[quote name='jezebelseven']
I only just recently noticed in the multiplayer lobbies, that you can play soccer, and it keeps track of the goals made, as well as golf.
[/QUOTE]
So is that what the flowers with numbers on them are for? We couldn't figure those out.
Well, I've still been playing a lot, and my son has too. I've gotten 100 or 120 on all the levels except the Sun one, where I got 98 and haven't been able to get back to that level since. I just need to give it a few more shots. In the process, tonight, I got the secret achievement
.
It is actually pretty easy to get 120 on the last level (supergiant) and the bonus Uranus level (in addition to the Tutorial level of course). On the supergiant level I was able to roll up the black hole itself and not plug it! I got over 1,400,000 on the level, which put me just into the top 200. That may not sound great, but considering nearly all of the people in the top 200 are from Japan where they have the DLC that adds bulk to the cosmos (thus allowing them to get over 1,500,000) it's pretty good.
Then tonight in unlocking Eternal mode for my son on the Uranus level, I got the 19th highest score on the leaderboards. Actually, it's pretty funny as I keep putting him over my own scores since I do it on my game first and then later on his when I've got the technique down much better. I did way better on the Mars level in his game than mine. I have yet to hit 120 in one of the tougher (more time-constrained) levels though.
The hardest levels to get 100's in (IMO) are Neptune, Jupiter and the Sun. I just squeaked by on Jupiter yesterday and haven't gotten the Sun done yet. Interesting note - my 100 score was with a smaller Katamari than my 90 score. It DOES make a difference for the score, apparently, if you don't get enough of the "right" stuff (plants in the case of Jupiter). I had assumed after playing for a while that it didn't really matter what you rolled up.
Anyway, one last point. My son wanted to play We Love Katamari so I popped that in and took the opportunity to count up the levels in that game. So, Beautiful Katamari has, what, 12 or 13 levels? We Love Katamari has an astounding TWENTY-SIX levels (by rough count - may be off by 1 or 2). So my feeling was spot on - the new game is exactly half the size of that one. While I love the game, I really feel like it should have been more on the order of 20 levels with additional DLC later.
On the other hand, the graphics are WAY improved in the new version. I think Cheapy (and others) who say it is just a slight improvement and barely pushing the 360 hardware are wrong. I have a hard time going back to the jaggies on the originals now

. Plus the amount of objects shown, the depth of field effects, and the lack of loading when making transitions points to a good amount of power behind the engine of the new game. Surely it is not the most technically advanced 360 game, but it is no slouch either.