gambitmachete
CAGiversary!
If you take a look at all of the top tier DS games that have come out up until now (Mario Kart, Animal Crossing, Castlevania, Advance Wars, Phoenix Wright, Sonic Rush, etc.), most either make using the touch screen optional or hardly use it at all. As a result, when I play my DS I find myself using the normal d-pad the vast majority of the time and only getting out my stylus occasionally. The only real exception to this so far for me has been Meteos.
Nintendogs, Electroplankton, and Trauma Center had the kind of innovative touch screen use I was hoping for when I bought my DS, but the games were flawed for other reasons. Kirby and Wario Ware utilized it nicely too, but I never felt in those games that using the touch screen was better than using the regular controls in similar games. I mean, did anyone really think that the controls in Kirby were better than the ones in the 2D Mario games or that WW: Touched was better than the original Wario Ware?
At first I thought that maybe it was just taking awhile for developers to come up with some new concepts, but when I look at the list of 2006 DS releases, the only big games that appear to make major use of the touch screen are the Brain training games, Metroid Prime, and Pokemon Trozei (well, I'M looking forward to it :lol:.) The huge sellers are gonna be the new Mario and Pokemon Diamond & Pearl, and I'm sure they'll have basically the same controls they've always had.
The other thing is, after having played my DS for over a year now, I'm not really sure if this is all that bad because I find that it can get uncomfortable fairly quickly to be holding the DS in one hand while holding the styus in the other.
I'm not trying to crap all over the DS here, I think it's a great system and I DO really like the fact that it has a second screen (no pausing to look at the maps/menus and fun to have that extra space for your character to move around in), it's just that the games haven't gotten as creative with the touch screen as I thought/hoped they would back in 2004. Agree/disagree?
Nintendogs, Electroplankton, and Trauma Center had the kind of innovative touch screen use I was hoping for when I bought my DS, but the games were flawed for other reasons. Kirby and Wario Ware utilized it nicely too, but I never felt in those games that using the touch screen was better than using the regular controls in similar games. I mean, did anyone really think that the controls in Kirby were better than the ones in the 2D Mario games or that WW: Touched was better than the original Wario Ware?
At first I thought that maybe it was just taking awhile for developers to come up with some new concepts, but when I look at the list of 2006 DS releases, the only big games that appear to make major use of the touch screen are the Brain training games, Metroid Prime, and Pokemon Trozei (well, I'M looking forward to it :lol:.) The huge sellers are gonna be the new Mario and Pokemon Diamond & Pearl, and I'm sure they'll have basically the same controls they've always had.
The other thing is, after having played my DS for over a year now, I'm not really sure if this is all that bad because I find that it can get uncomfortable fairly quickly to be holding the DS in one hand while holding the styus in the other.
I'm not trying to crap all over the DS here, I think it's a great system and I DO really like the fact that it has a second screen (no pausing to look at the maps/menus and fun to have that extra space for your character to move around in), it's just that the games haven't gotten as creative with the touch screen as I thought/hoped they would back in 2004. Agree/disagree?