Though it's not the first game of its kind (there was Origins, after all) so it's not like this totally came out of left field.Just a heads up, this years AC title is nothing like the old. It's more. hack and slash combat game then stealth. There is no hidden blade, you gain 'adrenaline' and use superpowers throughout. There's also no death from falling from any height as well. Plus it plays like Mario kart rubber banding, you can never level ahead of your enemies. So when you actually level up, you're technically weaker as the enemies also level yet your old gear does not scale up... but wait, you can buy DLC to get extra in-game resources!
Interesting to know. To be honest after playing Unity and Syndicate back to back I got franchise fatigue, despite them being solid entries. I think a lot of people were getting tired of that formula and that's why they went the RPG route for the newer ones.Just a heads up, this years AC title is nothing like the old. It's more. hack and slash combat game then stealth. There is no hidden blade, you gain 'adrenaline' and use superpowers throughout. There's also no death from falling from any height as well. Plus it plays like Mario kart rubber banding, you can never level ahead of your enemies. So when you actually level up, you're technically weaker as the enemies also level yet your old gear does not scale up... but wait, you can buy DLC to get extra in-game resources!
Though it's not the first game of its kind (there was Origins, after all) so it's not like this totally came out of left field.
Rubber banded... Leveling? Well, you just saved me 25 bucks. Thanks!Just a heads up, this years AC title is nothing like the old. It's more. hack and slash combat game then stealth. There is no hidden blade, you gain 'adrenaline' and use superpowers throughout. There's also no death from falling from any height as well. Plus it plays like Mario kart rubber banding, you can never level ahead of your enemies. So when you actually level up, you're technically weaker as the enemies also level yet your old gear does not scale up... but wait, you can buy DLC to get extra in-game resources!
Rubber banded... Leveling? Well, you just saved me 25 bucks. Thanks!
Did Ubisoft offer an explanation for such insanity?I bought it at launch Oct 2, played 20 hours during launch week, and never played it again. "Forced level scaling" is the biggest and hottest topic on the official ubisoft forums since the game launched. Last week they added a patch v 1.1.2 that allows you to lower enemy levels no more than four below your current level. Some enemies are immune to that new option as well.
There is no level scaling "on or off" option like there was with Origins.
Did Ubisoft offer an explanation for such insanity?
The scaling thing I don’t mind so much—from experience with similar games, it can be annoying, but it adds an element of planning in how you tackle things like side quests, and you can’t make the game boring by overleveling, so for my tastes it kinda balances out. That said, they lost a tremendous amount of respect from me when they released that last DLC. At least I hadn’t bought the game yet. Now I won’t have to.No. Which is why they lost a tremendous amount of respect from me. They acknowledged that people hated it soon after launch. Mid October they said they're working on providing a solution "in the future". November came, nothing. December big title update came, nothing. At that point people were pissed off on the official ubisoft forums, including myself. Then last week after three months they added options to lower scaling a tad, not giving you a choice to take it off, which was default with Origins.
To date they still haven't explained how it works. It's cryptic and they haven't responded officially since, and believe me people are asking.
The poll asking them to toggle forced enemy scaling has near 700 votes, and 88% are in favor of enabling the option to disable it.
The scaling thing I don’t mind so much—from experience with similar games, it can be annoying, but it adds an element of planning in how you tackle things like sumide quests, and you can’t make the game boring by overleveling, so for my tastes it kinda balances out. That zaid, they lost a tremendous amount of respect from me when they released that last DLC. At least I hadn’t bought the game yet. Now I won’t have to.
The main issue is that they took away player agency in a very in-your-face plot element, in a way the player was free to determine during the rest of the game, and in a way that was a blatant slap in the face to anyone trying to make the opposite decision (and which was presented kind of offensively thanks to the name of the trophy related to it, though they changed that after the backlash).I know there's a lot of hate about the DLC. To avoid spoilers I haven't read up on it. I do know one of the writers publicly apologized for it.
Would you be able to explain the drama without spoiling anything?
Ass ass in's CreedDamn, how old are you? Just spell out the full title.
The Leap of Faith ability at level 20 removes all fall damage.There is fall damage, you just can’t die from falling, it only hurts you.
Great, more superhero powers. I wish ubisoft wasn’t so greedy and just started a new franchise. To ruin the AC name with this bastard of a game is nonsense. I might have liked it if it was its own IP.The Leap of Faith ability at level 20 removes all fall damage.
But, weren't people complaining endlessly prior to Origins that the franchise had gone stale (especially after the disaster Unity was) and all the games between AC2 and Syndicate were exactly the same? I personally don't have a problem with that they did with Odyssey. Yes, it does feel like Mass Effect set in ancient Greece at times, but it also still feels much like an Assassin's Creed game to me.Great, more superhero powers. I wish ubisoft wasn’t so greedy and just started a new franchise. To ruin the AC name with this bastard of a game is nonsense. I might have liked it if it was its own IP.