Once again, you'll play as the Price or one of the cousins to help out the King of All Cosmos. The basic style of play remains the same as previous Katamari games--roll up heaps of wacky objects--but everything around it gets a big upgrade; it's the core Katamari experience that has made the series a huge success, and the colorful, retro look and feel of the game remains unchanged in Beautiful Katamari. But the series is getting a huge technical boost, and there's an entirely new soundtrack, too.
Rolling into HD, Beautiful Katamari supports 720p, seamless Katamari growth, and increased draw distances. The physics simulation, which was sluggish on the PS2 installments, is much more realistic and allows for a lot more on-screen objects. There are new levels and presents, and we even saw a couple stages in action, and can report that everything is rolling along very nicely. The game looks great in HD and it all looks like Katamari 2.0, a game that moves the series onto the Xbox 360 and PS3 without disrupting the simple, addictive gameplay.
In total, there are over 50 cousins (old and new), which will be playable in online games via Xbox Live and the PlayStation Network. There is no confirmed number of online players yet, but Namco-Bandai has confirmed that there will be downloadable content to come in the future, and that development is looking into offering up new objects, cousins, presents, and even entire stages. The team is also interested in utilizing online leaderboards, though no firm details are available at this time. No word yet on an Xbox Live or PSN demo.
Beautiful Katamari does not yet have an official release date for the Xbox 360 and PS3, and as of now, it is unconfirmed whether or not it will be a full or budget-priced title.