[quote name='DirkBelig']My problem with the game is it becomes a drag having to drive to where the races are, especially if your previous event ends on the West side of the map. You stop at the first few lights near the finish lines, are told you've already done that race for that level, and then drive on looking for the next available event, hoping you have the right car for it. If Criterion had offered gamers the choice of doing this nonsense or just picking an event off the map and going straight to it, that would've been fine, but instead they arrogantly sneered,
"This is the way WE like it and all of you need to suck it and
off if you don't!!!"
The non-rotating mini-map is another fatal mistake. You're driving 200 mph and the turn indicators are flashing at you, but you can't get an overview of WTF is happening. Having to find the gas stations and garages are a joke, too. The bike pack added pretty weather effects and interesting TOD details, but night racing is epic fail because the tracks are properly lit for night racing compared to NFS or Midnight Club games. They just turn out the lights and say good luck with your headlights as you plow into T-intersections.
The arguments that you need to waste time learning the secret ins-and-outs of the map and use cheats to find the undiscovered smash gates, etc. only proves my point that it's no longer a fun racing game but some sort of open world sandbox/exploration game with some less-fun car racing tossed in. Criterion sucked all the fun out of Burnout and while it's nice that they keep trying to bribe us with free content packs, it's like giving a one-legged pygmy a boob job and hair extensions: while it's a nice pretty upgrade, it's still not gonna dance very well because its foundations are broken.[/QUOTE]
The Free burns are clearly marked with stars on the map. If you drive to the wrong location with the wrong car that is your fault.
You use the term us, when you should be using the term "me".
The lack of fun seems to be a problem for you individually.