A list of Upcoming DS Adventure Games heard of them all? Updated 1/17/08

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This is a couple of days old, but I figured it was worth pointing out:
[quote name='dsfanboy.com']
Gamecock sent over a near-final preview copy of Insecticide, and I've been playing through it for the last few days. I haven't encountered any bugs yet -- except the ones that are supposed to be there, amirite? I previously played the game during the Penny Arcade Expo, but this time I had the benefit of playing a more complete copy, for more than ten minutes, while sitting down in a room with fewer than ten thousand people in it. I don't want to evaluate too much in a preview, but in the small portion of the game I've played, it's clear to me that this is exactly what people hope it is: the return of the funny 3D adventure game.[/quote]
Go here for the rest of the write-up. It's very positive, with comparisons to Grim Fandango and Space Quest being posited.

This has just gone from a might be fun to a goddamn I need to buy this.
 
Just returned from Gamestop, where I picked up Touch Detectives 1 and 2.5. I wasn't going to get them anytime soon, but 2.5 is only $15 new, and they also had the first one for $20, so I grabbed it (under the impetus that I couldn't find the first one on their site anymore). I even chatted with the clerk a little bit about adventure games. He'd tried out Insecticide apparently and thought it looked good. We went on to discuss Tim Shafer and Brütal Legend for a bit, with some Grim Fandango mixed in for good measure.

Insecticide is pre-ordered. Cannot wait. It's Micheal Levine, people. One of the driving forces behind all those great Lucasarts games. The game could suck and I'd probably still foam at the mouth for it, but the hands-on impressions sounded pristine.

Professor Layton is pre-ordered. I hope the other ...however many there are make it over here. They apparently pop'em out like candy in a candy machine in a candy store.

Probably about to do the same for the latest Phoenix Wright (Apollo...Justice? Whatever his last name is).

Runaway 2 got announced for the Wii, even though it's coming to the DS.
 
Not that these are trustworthy, but mot he reviews from Insecticide have been less than stellar. Strell or someone fill us in on the game when you get time.

I need to read bmachine's post on it as well.
 
Strell, if you've had a chance to play them yet, any thoughts/recommendations on TD1 & 2.5? Every time I think about picking them up, I check the reviews, get a mixed message, and I end up not buying it.

Also...Insecticide is now on my watch list. I hadn't been following it, so didn't know what it was about...it sounded similar to a really terrible game, I think, so I dismissed it. My error has been corrected.
 
I started TD1 the day before yesterday. Wanted to play it a lot last night, but I got a serious headache and had to put it down. (Which really sucks since I was going to start Layton last night also.)

So far I like it. The characters are cute and animated very well, the dialogue is amusing. But I haven't really gotten far in it, so I don't know about the puzzles and such. I'll most likely play it a few hours tonight and report back then.
 
[quote name='eugaet']Strell, if you've had a chance to play them yet, any thoughts/recommendations on TD1 & 2.5? Every time I think about picking them up, I check the reviews, get a mixed message, and I end up not buying it.[/quote]

I've played TD1 to completion. It's OK. The best thing about it is the art, which is kind of charming and harks back to the point and click games of old. But the puzzles are a little too random, forcing several FAQ checks for all but the most masochistic gamer. There's just not a lot of logic involved. It's just a matter of pointing and clicking and talking until you trigger the necessary event, and even after exhausting every conceivable option, you still may find yourself stuck.

The overall story is also pretty weak, but amusing in its way. I'd say for an adventure game devotee, it's worth a play through, but only if you can find it cheap.

Haven't picked up 2.5 yet, but $15 might sway me.
 
Touch Detective and TD 2½ are basic point & click adventure games. The stories, characters and art style are like a lot of older Lucas Arts adventure games in that they're off-beat and humerous.
Take Cromwell's line after completing the intro chapter, "Just do that another 99 times to get the good ending."

Some people found some of the puzzle solutions to be pretty obscure, but for the most part all the mysteries are pretty easy. But again, it's a p&c adventure so sometimes all you'll have to do is go talk to someone a second time in order to progress in the story.

Anyone with $15 in GS credit or extra cash who enjoys adventure games should give TD 2½ a try. The first is still a few dollars more and unless you're hemhorraging money, I can think of much more enjoyable game purchases for $20, unless you're an adventure game addict.


I played the first when it came out, and I just picked up the second last week. Both are pretty much the same in writing and game play, but for some reason I enjoyed the second much more.
This could be owing to the fact that I've given up shooters/games where I kill people for lent and was desperate for something to play.

Both games only take a couple days to finish (if you're playing a couple hours at a sitting) and they are an enjoyable way to spend some time.
 
[quote name='guinaevere']
Take Cromwell's line after completing the intro chapter, "Just do that another 99 times to get the good ending."
[/QUOTE]

I liked (not a spoiler since this is like 3 minutes into the game):

Mackenzie: Do you think the Great Detective Society will let me in?
Cromwell: Of course! They've recently greatly lowered their standards.

I'm probably mincing the sentences, but you get the idea.
 
[quote name='Strell']I liked (not a spoiler since this is like 3 minutes into the game):

Mackenzie: Do you think the Great Detective Society will let me in?
Cromwell: Of course! They've recently greatly lowered their standards.

I'm probably mincing the sentences, but you get the idea.[/quote]'Zactly. And you're right... I have no idea why I put that line behind spoilers.
loopy_toungue.gif
 
[quote name='guinaevere']'Zactly. And you're right... I have no idea why I put that line behind spoilers.
loopy_toungue.gif
[/QUOTE]

So theres a "good" ending huh? :.)
 
Wow -- this is one of the best posts I have read in a long time. Thanks for giving us such a deep dive exploring all these games -- its nice to see so many great adventure titles on the horizon.

I know not everyone would agree with me, but I would love to see the Echo Night series migrated to the DS. The large DS user base would finally ensure the Echo Night series gets the recognition it deserves for keeping old school adventure gaming on the consoles.
 
Echo night? I will have to look into it. Thanks for the compliments... its a thread really created by the few posting in it.. I just try to keep up, and update it all!
 
Echo Night Nebula was the last one for PS2. It is definitely not for everyone -- the pacing is slow and there is no shooting, but I loved it.

If u do pick it up (I recommend going cheap used, as it is a love it or hate it game), be sure to use the 3rd (?) controller set-up, which plays like a FPS using the Dual Sticks -- for some reason, the JP market preference was said to dictate the triggers for looking up and down instead of the analog stick, which is just a complete disaster.

Previous incarnations were the orig Echo Night on the PS1 in the US and all territories, Echo Night 2 in JP (not import friendly), and a PSP build your own adventure version, again, not import friendly.
 
Wow...the reviews for Insecticide have been kinda brutal. Anyone played it yet?

Would love to hear some impressions from the community before picking up my pre-order.
 
[quote name='bmachine']Wow...the reviews for Insecticide have been kinda brutal. Anyone played it yet?

Would love to hear some impressions from the community before picking up my pre-order.[/QUOTE]

ouch, I've been waiting for some reviews before I picked it up and wow, those scores don't fill me with hope
 
[quote name='fart_bubble']ouch, I've been waiting for some reviews before I picked it up and wow, those scores don't fill me with hope[/quote]

Yeah, I was more invested in it when I thought it was more or less a straight adventure game, but when I found out it was "action with adventure elements," I pretty much lost interest.
 
Having finish Apollo Justice this morning, I'm going to throw in Insecticide.

You will hear from me whether or not the game is good, as I am the only person that matters.
 
Keep us posted Strell. I have stayed away as well. Normally though true adventures get ragged on anymore in the reviews. I doubt thats the case here though.
 
Some small initial impressions:

I've played through two stages. The first is an action/platforming stage, and the second is more of a standard adventure game - find an item, need to do X to get the item, how do I do that, etc.

The platforming section was pretty standard. You have double jump and lock-on capabilities. Some enemies would spawn at random points. You could lock-on, shoot them, dodge left/right, shoot them again, etc. Usually they drop "Nectarcola," which is just a health replinisher. These are also scattered throughout the level, so I never really felt in much danger of dying. There's some platforming. Did die here and there, but you respawn immediately right next to where you were.

One problem I'll point out with the platforming is that there seems to be a "point of no return" mechanic in play. I.e., if you're on a tall building and you need to get to a platform well below you, you can't just doublejump off the platform and fall down to it. The game will only allow you to fall some distance before it considers you dying from it. Doesn't help that this will ruin your doublejump capability, since you might not have used it yet, but you'll die anyway.

Minor complaint in my book, as I've done a lot of platforming over the years and I can adjust to that easily.

There are tank controls, and like the above issue, it's more of a minor complaint than anything. I mean you get used to it - it's not perfect and I wish there was a better way to handle it, but it's not something to break the game over.

In that stage, I was chasing a perp. You eventually track him down, a bunch of enemies spawn, you take them out and the level is over. Pretty simple.

The "adventure" stage was ok. There are still tank controls (bleh), but you go around and look at stuff, pick up items, etc. The inventory system is a little confusing at first, but again, you adjust.

The voice acting, movies, and music, however, all seem pretty top notch, and easily harken back to the glory days of Lucasarts. There's some nice jazz playing throughout (although you can tell when it repeats, but eh) and the voices are really well done. Sadly, it's not all in voice (as to be expected), so the game portions end up having Animal Crossing-like gibberish voice noises when someone speaks. I imagine the PC version doesn't do this (and I do plan on getting that one as well, I just wanted to support the DS version first).

The graphics are passable - about what you'd expect from the DS churning out 3D polygons.

So right now I'm considering it above average, but I'll play through it some more and give a more detailed account. I'm also going to look at current reviews and see if anyone of them seem out of line, because (as Snake said) this genre tends to get butchered a lot from the editorial crowd.

Edit: Looked at reviews from IGN, Game Informer, and Games Radar. GI's is stupid - barely a paragraph that amounts to little more than "hey I maybe played the game but you can't tell from my abysmal quips about it." GR's is equally bad - they basically sound like they hate adventure games, and were off-put by some of the issues with the platforming, and thus decided the whole thing was a mess. I haven't pixel-hunted yet, but I've played games where you lived and died by such, and even then it wasn't ever an issue that made me want to punch puppies. So I'm guess their review - as it stands - was half-assed at best. Maybe I haven't reached some of the same areas they had trouble with, but the review screams of someone playing a genre they don't know anything about.

IGN's seems the most spot-on for the time being.

Until I run across all these supposed glitches and bugs (haha! pun!) that everyone is crying about, I'm not trusting the reviews.
 
Tank controls - a description I first heard with Resident Evil back in the PS1 days - is when you have to press left/right on the d-pad to make the character change forward direction.

For example, on Mario 64 on the N64, you've got the analog stick. So when you press right on it, Mario runs to the right immediately.

Instead, pretend you have a dpad (I believe this is how the Mario 64 DS version works if you opt to use the dpad). Now, when you press right, Mario turns to the right - he doesn't start running that way.

What ends up happening is that it now takes an annoying amount of time to make a hard turn. So if you have to spin 90 degrees, you're forced to stop moving forward, reorient, and then move again.

It's an archaic control method that really has no place in gaming today, considering that far better methods are available. But you can't fully blame Crackpot/Gamecock for this input method, as the DS lacks any kind of true analog control. They could have tried to use a "virtual analog stick" like some early DS games did (again, Mario 64 DS), but those methods doesn't really work all that well either.

I played through some more levels and have found that this annoys me a bit more. You really have to press down hard on the DSL's dpad to move forward and left/right simultaneously, to the point where you'll feel it after a long play session. I don't know how a phat would work in this situation, but the game is very dark graphically, such that I'm playing it on the highest brightness on the DSL. You could get away with lower brightness levels, but it would make the game more difficult than it really should be in terms of seeing properly.

I still maintain that IGN's review is the best to look at, but I'll keep working through the game.
 
I finished it up a few days ago. Been out of town and neglected to write a little more about it.

I've indicated that I think IGN's review is the best representation, and I still stand by that. The deal is pretty simple - the game needed a few more months of development, and possibly some cash to back that up.

On the platform, I think they've succeeded for the most part - the graphics work. But that's kind of the end of their extent - they aren't flashy, they don't redefine, they aren't pretty, and you'll forget them pretty quickly. Kind of sad, really, because there are in-game-engine movies (and at least one short level) where the graphics are beautifully smooth, with a high framerate and silky motion. It's a shame the DS either can't handle that full time, or the engine isn't up to par 100% to allow that kind of thing. Either way, the graphics aren't great, so no one is getting high scores there.

Music is still excellent. I really enjoyed that. Yes - as IGN says - it skips when it repeats (they mention to think of a DVD menu, and that's 100% correct). Voice acting is wonderful. The Animal-Crossing-esque animal talk during levels is passable. Sound effects are very standard.

Gameplay for the action levels is not nearly as bad as some reviews made it out to be. Again, it's clunky tank controls and you'll get tired of pressing down so hard on the Dpad. But the camera isn't this demon from hell it's made out to be. It's functional, and it's just that we're spoiled in this day and age by excellent camera mechanics. That doesn't give it a pass - I'm just saying it's functional enough that all this talk about accidental deaths and whatnot is crap, and I guarantee you it's because the reviewer in question sucked at playing.

There's no great geometry to the levels - nothing great in terms of design. There is one exception where you do pure platforming (you don't have a weapon at the time) which I thought was excellent, and really showed what Crackpot wanted to do with the game throughout the entire time.

The enemies are dumb - they just point and shoot. No real AI involved. You can use that to your advantage and strafe into many easy kills. There are some infuriating instances where you don't know something has spawned above your head, but since you'll probably die at that point (yeah - you do a good bit of dying in this game for some things beyond your control), you'll respawn, run back to where they are, take'em out, and move forward. The respawn points are plentiful and very fair (some review complained about them, but that was total crap).

Story is ok. The dialogue is pretty good (though it is rife with puns-a-plenty). Characters are pretty amusing, but it's obvious some of them were probably meant to be explored further, but were completely lost in the development shuffle (i.e., there's two guys at the precinct you work at, but they are never mentioned after the one level they are in, with some very small exceptions in things like weapons-bios and such).

The adventure sequences never gave me an issue. I know that's half because this genre is my thing, and half because I'm awesome. There's another half in there that is also because I am awesome. I'm wrecking my own curve. But the point is that those sections (despite clunky tank controls) were really enjoyable.

The game might take you 6-8 hours to finish I imagine, depending on how much you die/can't figure out the puzzles. It's short.

So here's the deal - how patient of a gamer are you, and how much of a fanboy are you of adventure games? How forgiving of a gamer are you, in that you don't bitch about blank environments with little items/geometry, that you don't worry about crappy AI, that you don't worry about somewhat weak empowerment from your weapons, and that you don't worry about the shortcomings of a game that obviously needed more funding? And finally, how good of a pure gamer are you such that you can overlook some obvious logistics problems and still make it through a level?

In the end, I'm trying to caution. IGN mentions that they were heartbroken the game wasn't as good as they had hoped, and that's a very proper label. I wanted the game to be a lot better, and I'm hoping the PC version will alleviate some of the technical limitations the DS creates.

It's an average platformer married to some very simple adventure gaming segments, wrapped up with some very good music and decent voice acting.

I guess what I'm saying is that if you can wait for the PC version (when does it come out? I don't actually know), then you'll probably be happier there (unless it is bug ridden...ho ho! pun!).

I picked this game up - and I'll proudly say this - almost entirely because Mike Levine worked on it, and I want to support his stuff since so many of my favorite adventure game developers aren't making them anymore (Al Lowe comes to mind). So I'm trying to support the little guy. If that sentiment is lost on people not me, then I'll admit that's going to make the game a much harder sell.

If anyone else picks it up, let me know what you think. And don't complain that it's "worse" than what I described, because that's crap and I'll tell you as much.
 
hmmm think I'll wait for a price drop then. I really want it but the problems you had with it makes me think it might not be worth full price

pretty good review by the way
 
I like adventure games such as Layton, phoenix wright, touch detective, secret of monkey Island. I'll give it a try and let you know. I can't finish a game so quickly, I am not that good.

thank you for your review.
 
[quote name='Strell']I finished it up a few days ago...[/quote]

Thanks for all of that, Strell.

I think I'd feel ripped off if I spent $30 on it, so I'm just going to move it to the top of my Gamefly queue. I tend to be permissive of a videogame's shortcomings as long as I'm having fun, but I'm afraid that Insecticide can't possibly be all that I want it to be on the DS.
 
[quote name='bmachine']Just got my Friday email from Gamestop and noticed that Touch Detective 2.5 is listed as a price drop at $9.99. Nice.

Here's the ad.[/QUOTE]

I liked the first one more but that is totally worth that price
 
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