Looks like I'm in the "meh" crowd. Combat was fun for a bit, but ultimately, its a beat-em-up style combat system. Stealth didn't seem to call on the user for intuitiveness, but rather was "sit on this gargoyle, swoop down, then go back up to another gargoyle before someone sees you" (I know there were points where you could hide in a walkway, but I never used it since the enemies rarely walked in that area). Maybe intuitive isn't the word for it, but it didn't feel like "stealth."
The graphics, presentation, framerate, and voice acting were great though.