly make the food and interact and make sure the meal matches what the customers want. All the games are interactive and you also have Iron Chef challenges to get your restaurant reputation up. I had a pretty good time with this game and loved the graphics. The controls were solid with the mouse and keyboard and the story and characters were fun. A simulator game I can recommend, which is very uncommon nowadays. 8/10

L8R SK8R – 25 minutes finished demo, I think. This one is a roller-skating time trial-ish platformer through stages trying to get to the end quickly and also collecting CDs hidden around. It has old school lo-fi 3D visuals and controls pretty decently with the Series X controllers. There is a hub world of sorts for levels. It’s a pretty decent game, but I think I would only get it bundled since I’m not too much into time trial games. 7/10
 
Done with the ones that caught my eye. I didn't really play anything long, just wanted to get a feel for things. Nothing really impressed me. So much AI crap.

Absolum [8/10] - Promising. Died when boss landed on me and stopped there. Fights remind me a little of Guilty Gear. Might be the next Dead Cells.

Aracore Astromining Ventures [1/10] - Asteroids with some mining mechanics. I never liked Asteroids.

Blademancer [2/10] - Dungeon crawler, with way too much uncanny valley AI assets.

Desk Garden [-/10] - Idler game that runs on top of your desktop. Not for me.

Deus Mantle [6/10] - Extremely tedious 2D survival craft. You have to manually saw logs. Harvesting progress bar zeroes out if you pause. Let go of button to chop trees too fast? Restart the whole wait.

Discounty [7/10] - Shop manager. A little on the slow side, but interesting enough that I'll probably buy it cheap.

Dunecrawl [6/10] - Co-op isometric dungeon crawl. Enemies are obviously reading your inputs and dodge perfectly all the time. Would otherwise be decent.

Hotel Galactic [-/10] - Too furry for me, but it went to 17 fps, then froze, on a 4070. Extremely unoptimized.

Kingdom Flipper [-/10] - Immediately got motion sick with nothing to adjust.

Minera Labyrinth [6/10] - Uninspired 3D dungeon crawler, Sailor Scouts in "we've got SMT Strange Journey at home"

Moonlighter 2 [6/10] - Bland? I beat Moonlighter and thought it was just ok, this one feels worse.

Mythscroll [5/10] - Dungeon crawler presented like Choose Your Own Adventures with stats. Kind of a neat concept, but way too repetitive.

Necromancer's Tale [-/10] - Walls of text and quit.

Nightmare Frontier [8/10] - Fast paced TRPG with Slay the Spire-type of traversal. Lost points for AI assets, but otherwise fun.
Edit: Oh it's made by the Hard West people.

Pompeii: The Legacy [6/10] - Slow city builder, made me want to play Phaoroh + Cleopatra instead. Pretty sure most voices are the same person so it's eh.

Nomia [5/10] - Boring TRPG.

Rusty Foodies [7/10] - Basically Tetris without gravity. Was hard to get used to the idea.

Ship, Inc [6/10] - Ok but feels too much like actual work.

Shrine of Haunts [4/10] - Starts in Chinese, English text has random breaks in words so it's distracting as fuck.

Sixtar Gate: Stargazer [7/10] - Rhythm game, could be fun, skeptical about having to hit diagonals in harder difficulties.

The Way We All Go [-/10] - Visual novel, really didn't feel like reading. Guess it's a remake of a 10 year old visual novel.

Truxton Extreme [8/10] - Shmup, feels like Raiden. Wouldn't buy it though, cause I don't really care for shmups.

Wish Me Well [4/10] - Real time dungeon crawler. Graphics are a little odd, but the clunky feel is what kills it for me.

Voyagers of Nero [7/10] Cartoony Valheim, played co-op, will probably play anyway cause wife will want to.
 
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Looks like Sony are just going to remove a lot of the Regional Restrictions on their PC games.

I wonder if this could possibly end the PSN PC-App requirements or just limit them to say "bonus" stuff.

Wario64 catching regional restrictions stuff removed from certain major PC ports from Sony in the SteamDB Depot for a few titles:
 
$ talks.

Glad Sony's getting smart & opening up some of their games to other regions, no longer shutting out other countries and places...where people actually want to spend $ on Sony games & can do so.

Just make PSN PC App optional; problem solved. And if some gamers want, let them buy and download Sony PC games from there. More competition is good, to keep digital PC gaming prices in check and competitive.
 
All that means is the countries that were purchase restricted before can buy it on Steam or activate it via key now. Also I don't think Sony ever required using a playstation app. It just makes you use their overlay if you wanna sign into PSN so you can have trophy support. I've had zero issues with GoW Ragnarok or TLoU2, if you don't wanna sign into PSN you can completely ignore it and the overlay.
 
Got through most of the Steam demos other than some RPGs/Visual Novels and other random games I didn't have time for. I may try to do some more, but this is my preliminary to the end of the demos. Morbid Metal, Spinny Dungeon, and Tackle For Loss were the best from this set, with Spinny Dungeon being the most fun (I beat it after giving the original impressions....very tough but fun). Megabonk, MIO: Memories in Orbit, Morsels, NINJA GAIDEN: Ragebound, Possessor(s), RoboGAL: Gaga Delta Lady, Shrine of Haunts, Squeakross: Home Squeak Home, TAMASHIKA, TRON: Catalyst and Unit Down Charge are recommended.

Megabonk – 25 minutes completed demo level. This one is a 3D overhead Vampire Survivors like with PS1 like graphics for enemies, some gross enemies (just heads moving with their tongue), chests laying around to buy upgrades (similar to Risk of Rain games), Shrines to give bonuses, bosses/mini-bosses/elites to beat, and an okay amount of weapons. There are also statues that give free upgrades and a few other things. You collect gold (unlock stuff permanently) and gems to level up. This game is nonsense, but actually kind of fun when you give it a chance. It’s not the most advanced, but being able to jump, a decent map, and fun mayhem makes this a game I would gladly get bundled. Nothing amazing, but better than usual dreck of these games we see in the Fests. 7/10

MIO: Memories in Orbit – 43 minutes abandoned demo. This one is a Metroidvania where you play some robot thing in an old depilated world with tech rundown all over the place. There is a lot of exploring and some good things to find. The one boss I fought was fair, but hard as well. The graphics and sound/music are quite decent. The one thing I hate is the lack of a map, required modules to see your health and the enemies that cost energy to equip (why!) and a general feeling of where the heck am I going. For being a bit too non linear at times, I knock it down a peg or two, but I would gladly get this one bundled. 7.5/10

Morbid Metal – 36 minutes beat demo after two tries. This is a very stylish arena brawler with Devil May Cry mechanics (combos and grading system), with dodging, skills, able to change into other forms to deal with say armored foes and little things in between arenas (healing in green lights, yellow collect for permanent buffs, devil contracts to help with a hinderance, even a level up to a certain skill). After every fight you get 3 choices to level up your combatant like Vampire Survivors. The graphics I thought were excellent, as are the locales and the speedy action. There is a lot of random slowdowns (maybe on purpose) at times during battles, which really breaks the flow a lot. There isn’t really a lot shown yet other than combat and skills, but what was shown was solid and is something to keep an eye on. I don’t love this yet, but I could see it being a pretty awesome rogue lite in the future. 8/10

Moros Protocol – 13 minutes lost run. This one is a Slay the Spire navigation (nodes upwards) FPS rogue lite where it is kind of lofi like Doom, but you go around killing and trying to reach the teleporter to get to the next node. These levels feel too big and the shooting isn’t super fun because you have to reload manually. This was terrible especially for a gun I found with 1 round. There is potential here, but it feels a bit shallow. Also, mods are around but they don’t say what they do so your guess is as good as mine. Overall, I didn’t enjoy it much, but it was passable. This needs more cooking in the oven, and maybe a bit more to find, as I found exploring wasn’t exciting. 6/10

Morsels – 16 minutes. Lost 2 runs. This is a gross looking kind of Binding of Isaac X Nuclear Throne rogue lite where the main thing is you trying to get to the next level but you use monster cards which turn you into said monster. You can have 3 at a time and they all have different attacks and sometimes stats. You go around the level collecting cheese (permanent unlocks I believe), getting items with no descriptions to start (similar to Binding of Isaac), shooting and taking down enemies, and between levels you get distractions which could get you healing, more items, a mini game, shop, etc…. Honestly, I wanted to like this more because it seemed very high quality, but I wasn’t enjoying the loop very much. I’ll give it a barely passing grade since it seemed to have potential, but I enjoy other top-down shooter rogue lites more. 7/10

NINJA GAIDEN: Ragebound – 45 minutes completed demo. This is very much a 2D Ninja Gaiden game similar to the ones on the NES. It is obviously a lot better animated, but has a lot of the same ideas. This one is kind of a speed run type game, where you try to collect certain things and do certain objectives each level. Some of them have a boss at the end, of which the one in the demo is challenging but fair. The story isn’t amazing, but it is there. There are some other mechanics like switching to Akane that keep it fresh, although it honestly is pretty repetitive with many repeated enemies each stage. This one is okay enough to get bundled or on sale cheap, but it wasn’t super exciting ever. I could see myself speed running through it and having some good fun, but its fun is a little thin IMHO. Still very good quality and will be a decent game. 7/10

Oscuro Blossom's Glow – 16 minutes completed demo. This one is a 2D platforming puzzle game draw very well about a girl who can carry the light to and from objects. This is used to solve puzzles such as flowers drawing out vines to climb on. The atmosphere and music are excellent in this game although the story is nonexistent. The controls are also quite a bit finnicky especially for jumping and timing things. Overall, it’s fine enough, but not the best of these games either. I would likely only get it bundled, but it would be a fine get. 6.5/10

Overlooting – 14 minutes lost my run. Such a meh game where you click on a creature to attack and get an equipment. Like similar autobattlers, same equipment such as rogue or knight give bonuses the more equipment you have. You just keep going and powering up. Two of the same rarity value equipment combine to make one of higher level. It just goes on and on with average graphics and all. Just really simple and not exciting. I would only get in the cheapest of bundles. 6/10

Possessor(s) – 75 minutes completed demo. This one is 2D Metroidvania taking place in a run-down future after someone is hurt and takes a deal with a devil she fights in this new land. This is not easy combat and you do learn good stuff to help out after a while. The platforming is decent and there are some puzzles as well. I think the portraits are AI, but they’re not ultra terrible, but they feel that genericness. The story itself is interesting and it seems like it will be fun. People didn’t like the combat but I got used to it and I owned on of the bosses in combat on the second try. Probably wouldn’t buy it, but I would get it bundled easily. 7.5/10

RitualRx – 17 minutes crashed, but I had played enough. This one is a Hotline Miami like game where you play some ex-cop who ends up in a diner and needs to take on missions. It’s not as clean as Hotline Miami and the melee weapons are much harder to use since they need a wind up. Also, the graphics aren’t as clean. Overall it’s okay enough to get bundled, but I wouldn’t get it. 6/10

RoboGAL: Gaga Delta Lady – 8 minutes died a lot. This is Mega Man clone where you play some robot gal and it doesn’t feel as clean as Mega Man games although the graphics and sound are nice. One of the levels had too many spike traps, of which are instant deaths in this like Mega Man. I thought it was a decent enough game, but I don’t know if I’d get it other than very cheap, especially since I’m not very good at Mega Man games. 7/10

Runeborn – 28 minutes completed demo part. This one is a strange slot like rogue lite game where matching games triggers a lot of stuff and big damage. This one feels like a strange mess that is easy enough to play. You just see damage and multipliers add up and hope you can finish the battle within the cast limit. I was having a little fun, but it felt very shallow as well. I would only get it bundled, but it’s worth a try. 6.5/10

Shrine of Haunts – 21 minutes completed demo. This one is a VN in the style of the older VNs from the 90s with classic looking art, having to click on the environment to interact with items (annoying at times) and the UI looking like one. I thought this game was a remaster at first, but it just seems to be in that style. The UI isn’t amazing though with English text bleeding out of the text box now and then. The translation isn’t terrible, but it has a lil awkwardness. It’s likely something I’d get cheaper, as I’m not as much into horror anything, but it looks interesting enough. 7/10

Slyders – 27 minutes died twice. I really didn’t like this FPS arena rogue lite game where you play a fox shooting guns and on level ups after collecting diamonds you select upgrades Vampire Survivors style. This one doesn’t look bad, but feels awful to play. Your shots seem to miss a lot even when aiming correctly and you get overwhelmed a lot after a short time. Honestly this feels like a mess, and I may have played this before, but it wasn’t good this time and is officially ignored. 5/10

Space Adventure Cobra - The Awakening – 25 minutes completed demo. This one was a relatively awful 2D run and gun kind of like a Contra. The graphics were pretty bad, and I think the anime videos were just blown up and don’t make as much sense. The action is not that great and the shooting is pretty subpar as well. This feels like a major cash grab though you do see some love here and there. 6/10

Spinny Dungeon – 16 minutes lost run. This one is a pretty fun slot spinning rogue lite dungeon enemy fighting game, where you have slot symbols that do things (damage, food, mana, gold, etc…) and you have to feed your characters every turn. You also need to fight enemies who start on the right wheel and head over. They start dealing damage to you once they’re on the left 2 reels and will stay there till destroyed. Destroying enemies gets you chests, which gets you symbols, which keeps the game spinning. I thought the graphics/sound/music were just alright, but the gameplay was fun here. I would get it cheap or bundled. 8.5/10

Squeakross: Home Squeak Home – 9 minutes completed 1 page of puzzles. This is Picross mixed with item getting for your mouse’s home, of which you can place. This is very easy for me to do, but it was fun and polished. Not amazing, but good for those who like to customize and play Picross. 7/10

Star Overdrive – 75 minutes abandoned near the end couldn’t figure out last mission. This one didn’t control at all with the Series X controller so it was awkward controls with the mouse and keyboard (Edit: My controller was acting up and needed to be disconnected and reconnected. It likely has controller support). Honestly it was pretty fun exploring the alien planet and the hoverboard for navigation was aight. The last mission should have been easier, but it’s a decent game. I probably would only get it bundled, but it was interesting. It just needs more polishing. 6.5/10

Tackle For Loss – 19 minutes completed demo. This one is a quite good Hotline Miami type game where you play it looks like a former Football player with a dark past and you have to figure out more and more of the timeline as you complete levels and get revenge on former people you interacted with. The main thing is you have 4 attacks pretty much like 4 downs in Football, but you can make these last by doing big combos. It’s a cool system where each part of the level becomes like a puzzle. You get retries if you get killed, and you likely will. It’s a bit dark, looks very indie (not super complicated graphics), but it plays well, tells an okay story, has stylized graphics and decent music and feels like a great pick up and play game. I’m not as much into these types of games, but I think this is a good version of said game and would get it bundled or very cheap. 8/10

TAMASHIKA – 18 minutes completed demo. One of the most WTF of all the demos. The visuals are very grainy and hard to see and everything is trippy. This is a rhythm FPS walking down hallways game. It has thumping music, a nice rhythm to gameplay with the mouse and keyboard and is satisfying when you do everything right and make it to another hall. I expected to not like this, but it was solid for what it is. Those who might get epileptic seizures beware as there are a lot of flashes and color in this game. I probably wouldn’t buy it, but would gladly get it bundled. It felt very original at least. 7.5/10

Tired to Fall – 14 minutes completed demo. This one is a somewhat simple mobile like 2D puzzle platformer where you play a bud with a leaf. The key to this game is you can pick up other buds and plant them to grow little plants to complete puzzles. You get a golden acorn every level and the level get more challenging as you go on. It’s simple, but it works and controls well with the Series X controller. It’s not exciting at all, but it’s cute and easy to play. Would only get it bundled. 6.5/10

Tokyo Underground Killer – 19 minutes abandoned demo after 3 deaths. This one is a FPS with a katana a side arm of a gun where you go around completing missions, slicing/shooting enemies, using blood skills and getting to the end. It looked and sounded cool, but the difficulty was through the roof for some enemies. When you get hurt, you really get hurt. I liked the game enough, but I think Shadow Warrior is better for this type of game, and a heck of a lot easier. If they tune down the difficulty and polish some more this could be a good one. 6.5/10

Trash Heart – 30 minutes abandoned demo. This one is an extremely frustrating not very precise 2D platforming run and gun similar to Cave Story. This one has decent enough graphics and all, but it annoying to shoot and to move. I died many times for now reason, and I couldn’t figure out how to heal or anything. Just pretty lame overall and it is a Metroidvania, but a very, very frustrating one. 6/10

TRON: Catalyst – 43 minutes completed demo. This one is a weird one where you play someone who was a courier and they have something that blows up making them immune to time loops. Because you remember things in time loops you try to figure out mysteries and get yourself out a city. This has you exploring a pretty good-sized area doing missions, fighting in arena settings (not super fun and a bit janky, but passable enough), and trying to complete the loop for which you are completing missions. There is a story and OK characters, but it’s not the most interesting. Overall I liked this enough, but I doubt I’d buy it full price and would need it heavily discounted or bundled before I got it. 7/10

TurretGirls – 12 minutes completed demo. This is a super janky playing kind of third person Missile Command where you play a girl in a turret shooting at stuff coming towards the screen. You are protecting generators to get energy to power some super weapon. This game is mainly filler and not very great and if you take damage your girls clothes get damaged as well. I’m not sure if you can lose your full outfit, but I’m guessing no. It’s also annoying hearing the mass amount of moaning for just shooting the gun at low life. Only would get bundled. 5.5/10

Twilight Parade: Moonlit Mononoke – 5 minutes abandoned demo. This one is a pretty awful playing shmup with out of place generic heavy metal music, decent enough graphics, and a pretty big hitbox that I’m not sure where it starts and ends. I kept dying at the boss, and I wasn’t having any fun. I’m already not a fan of the genre as much, but this one didn’t feel good or fun to play. 5/10

Unit Down Charge – 12 minutes completed demo. This is a cross between Star Fox and Wild Guns, where you play a team of 3 wolves I think with different parameters and health and you move left and right and can dodge and jump to take down enemies. It has pretty old school graphics as well. The voice acting, music and sounds are pretty nice. It feels decently fun to play although the bosses are the more exciting part. Overall, I think it will be worth it discounted or bundled. 7.5/10

Vampiress: Eternal Duet – 26 minutes abandoned demo. This one is a janky mess of a beat em up where the quirk is you go from normal to vampire and can’t be too long in vampire or you will die in one hit. This looks unpolished, there is like 2 enemies (werewolf in jeans/mad scientist) and the move sets and combos get very old. This has a story, but it doesn’t matter much. Needs a lot more polish before I even think of it again. 5.5/10

VOID/BREAKER – 24 minutes abandoned demo. Really polished looking game in a rogue lite setting about an AI or soldier or something stuck in infinite combat loops while a big mainframe thing learns. This is so freakin’ broken for me being absurdly difficulty in that I died quickly in the first area a lot, because everything has a lot of HP and I have a freakin’ handgun. I also fell through the scenery my last run, and didn’t care to play again. This looks really good and plays alright enough in movement and shooting with the mouse and keyboard, but it’s just unplayable to me and I really didn’t enjoy my time with it. 5.5/10

You've Changed – 4 minutes abandoned demo. I really didn’t play much of this past the tutorial but this is an almost Windows 3.1 looking game where you switch between scenes and report anomalies. This is okay for the tutorial, but it’s harder for the main game as everything is so lofi and has hard to spot details. I’m just surprised someone made a game out of those spot the differences puzzles. Not for me at all, but it is original at least and has jump scares galore if you’re into that. 5/10
 
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I too tried that Voidbreaker rogue fps game. It is a cool concept but I didn't last long. It might have been better if I had changed the default kb/m controls. There was a bug or I didn't get how one mode worked with locating data cubes and activating them. It caused me to fail once and I just lost interest.

Oh, and Jumpgate was a good 4 person co-op space ship/shooter game like Void Breaker.
 
Being waiting for a decent deal to pick this up before the delisting, when it release, it was set to be only available for 6 months (read there is not much content)

Currently a 50% off.
 
Being waiting for a decent deal to pick this up before the delisting, when it release, it was set to be only available for 6 months (read there is not much content)

Currently a 50% off.
yeah supposedly it's 30-90 minutes (based on various reviews I read. people are kind of salty about it. I like the Yakuza stuff, but not sure I'm gonna FOMO-buy this one.
 
I tried the demo for Fish to Dish: Idle Sushi a few days ago and uninstalled it right away. I don't really remember what I didn't like about it, but looking at the store page now and all the positive reviews has me reconsidering. But apparently I can't access the demo any more.
 
yeah supposedly it's 30-90 minutes (based on various reviews I read. people are kind of salty about it. I like the Yakuza stuff, but not sure I'm gonna FOMO-buy this one.
Maybe it'll get a better discount closer to de-listing. I'm also feeling fomo about this but I don't want to pay $4.49 for one hour. Could be worth it depending on what is actually included...

Actually, howlongtobeat says 3 hrs for main story and 4.5 hours for completionist. Maybe it is worth it. Probably worth it.
 
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