Beyond Good & Evil is better than The Wind Waker

[quote name='Ikohn4ever']looks like you need more training[/quote]

:rofl:

I'd probably have to agree, although I don't think the gap is as wide as many others do...
 
Story-wise, I think BG&E is better. I think the story was more unique, more special, and better told. I cared about the characters more, and I thought the dialogue was more interesting.

But beyond that, I would say Wind Waker was better. It had better gameplay, the weapons and combat were more interesting. The bosses were more fun and challenging. There's more to do in WW, and the game is longer. The dungeons were better designed and presented more of a challenge. The sounds and music were better, too.

They are both fun games, however. Worth every penny I paid for them.
 
[quote name='Ikohn4ever']looks like you need more training[/quote]

ZING!

I played through both and WW is just a better game. The difficulty (WW was way too easy) and story are probably the only things that you can argue is better in BG&E, IMO. The graphics, controls, dungeons, items, puzzles, side quests, audio and characters are all superior for WW. In fact, if there were 3-4 more full dungeons in WW and the difficulty was ramped up to where you had to really care about getting hit I think WW would have been one of the best games ever made. BG&E was excellent but more like a B+ game - WW was an easy A.
 
Beyond Good and Evil is the most overrated piece of trite storytelling this side of the castle that the princess isn't in. Its such a mediocre game that the gaming press just spooges over every chance they get. For every good aspect of the game (like the chase scenes), there seems to be a bad one (like the camera).
 
This would have made for a better discussion when it was current, like three years ago, but I digress...

I beat both games and I can say WindWaker was far superior. Even if you take away the Zelda mythos it would have been superior in every category. Many people hate on WW for the Celda styling, but I enjoyed the fresh look to it. Sailing may have been boring in parts, but it helped set the vastness of ocean world, which was the theme for the entire game. There were enough side quests in the archipelago that you didn't have to sail for long when you found something to do. Not to mention the conducting of the warp and wind changes which made sailing "a breeze" once you learned them.

Don't think I'm detracting anything from Beyond Good & Evil. It was a solid game, and very refreshing to play a game of that caliber that wasn't part of a major franchise. The journalist/photography elements worked well, but the puzzles really didn't require much thought, and all the dungeons felt very linear. It was a good game, and definitely worthy of a sequel, but I was thankful it ended with a little over 10 hours of gameplay, because I'm not sure how much longer it would have held my attention.
 
Both good games, but you can't really compete with the fun factor of a Zelda dungeon.

I agree the challange was less than desirable, but it was still fun regardless.
 
I agree with the poster; BG&E was better. I loved WW, but the story, characters, and gameplay were better IMO than WW. I'd give BG&E an A+ and WW a B+.

OP: Don't expect to find much love here...Nintendo fanboys are everywhere.......
 
Who says I'm not a Nintendo fanboy?

I just thought BG&E was leaner and meaner, is all. Too much scavenger hunting in Wind Waker. Too much extra stuff that adds to the breadth of the world, yet detracts from the momentum of the story. BG&E was more propulsive and cinematic. Better storytelling. Wind Waker had unbelievable graphics and more refined gameplay but I've simply had less desire to re-play it, which is telling.
 
[quote name='GTZ_NSR']OP: Don't expect to find much love here...Nintendo fanboys are everywhere.......[/QUOTE]

My hatred of BG&E has nothing to do with me being a Nintendo fanboy.
 
[quote name='destro713']Who says I'm not a Nintendo fanboy?

I just thought BG&E was leaner and meaner, is all. Too much scavenger hunting in Wind Waker. Too much extra stuff that adds to the breadth of the world, yet detracts from the momentum of the story. BG&E was more propulsive and cinematic. Better storytelling. Wind Waker had unbelievable graphics and more refined gameplay but I've simply had less desire to re-play it, which is telling.[/QUOTE]

Dude, while I think you have a point, I know that I've spent far more time snapping pictures and doing boatraces and finding diamonds than I have advanced the story in BG&E.

Zelda only gets to be a fetchquest in one part of the game, and it takes maybe a few hours to round all the triforce pieces up, AND Nintendo has apologized for it on numerous occassions. People love to blow this out of porportion insanely, when in reality it doesn't matter much and is only a fraction of the entire game.

Where as in BG&E you can instantly start to sandbox it up, WW doesn't want you to do that until you've gotten the teleport ability, and would rather you get some valuable items and weapons before you just go around searching. Just like in all Zelda games - you're given a direct path, but it's open-ended and nonlinear, BUT you should probably go in order for a while before exploring.

I still think BG&E is an amazing game and it is a HUGE travesty that the gaming community as a whole didn't pick it up. But I have to chime in when I think there's some poor comparisons being drawn.
 
For me, it's an interesting comparison because I played both games, but didn't finish either one. With both games, I tell myself all the time that I should go back and pick them up again to finish them, but so far I haven't.

I gave up on WW for 2 reasons- I just couldn't get around not liking the Celda look, and I kept reading about how tedious the sailing aspect was (I didn't get very far into the game at all before putting it aside, so I did very little sailing)

I was enjoying BG&E, but got busy with work and had no time for games for about 2 weeks straight, and when I finally found time to play, I was in the mood for something else. Maybe this thread will finally get me to go back to those unfinished games.
 
[quote name='Strell']Well, BG&E certainly outsold WW, so it has to be better.[/quote]

Seriously? Are you stating that BG&E outsold WW on the Cube, or BG&E across all platforms put together outsold WW (far more believable)? I enjoyed both games, and I think both are worth playing, but WW is definitely the better game over all.
 
[quote name='guessed']Seriously? Are you stating that BG&E outsold WW on the Cube, or BG&E across all platforms put together outsold WW (far more believable)? I enjoyed both games, and I think both are worth playing, but WW is definitely the better game over all.[/QUOTE]

>_<

....

Dude, seriously........... :p
 
[quote name='guessed']Seriously? Are you stating that BG&E outsold WW on the Cube, or BG&E across all platforms put together outsold WW (far more believable)? I enjoyed both games, and I think both are worth playing, but WW is definitely the better game over all.[/QUOTE]

Honestly.......
 
better? maybe, but both games have their own highs and lows.

for me, BG&E was more fun to play. some may call it too short, but I thought it was just the right length - especially for a game that was meant to launch a series. sure, it didn't have as many side quests, but I didn't feel like I was cheated out of the experience.

wind waker felt more polished overall, though, especially in terms of controls. since it was a gamecube-exclusive, the controller layout felt much more intuitive. the length of the game was a mix for me - though it seems like there's much more to do, it takes seemingly FOREVER to get there.

each game went in a different direction graphically, so even though both are impressive, you can't really compare them directly. and as for the music, I'd say BG&E has the edge - maybe because it felt fresher than the somewhat repetitive zelda soundtrack.
 
If BG&E were longer, I doubt it would be getting all this attention from some gamers as an "overlooked" or "underappreciated" title. Its length was no accident.

IIRC, BG&E went from a $40-50 tag to a $15-20 tag faster than any game I've wanted to buy. I had every intention of buying it at release but got distracted and didn't make the purchase right away. When I finally went to buy it, I saved myself an easy $20 just by being forgetful.
 
[quote name='Strell']I still think BG&E is an amazing game and it is a HUGE travesty that the gaming community as a whole didn't pick it up. [/QUOTE]

You play as a girl, with a camera. And you have a talking pig following you around. THAT is why the gaming community as a whole didnt pick it up. The GTA/Madden people probably dismissed it right there.

At least in WW, you still get a sword and shield.
 
[quote name='shipwreck']Sphinx is better than Beyond Good & Evil. I haven't played Wind Waker yet to comment on where it fits in.[/QUOTE]


Sphinx was excellent.
 
Wind Waker is WAY better. Beyond Good & Evil is an average game that for some reason garners insane amounts of undeserved praise from some people, while Wind Waker is an excellent game with a few flaws (most of all the complete and utter lack of any challenge whatsoever).
 
I'd actually say that WW had a better story than BG&E, because it's story was a lot simpler and not so pretentious. BG&E was trying to have a complex mature story, but it was obvious who the bad guys were from the opening movie, so the story ended up being just as cut and dry as all the games that the title suggests it is better than. I could see the "Good" and the "Evil," but "Beyond" was nowhere to be seen." WW had a simple Zelda story, but I liked the idea of Hyrule being submerged by water.

That being said, I deffinitely enjoyed BG&E more. It was shorter (about 12-14 hours), but I've played through it completely twice, where as I haven't even touched WW since I beat it over 2 years ago. WW was pretty good, and had a lot of great stuff, but the extraneous amount of sailing in the second half nearly ruined the game for me.
 
What they should do for Zelda is go all-out on the open world deal and let the game continue after you beat it. Defeat Ganon, all the people of the world are happy and resume their daily business, and then you're open to all sorts of collection quests and leisurely travels and new areas and maybe even some new gimmick items, like in Shadow Of The Colossus. They could even let you re-enter the dungeons and play through them in a sort of time attack mode, or something like that. The problem with Zelda games as they are now is that you're sort of expected to "see everything" (get all the items, see all the areas) during the main game, in the middle of the story. Very distracting.
 
[quote name='destro713']What they should do for Zelda is go all-out on the open world deal and let the game continue after you beat it. Defeat Ganon, all the people of the world are happy and resume their daily business, and then you're open to all sorts of collection quests and leisurely travels and new areas and maybe even some new gimmick items, like in Shadow Of The Colossus. They could even let you re-enter the dungeons and play through them in a sort of time attack mode, or something like that. The problem with Zelda games as they are now is that you're sort of expected to "see everything" (get all the items, see all the areas) during the main game, in the middle of the story. Very distracting.[/quote]

That's a great idea. I think the same thing could be accomplished though by doubling the amount of dungeons in WW and varying the pace (like making you find the triforce pieces in between dungeons rather than all at once). I really like that idea of time attack on the dungeons (or maybe just the bosses) and opening up the world to side-quests AFTER you finish the main quest. It would really make Hyrule seem "alive" - I hope the incorporate that in a future Zelda.
 
[quote name='jalu6']You play as a girl, with a camera. And you have a talking pig following you around. THAT is why the gaming community as a whole didnt pick it up. The GTA/Madden people probably dismissed it right there.

At least in WW, you still get a sword and shield.[/QUOTE]

Well techinally the pig leaves after a little while.
 
[quote name='David85']Well techinally the pig leaves after a little while.[/QUOTE]

Well, then i guess it shows you how far I got in the game. :)
 
Wind Waker was excellent. I really liked how freakin' awesome Link's sword looked after you got if fully powerd up. All the crap you could do on all the random islands made it that much better. I loved exploring the high seas!
 
Ya first time I beat Wind Waker I loved it! I loved sailing as well...I think I beat it 3 times in a row in like 2 weeks, but now I just cant get myself to beat it. I dunno I've gotten bored of the cube
 
[quote name='shipwreck']Sphinx is better than Beyond Good & Evil. [/QUOTE]


Dude? And I had so much respect for you..........
 
BG+E was great...for a zelda clone.
WW was disappointing...for zelda game.

Both were great, but overall I have to go with WW.

I have not yet formed an opinion on Sphinx as I am still waiting for it to finish loading...
 
BG&E was pretty good, but it wasn't nearly as good as Wind Waker. With Zelda games I get really excited and when I finish playing I look forward to the next time I get to play. I just didn't feel that with BG&E. I went for days at a time without playing it, even when I didn't have to. It was a good game, but it just wasn't that compelling.
 
BG&E is better. I couldn't stand the sailing around part in Windwaker. Also, collecting each figurine took tedious hours doing the night/day cycle over and over again.
 
I vote Beyond Good & Evil. While Zelda: Ocarina of Time is my all time favorite game(When I got it my grades dropped to straight F's, and when I could only play on the weekends the grades rose to straight A's) Wind Waker just didn't hold the same magic for me.
 
Extremely true. Beyond Good & Evil is easily the best Zelda-style game and far better than any of the Zelda games. It had an excellent storyline and compelling characters (both of which the Zelda games severely lack). The combat was simple, but fun. The "dungeons" were well designed and I never felt lost. Additionally the puzzles in the game never seemed artificial, Zelda constantly had you just wondering around areas looking for keys. One of the few shortcomings was the length, but if it was longer it probably wouldn't have been as well designed.
 
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