Animal Crossing: City Folk - Gen. Discussion and info

I'm pretty sure the snowballs regenerate in the GC version but you may have to smash both if you mess one up - then they both come back - something like that? I remember being able to make a snowman every day at least - perhaps not a good one, but at least something. And I smashed snowballs all the time then. They better come back as my son broke the first one he saw today...

And lilboo - I agree that the snow not on the ground thing (where it has worn down) is complete ass. The thing is, when my son time travelled it was Dec and he said snow was everywhere. So I'm not sure what happened there. They need to patch (if possible) that wearing down of paths thing and get rid of it - it was a HORRIBLE idea. Or at least they need to make it WAY less sensitive or grow back faster. We have no grass pretty much anywhere we've been more than, like, once. It is ridiculous. It is going to make creating snowmen very hard. Fortunarely I have an alcove of sorts in the middle of the town where nothing really is located and that area is pretty clean. But of course the snowballs will often be up the ramps from there and that makes it harder.

As a little test plot I put down a 2x3 section of flowers in a trampled area and now, a week or so later, I think it is starting to come back. So I guess there's hope that parts can be restored - but you have to stay off of them.

Anyone with decent turnip prices? Anyone? Seems like we had all the great prices last Thurs, so someone's got to have something. I'll check mine in a bit here. I had 150 or so last night and would have taken that in a second if I hadn't seen the 300+ ones posted here last week. Getting greedy will probably cost me this week - and I bought a ton too :lol:.

Oh yeah - as for the whole online thing in the DS version, Strell, you missed the boat, man. We had a lot of CAGs playing and I don't remember you being in on that at all. In fact, from the current set of players the only ones I remember are Yukine and Ramstoria. There were a ton of CAGs playing then that don't seem to be into this version, which I find odd... It is really a whole new set of people for the most part. Still, in some ways I thought the DS version was better - way easier to type for one thing and I could play "privately" on the DS instead of the whole family being involved. That definitely made the online portion easier to get into than it is now. Plus I could sit near my wireless router and get a great signal - now it is hit or miss ;).
 
OH GOD FALLMOON WHAT HAVE YOU DONE

demonSnowmans.jpg
 
[quote name='lilboo']So wait, the grass does grow back??[/QUOTE]

Yes. No one said it didn't. If you plant flowers and trees, it'll grow back faster.

I think the idea is that it encourages 1) planting things to achieve a Perfect Town rating, and 2) adds "character" to your town since it'll show that you play a lot.

I'm actually hoping Nintendo will realize that they should release a DLC code variant that applies to the ghost that occasionally appears, and he'll have an option to restore all the grass in your town.

Additionally, if you REALLY wanted, you could make a pattern and put it on the ground to cover everything up, but the problem is that you'll inevitably pick up a lot of them if you try to run. Plus that would take forever and be a total pain in the ass to do, and I'm not even sure you can replicate the design.
 
[quote name='lilboo']So wait, the grass does grow back??[/QUOTE]

I, think... I'll need to do some real experiments - like take pictures before and after and all that. It does seem like it is coming back where I planted some flowers though.
 
[quote name='Strell']Yes. No one said it didn't. If you plant flowers and trees, it'll grow back faster.

I think the idea is that it encourages 1) planting things to achieve a Perfect Town rating, and 2) adds "character" to your town since it'll show that you play a lot.

I'm actually hoping Nintendo will realize that they should release a DLC code variant that applies to the ghost that occasionally appears, and he'll have an option to restore all the grass in your town.

Additionally, if you REALLY wanted, you could make a pattern and put it on the ground to cover everything up, but the problem is that you'll inevitably pick up a lot of them if you try to run. Plus that would take forever and be a total pain in the ass to do, and I'm not even sure you can replicate the design.[/quote]

I was thinking the same thing about Wisp the ghost. Also, Wendel the Walrus gives you a design that replicates the grass, but it doesn't match it exactly. It's still nice, though. I was using it to cover up the dirt, but I ended up getting annoyed picking it up a lot, and it not feeling authentic! That picture was hilarious, by the way.
 
[quote name='Strell']Yes. No one said it didn't. If you plant flowers and trees, it'll grow back faster.

I think the idea is that it encourages 1) planting things to achieve a Perfect Town rating, and 2) adds "character" to your town since it'll show that you play a lot.

[/QUOTE]

Hmm. I didn't know this. I'll def start putting my flowers in the big ass lots of nothing :lol:
 
I figure it's about time to catalog my extra "finds" just in case anyone wants to trade.

Owned Fossils:
  • Ammonite
  • Dinosaur Egg
  • Dinosaur Track
  • Shark Tooth
  • T. Rex Tail
  • Tricera Skull
  • Mammoth Torso
  • Ankylo Torso
  • Apato Torso
  • Apato Tail
  • Dimetrodon Skull
  • Dimetrodon Torso
  • Dimetrodon Tail
  • Iguanodon Skull
  • Iguanodon Torso
  • Abertooth Torso
  • Pachy Tail
  • Parasaur Skull
  • Seismo Tail
  • Plesio Neck
  • Stego Tail
  • Ptera Skull
  • Ptera Right Wing
  • Raptor Skull
  • Raptor Torso
  • Styraco Skull

Extras Fossils:
  • Parasaur Skull x1
  • Styraco Skull x1
  • Ptera Right Wing x1
  • Ankylo Torso x1
  • Plesio Neck x1
  • T. Rex Tail x1

Owned Gyroids:
  • Tall Alloid
  • Tall Dingloid
  • Tall Oombloid
  • Tall Percoloid
  • Tall Quazoid
  • Mini Echoid
  • Mini Gongoid
  • Mini Harmonoid
  • Mini Quazoid
  • Mini Lullaboid
  • Mini Rustoid
  • Mini Timpanoid
  • Mega Buzzoid
  • Mega Freakoid
  • Mega Oombloid
  • Mega Quazoid
  • Mega Tootoid
  • Howloid
  • Oboid
  • Warbloid

Extra Gyroids:
  • Tall Quazoid x1
  • Mini Gongoid x1

If you see anything you don't have, that I have extra of or vise versa I'm up for trading.

lilboo, did you still need stuff from the classic set?
 
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Blue, I have the Ankylo Skull, Apato Skull, Plesio Torso, and T. Rex Torso. Let me know the next time you play and I'll come drop them off. And Randall, we need to reunite the cats.
 
I'm actually online right now. Town's open.

Trying to get all these fruits out of these many trees...

Edit: Sorry buttle, don't know what happened. I'm opening my gates again.
 
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My turnips are 157. That's not great, but the AC economy has been rough this week with everyone having store closures. Anyone need me to open for that?
 
[quote name='io']I, think... I'll need to do some real experiments - like take pictures before and after and all that. It does seem like it is coming back where I planted some flowers though.[/quote]

Excerpt about the grass stuff from one of the Iwata asks interviews with the Animal Crossing CF devs.

The surface upon which your characters walk in the Wii version of Animal Crossing is double layered, with a ground layer, and a top layer. The top layer has, for instance grass. This grass can be depleted as you walk, revealing the ground layer.

The game replenishes the grass a little bit at the end of each day, said Kobayashi, but if you were to, for instance, walk every day from your house to a shop.... Iwata finished for him: you'd end up with a trail.
Nougami took it from here. If you were to do nothing but fish, you'd end up with a cleared path from your house to the water. Areas such as bridges, which everyone accesses, have lost their top grass level.

In the case of a mom that likes to fish too much, Iwata suggested that you can discover this by simply following the path from her house. Kyougoku added that you can also use this feature to find a friend's home when visiting a village. There's no need to read a map.

Getting specific, Kobayashi explained that it takes about two weeks of walking before you start seeing a path. For a completely clear path to be formed, said Moro, it will take around two months.

The rate at which the grass grows back depends on the surroundings, explained Kobayashi. If the path is surrounded by grass, and trees, it will grow back faster. Iwata joked here that the game has assumed the element of a plant simulation.

The rest of page two of the interview session had the four joking about players potentially feeling lonely when they see the paths remaining around the homes of people who've left their village. With time, these paths will grow back and your memories of that animal will fade. Eventually, the grass will be in full growth, and you'll have forgotten who lived there.
 
[quote name='nbballard']My turnips are 157. That's not great, but the AC economy has been rough this week with everyone having store closures. Anyone need me to open for that?[/quote]
Yeah, it doesn't help that Tortimer wants to pass a 14 billion bell bailout (say that three times fast) package for Nook's.
 
[quote name='ArthurDigbySellers']Excerpt about the grass stuff from one of the Iwata asks interviews with the Animal Crossing CF devs.

The surface upon which your characters walk in the Wii version of Animal Crossing is double layered, with a ground layer, and a top layer. The top layer has, for instance grass. This grass can be depleted as you walk, revealing the ground layer.

The game replenishes the grass a little bit at the end of each day, said Kobayashi, but if you were to, for instance, walk every day from your house to a shop.... Iwata finished for him: you'd end up with a trail.
Nougami took it from here. If you were to do nothing but fish, you'd end up with a cleared path from your house to the water. Areas such as bridges, which everyone accesses, have lost their top grass level.

In the case of a mom that likes to fish too much, Iwata suggested that you can discover this by simply following the path from her house. Kyougoku added that you can also use this feature to find a friend's home when visiting a village. There's no need to read a map.


Getting specific, Kobayashi explained that it takes about two weeks of walking before you start seeing a path. For a completely clear path to be formed, said Moro, it will take around two months.

The rate at which the grass grows back depends on the surroundings, explained Kobayashi. If the path is surrounded by grass, and trees, it will grow back faster. Iwata joked here that the game has assumed the element of a plant simulation.

The rest of page two of the interview session had the four joking about players potentially feeling lonely when they see the paths remaining around the homes of people who've left their village. With time, these paths will grow back and your memories of that animal will fade. Eventually, the grass will be in full growth, and you'll have forgotten who lived there.[/QUOTE]

So, basically, it helps so you don't need the map? :roll: :roll: :roll: :roll:
I thought it was running, not walking.....

This is really stupid. Why is Nintendo ruining all these games anymore? :(
 
[quote name='lilboo']
This is really stupid. Why is Nintendo ruining all these games anymore? :([/QUOTE]

Ffs, just sell the game and the system if you're going to use this kind of hyperbole.
 
Yeah, that path thing all sounds wonderful as described in that quote but I think they screwed up and it is "turned up" way too much. The grass gets ground down so much you really can't see any specific paths any more. The idea of a path forming a in very heavily trafficked areas is a decent one but it is simply overdone. You can't see any single path to anywhere in my town except the obvious places (down the ramps and along the river). The rest of the areas are just patchy mixes of grass and ground.
 
[quote name='Filler2001']I have 13 moons at my gate from X5 day, a full orchard, a fountain, and a ton of Xs I dont feel like digging up. Gates open[/quote]
I'd come, but I still have a shitload of homework. :bomb::bomb::bomb: Maybe we can meet up this weekend without spending like an hour at K.K.'s? :lol: One can get an golden/silver axe by throwing it in another person's fountain, right?
 
[quote name='lilboo']So, basically, it helps so you don't need the map? :roll: :roll: :roll: :roll:
I thought it was running, not walking.....

This is really stupid. Why is Nintendo ruining all these games anymore? :([/QUOTE]

I actually think it's kind of neat that the town looks lived-in after a while.
 
[quote name='io']Yeah, that path thing all sounds wonderful as described in that quote but I think they screwed up and it is "turned up" way too much. The grass gets ground down so much you really can't see any specific paths any more. The idea of a path forming a in very heavily trafficked areas is a decent one but it is simply overdone. You can't see any single path to anywhere in my town except the obvious places (down the ramps and along the river). The rest of the areas are just patchy mixes of grass and ground.[/QUOTE]

It's not even just "so much" that bothers me, it's also how QUICK. We had this game not even a month yet.. it shouldn't look like we've lived here for YEARS now.
 
Alrighty Janet, I got the kitten. Let me know when you have your gates open so I can bring her over.

EDIT: Sorry Janet, took me forever to find her :(
 
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[quote name='lilboo']It's not even just "so much" that bothers me, it's also how QUICK. We had this game not even a month yet.. it shouldn't look like we've lived here for YEARS now.[/quote]

Yeah, some parts of this game move too fast. I think Nook upgrades his shop way too fast.
 
[quote name='dmunkee']Alrighty Janet, I got the kitten. Let me know when you have your gates open so I can bring her over.

EDIT: Sorry Janet, took me forever to find her :([/quote]
Ha ha, I was wondering. :lol:
My gate is open again.
 
[quote name='Doomed']I'd come, but I still have a shitload of homework. :bomb::bomb::bomb: Maybe we can meet up this weekend without spending like an hour at K.K.'s? :lol: One can get an golden/silver axe by throwing it in another person's fountain, right?[/quote]

no, but if I get an extra silver, Ill send it your way. Also, whether we like it or not, we WILL be at KKs, followed by 3 hours of tag XD.
 
Some pictures from my day..

Ran into some trouble when I was making my snowman..

2wntr39.jpg


Got it on my first try which is a miracle since I hardly have any snow. :bomb:
hsq7ph.jpg


Pipe I shot down today.

349arzd.jpg


My girl, Agent S with her complete outfit. She got the pants/top from another animal today. It makes the same sound as the helmet when you put it on. :)

Got the snowman clock today. :applause:

15g6oie.jpg
 
Nooks was closed for me today as well, so I spent the day unloading bushels of my native pears at Jason's while stocking up on his bountiful cherries. Then popped into visit Alex at Mordor, who was having a free for all at the gate. Thanks to him, I FINALLY have a closet to keep some of my junks in. Thanks Alex!!

Rounded it out with a brief visit with Becky, Romeo, and Janet. Can't remember who's town it was. I was busy getting my turnip monies together for Sunday.

So many good people in here....my experience with this game only gets better and better every day. And now that school is finally out, I can REALLY get down like I want too!
 
Hey Becky, it was always my understanding in the GC game that you should make the head about half the size of the body. In that picture it looks nearly the same size! I was finally able to track down both snowballs and make one and it was close according to the snowman himself, but not quite perfect. I definitely had the head smaller in relation to the body though.

Also, I confirmed that the snowballs do regenerate if you break them (or push them in the river). I remembered in the GC game if you lost one you wouldn't get another and had to break the second one. i could be wrong on that, but for the life of me I couldn't find the second one but my son thought he had broken one earlier. So I just pushed the one I had into the river and went around and found two new ones. It may help to go in and out of a house or Nook's or something to get them to regenerate though - just to be safe. Sometimes those bastards are hard to find (one was behind my house and I just happened to run into it).
 
:whistle2:k
So my (uneven) Snowman is still here.

WHEN DOES HE GO AWAY?
I want to build a new one?
..or, is this like a "once a week" thing? :whistle2:s..
 
[quote name='lilboo']:whistle2:k
So my (uneven) Snowman is still here.

WHEN DOES HE GO AWAY?
I want to build a new one?
..or, is this like a "once a week" thing? :whistle2:s..[/QUOTE]

In the GC game you could build a new one every day and the old ones will stick around for a few days before melting. So make a family of deformed snowmen if you like ;).
 
I'm starting to worry that I should have jumped on the 157 i saw yesterday...

If we are still failing to get good rates late friday- anyone willing to TT until they get a good rate for us?
 
Nook's buying 'em for 144 in my town right now if anyone's interested. But that's only until noon.

Also, is there any way to stop a neighbor from moving out of town in this one like in WW?
 
[quote name='KingBroly']Also, is there any way to stop a neighbor from moving out of town in this one like in WW?[/quote]

I think if you go to their house and just keep nagging them the option will appear. I had Clyde in my town, and wanted him to leave. He started talking about leaving, and i felt guilty and asked him to stay, but it only took a week for him to pack it all up again.

Speaking of neighbors- how long do they stay sick for in this game? I had to get Cookie medicine 3 days in a row.. I was starting to think she had AIDS.
 
I think a week. I ask about the whole leaving thing because Alice is packing her things and I don't want her to leave.
 
Regarding the lost keys- are those always in the river? I had to find Rolf's last night, and it was a pain.

Anyone have a Jagged Shirt in their inventory? Someone keeps nagging me about one.
 
Lets see...Today...

Nook was buying turnips for 46 (before noon) :bomb:
I made a snowman and he said some unkind words so Shaqfu him. I hate snowmen. (ps i made one yesterday too)
I hit the 3rd to last and last bag from the money rock with the silver shovel. So one bag was 8,000 bells. That was cool.
All the trees i planted yesterday are growing except one. Which is good.
I also cleaned up on some fruit runs now that i have a lot of fruit trees growing.
Ill check in after 12 and hopefully nook has some decent turnip prices.
 
[quote name='io']Hey Becky, it was always my understanding in the GC game that you should make the head about half the size of the body. In that picture it looks nearly the same size! I was finally able to track down both snowballs and make one and it was close according to the snowman himself, but not quite perfect. I definitely had the head smaller in relation to the body though.

Also, I confirmed that the snowballs do regenerate if you break them (or push them in the river). I remembered in the GC game if you lost one you wouldn't get another and had to break the second one. i could be wrong on that, but for the life of me I couldn't find the second one but my son thought he had broken one earlier. So I just pushed the one I had into the river and went around and found two new ones. It may help to go in and out of a house or Nook's or something to get them to regenerate though - just to be safe. Sometimes those bastards are hard to find (one was behind my house and I just happened to run into it).[/QUOTE]

It does look the same size. I swear it didn't look that way when I put it together. Odd. I'll pay more attention to the size when I try it today.
 
bread's done
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