So I guess it's confirmed now.
Link to CVG/PSM3 confirmation article.
Link (thanks KingBroly) to 1UP/EGM confirmation article. Since I seem to get EGM before many here, I'll be sure to post scans.
Reveal spoiler to see cover of PSM3.
05/29/08 - SCAN OF EGM ARTICLE
These are pretty high res images.
Basically all it says is that the PS3 version will "ship with the bonus Plasmid powers and gameplay options addressed in an update for the Xbox 360 version."
Though it does say "some PS3-specific additions are in the works", they don't say what, but hint that it will "extend and augment the game."
They also hint (at least I took it as such) that Bioshock 2 won't be a "delayed" release for the PS3 by saying "2K Marin is tasked with developing both the PS3 version of the original and the sequel" at least that tells us it won't be as outsourced of a port like Orange Box was.
06/04/08 - Thanks FriskyTanuki
Playstation.com blog post by 2K Marin executive producer, Alyssa Finley. New screenshots in link.
06/17/08 - New Rumors of PS3 additions - Thanks TMK
Here are rumors of additions:
07/15/08 - PS3 Gameplay Video - Thanks FriskyTanuki
07/28/08 - PS3 Bioshock Pre-order available at Amazon.com - Thanks rick3000gto
08/06/08 - BioShock Survivor Mode Hands-On - Thanks FriskyTanuki
09/13/08 - Demo coming 10/02/08 - Thanks FriskyTanuki and rick3000gto
10/16/08 - The PS3 version of Bioshock contains a Teaser Trailer for Bioshock 2: Sea of Dreams - Thanks eswat
10/17/08 - PS3 Bioshock DLC Coming 11/20 - Thanks FriskyTanuki
10/22/08 - Trophies for Bioshock DLC Revealed - Thanks FriskyTanuki
12/07/08 - PS3 Exclusive DLC Released for $9.99
Late than Never?
Yeah, I know it's been out for half a month now... but here are the details.
Link to CVG/PSM3 confirmation article.
Link (thanks KingBroly) to 1UP/EGM confirmation article. Since I seem to get EGM before many here, I'll be sure to post scans.
Reveal spoiler to see cover of PSM3.

05/29/08 - SCAN OF EGM ARTICLE
These are pretty high res images.
Basically all it says is that the PS3 version will "ship with the bonus Plasmid powers and gameplay options addressed in an update for the Xbox 360 version."
Though it does say "some PS3-specific additions are in the works", they don't say what, but hint that it will "extend and augment the game."
They also hint (at least I took it as such) that Bioshock 2 won't be a "delayed" release for the PS3 by saying "2K Marin is tasked with developing both the PS3 version of the original and the sequel" at least that tells us it won't be as outsourced of a port like Orange Box was.
06/04/08 - Thanks FriskyTanuki
Playstation.com blog post by 2K Marin executive producer, Alyssa Finley. New screenshots in link.
[quote name='"2K Marin executive producer, Alyssa Finley"']
But first things first - before we get into too many details, let me tell you about the fantastic team that’s working on the PS3 version of BioShock.
The project is based in the 2K Marin studio, which is located in Novato, CA. The 2K Marin team has been collaborating with the 2K teams in Australia and Boston to build the game with team members in each of the studios building, coding, optimizing, bugfixing, and polishing away. On top of that, because this is the first PS3 title from 2K Marin, 2K Australia and 2K Boston, we’ve also got another development partner with some outstanding PS3-specific coding chops helping out with the project - we can’t talk about what studio that is yet, but we look forward to revealing that in the future.
For today, we’ll give a brief “who’s who” for the three 2K studios that are working together on BioShock for the PS3.
2K Marin: We started the 2K Marin studio in November of 2007 with a group of eight people who migrated across the country (and in some cases, the world) in order to continue working on BioShock. The core 2K Marin group includes the Executive Producer (me!), our Creative Director, Jordan Thomas (designer of the Fort Frolic level), Lead Programmer Carlos Cuello, and Lead Artist Hogarth de la Plante. All the aforementioned folks worked on the original version of BioShock. We’ve also got some extremely talented programmers including Ray Graham (previous titles include Godfather, The Simpsons, NBA 2K, and NBA Street) Johnnemann Nordhagen (formerly from Sony’s R&D group), David Pittman (previously of Stormfront Studios), and Jake Etgeton (also from the original BioShock crew), who are currently hard at work making builds and squashing bugs.
2K Australia: During BioShock development, Australia was the home of the tech team - the guys who worked on the core engine and rendering features that brought to life the gorgeous visuals of Rapture. Five members of that team, Mathi Nagarajan, Ben Driehuis, Daniel Lamb, Weicheng Fang, and Tim Cooper are now working on the PS3 version, focused on rendering, graphics and optimization. Their goal is to make the game run amazingly well on the PS3, and they’ve been making tremendous progress so far on that front.
2K Boston: The Boston team is the largest chunk of the BioShock team at the moment; many of them hard at work on some of the as-yet-unannounced components of the PS3 version. I can mention the work of one Boston team member, Ian Bond, who has been optimizing and refactoring the physics simulation for the game to take the maximum advantage of the PS3 hardware.[/quote]
But first things first - before we get into too many details, let me tell you about the fantastic team that’s working on the PS3 version of BioShock.
The project is based in the 2K Marin studio, which is located in Novato, CA. The 2K Marin team has been collaborating with the 2K teams in Australia and Boston to build the game with team members in each of the studios building, coding, optimizing, bugfixing, and polishing away. On top of that, because this is the first PS3 title from 2K Marin, 2K Australia and 2K Boston, we’ve also got another development partner with some outstanding PS3-specific coding chops helping out with the project - we can’t talk about what studio that is yet, but we look forward to revealing that in the future.
For today, we’ll give a brief “who’s who” for the three 2K studios that are working together on BioShock for the PS3.
2K Marin: We started the 2K Marin studio in November of 2007 with a group of eight people who migrated across the country (and in some cases, the world) in order to continue working on BioShock. The core 2K Marin group includes the Executive Producer (me!), our Creative Director, Jordan Thomas (designer of the Fort Frolic level), Lead Programmer Carlos Cuello, and Lead Artist Hogarth de la Plante. All the aforementioned folks worked on the original version of BioShock. We’ve also got some extremely talented programmers including Ray Graham (previous titles include Godfather, The Simpsons, NBA 2K, and NBA Street) Johnnemann Nordhagen (formerly from Sony’s R&D group), David Pittman (previously of Stormfront Studios), and Jake Etgeton (also from the original BioShock crew), who are currently hard at work making builds and squashing bugs.
2K Australia: During BioShock development, Australia was the home of the tech team - the guys who worked on the core engine and rendering features that brought to life the gorgeous visuals of Rapture. Five members of that team, Mathi Nagarajan, Ben Driehuis, Daniel Lamb, Weicheng Fang, and Tim Cooper are now working on the PS3 version, focused on rendering, graphics and optimization. Their goal is to make the game run amazingly well on the PS3, and they’ve been making tremendous progress so far on that front.
2K Boston: The Boston team is the largest chunk of the BioShock team at the moment; many of them hard at work on some of the as-yet-unannounced components of the PS3 version. I can mention the work of one Boston team member, Ian Bond, who has been optimizing and refactoring the physics simulation for the game to take the maximum advantage of the PS3 hardware.[/quote]
06/17/08 - New Rumors of PS3 additions - Thanks TMK
Here are rumors of additions:
Today we bring you exclusive inside info on Bioshock, one of the most anticipated PS3 games of 2008 and due to be released at the end of the year. As always with all our inside info, we remind you it’s still a rumor until its official. So without further or do, here are the the exclusive details we have for you…
* New opening video around 6 minutes long on how life was like before Rapture went bad. Original video starts after this one ends.
* Trophies of course will be in the game
* Exclusive new level, with 2 new enemies, thought to be the ‘zoo’ level that was excluded from the original 360 edition due to running out of time
* Some levels may have been tweaked from the 360 version
* All downloadable content after the release will be free
* The game will take advantage of the SIXAXIS motion sensing technology
* Slightly better Graphics, less pop-up and loading times decreased thanks to hard drive install
07/15/08 - PS3 Gameplay Video - Thanks FriskyTanuki
07/28/08 - PS3 Bioshock Pre-order available at Amazon.com - Thanks rick3000gto
08/06/08 - BioShock Survivor Mode Hands-On - Thanks FriskyTanuki
Immediately accessible from the main menu without having to be unlocked, Survivor mode is the fourth difficulty mode that is exclusive to the PS3 version of the game. Whereas the other difficulty modes have somewhat basic explanations, such as "newcomer " or "experienced with shooters," Survivor has a simple three word description: "Every bullet counts." That isn't because the designers threw in more splicers that you're going to have to fight or increased the Big Daddies or Little Sisters that you're facing -- instead, the designers cranked down the number of resources that will be available to you. We spoke to JP Lebreton, a level designer for the game, and he mentioned that Survivor mode is designed to be much more of a sink or swim experience for players that want to be challenged. For example, in previous difficulty levels, you could pick up a pistol and you received a large number of rounds. In Survivor mode, you'll find the fewest rounds possible. This means you'll frequently only receive one bullet in a gun you scavenge from one fallen splicer, which forces you to conserve your ammunition.
09/13/08 - Demo coming 10/02/08 - Thanks FriskyTanuki and rick3000gto
10/16/08 - The PS3 version of Bioshock contains a Teaser Trailer for Bioshock 2: Sea of Dreams - Thanks eswat
10/17/08 - PS3 Bioshock DLC Coming 11/20 - Thanks FriskyTanuki
Even as the PS3 version of Bioshock lumbers center stage. 2K games has announced a release date for the first exclusive PS3 DLC. This comes in the form of Challenge Rooms - areas designed to test specific skills that the player will have learned as they explorer Rapture. The self-contained areas feature puzzles and difficult obstacles that can only be overcome in a set time limit by applying your hard-won skills.
The DLC will be available via PSN on November 20th, although no pricing has yet been released.
10/22/08 - Trophies for Bioshock DLC Revealed - Thanks FriskyTanuki
- "The 'I' in Team" - Rescuer
Rescued the Little Sister in "The 'I' in Team"- "The 'I' in Team" – Expert
Rescued the Little Sister in "The 'I' in Team" in under 3:00- "The 'I' in Team" – Collector
Found all collectible Roses in "The 'I' in Team"- "The 'I' in Team" – Pacifist
Rescued the Little Sister in "The 'I' in Team" without destroying any Machine Gun Turrets- "A Shocking Turn of Events" - Rescuer
Rescued the Little Sister in "A Shocking Turn of Events"- "A Shocking Turn of Events" – Expert
The player has rescued the Little Sister in "A Shocking Turn of Events" in under 4:00- "A Shocking Turn of Events" – Collector
Found all collectable Roses in "A Shocking Turn of Events"- "A Shocking Turn of Events" – Master Electrician
Charged up the Ferris Wheel 9 different times in "A Shocking Turn of Events"- "Worlds of Hurt" - Rescuer
Rescued the Little Sister in "Worlds of Hurt"- "Worlds of Hurt" – Expert
Rescued the Little Sister in "Worlds of Hurt" in under 15:00, on Medium or higher difficulty- "Worlds of Hurt" – Collector
Found all collectible Roses in "Worlds of Hurt"- Silver: "World of Hurt" - Tough Guy
Rescued the Little Sister in "World of Hurt" using only plasmids, tonics, the wrench, and the research camera, on Medium or higher difficulty.
12/07/08 - PS3 Exclusive DLC Released for $9.99
Late than Never?
Yeah, I know it's been out for half a month now... but here are the details.
New Game Plus allows you to start a new supercharged playthrough of BioShock. Ready for this? You begin the game with any weapons, abilities, and inventory that you collected during a previous playthrough. Always wish you could obliterate Dr. Steinman with your uber grenade launcher? Now you can!
Challenge Rooms are another beast altogether. These are puzzle rooms where the objective is to rescue a Little Sister. Sounds easy enough, right? Dead wrong! Whether it’s fighting a Big Daddy without any weapons or surviving room after room of Splicers, Challenge Rooms require equal amounts brain and brawn in order to succeed.
Challenge Rooms are another beast altogether. These are puzzle rooms where the objective is to rescue a Little Sister. Sounds easy enough, right? Dead wrong! Whether it’s fighting a Big Daddy without any weapons or surviving room after room of Splicers, Challenge Rooms require equal amounts brain and brawn in order to succeed.
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