phantomfriar2002
CAGiversary!
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- 15 (100%)
Haven't seen many impressions of this one so I thought I'd throw in my two cents:
I'm in the "third chapter" and I've gone from being spellbound by this game to being completely, totally pissed off by it...so much that I'm ready to trade it in.
The art design is great, and the first few hours are terrific -- but the damn levels are so, SO long, that the whole game basically collapses from tedium. More jumping, more combat, more cheap deaths, more of the exact same stuff you've already done a million times already...I just feel no compelling reason to keep going because I've reached that "point of no return" already in these levels where my interest level is nil. I want to see what happens in the story, but at the same time, it's been a long time since I've played a game HOPING the end of the level was coming...and it never does.
The Kotaku review of this game basically nailed it -- there's a lot of throwback stuff in this game that initially feels refreshing, but the longer you play, the more obvious it becomes how deficient -- and repetitive -- it is. Someone could've literally cut the levels in half and it would have been infinitely more satisfying.
I'm in the "third chapter" and I've gone from being spellbound by this game to being completely, totally pissed off by it...so much that I'm ready to trade it in.
The art design is great, and the first few hours are terrific -- but the damn levels are so, SO long, that the whole game basically collapses from tedium. More jumping, more combat, more cheap deaths, more of the exact same stuff you've already done a million times already...I just feel no compelling reason to keep going because I've reached that "point of no return" already in these levels where my interest level is nil. I want to see what happens in the story, but at the same time, it's been a long time since I've played a game HOPING the end of the level was coming...and it never does.
The Kotaku review of this game basically nailed it -- there's a lot of throwback stuff in this game that initially feels refreshing, but the longer you play, the more obvious it becomes how deficient -- and repetitive -- it is. Someone could've literally cut the levels in half and it would have been infinitely more satisfying.