[quote name='destro713']Who says I'm not a Nintendo fanboy?
I just thought BG&E was leaner and meaner, is all. Too much scavenger hunting in Wind Waker. Too much extra stuff that adds to the breadth of the world, yet detracts from the momentum of the story. BG&E was more propulsive and cinematic. Better storytelling. Wind Waker had unbelievable graphics and more refined gameplay but I've simply had less desire to re-play it, which is telling.[/QUOTE]
Dude, while I think you have a point, I know that I've spent far more time snapping pictures and doing boatraces and finding diamonds than I have advanced the story in BG&E.
Zelda only gets to be a fetchquest in one part of the game, and it takes maybe a few hours to round all the triforce pieces up, AND Nintendo has apologized for it on numerous occassions. People love to blow this out of porportion insanely, when in reality it doesn't matter much and is only a fraction of the entire game.
Where as in BG&E you can instantly start to sandbox it up, WW doesn't want you to do that until you've gotten the teleport ability, and would rather you get some valuable items and weapons before you just go around searching. Just like in all Zelda games - you're given a direct path, but it's open-ended and nonlinear, BUT you should probably go in order for a while before exploring.
I still think BG&E is an amazing game and it is a HUGE travesty that the gaming community as a whole didn't pick it up. But I have to chime in when I think there's some poor comparisons being drawn.