[quote name='SolinariDotCom'][quote name='Mishimaryu'][quote name='Battousai1002'][quote name='SolinariDotCom']Melee surpasses all ;-)[/quote]
word.[/quote]
I'm a big fan of fighting games myself, I don't see how you guys call a Melee a fighting game more of a party beat-em up IMO.[/quote]
At first (or second, or third perhaps) glance, Melee is a party game. I would have agreed with you had you asked me two years ago only months after I first got it.
To get to the serious setting, you must eliminate some chaos factor - but not all, really.
A) Four player goes right out the window.
B) Get rid of stages like POkefloats, etc (anything that's random or moves too erradicly)
C) Items. Either turn them off or severely limit (no hearts, tomatoes, hammers, IE: Extremely random stuff that can completely turn the battle).
This isn't to say that you should only play on Final Destination or something - but the game really shows a different side when you take this in to consideration. That's one of hte things that's great about Melee. I can go to a tournament and competitively play a serious match - or I can fire up four player with some friends and have a fun-filled brawl. It's diverse, it's chaotic, but it can be very serious.
At first glance, outsiders might see Fox and Falco and consider them clones. It's true to a respect. Then you examine the details. Several of Falco's moves, while being the same, cause characters to react differently (his shine, down air, etc). His recovery is also weaker in addition to him being able to jump further. While they both have lasers.. Fox's can shoot faster, which a newbie would consider an advantage - but though Falco's is slow, it causes knockback which can be infinitely more useful. This means you can't play Falco and Fox the same way (you "can", but you know what I'm saying). The subtle differences actually.. make a difference. Someone who isn't good at the game and doesn't care to become good may not ever notice or understand the differences.
Smash Brothers also features the absolute absence of pre-set button combos. While there are only two "attack" buttons - they have different effects based on the directional influence of the stick (plus smash attacks), thus creating a varied amount of abilities and control with a limited, simple, and easy to use control setup.
But back to the combos. The lack of focus on pre-set combos gives freedom to the player. Button mashers don't win against a skilled Melee player. Period. It's not a feasible tactic in Smash Bros.
The more I play Melee, the less I believe in standard/traditional fighters - be they 2D or 3D in perspective. The more I believe they're battered and broken.
Melee has a surprising amount of depth and speed - you just have to look.[/quote]
Again, word.
I'm the only one among my friends that notices a difference between dr. mario and mario.