kainzero
CAGiversary!
[quote name='The Mana Knight']I disagree. I thought Xenosaga had one of the best storylines ever in a series, and it's extremely emotional. The first Episode isn't suppose to be complete since it was intended to be a six part series. It has the deepest character development I've ever seen in a series (first RPG I grew deeply attached to every character, since I grew to knew them all throughout the series). I found the battles in Episode I to be awesome (Episode II's battles weren't too good though), once you upgraded your tech attacks to do them as a 2nd attack. I found Xenosaga to have one of the more enjoyable battle systems since I love the button presses. Soundtrack rocked. Tons of memorable cutscenes which I re-watch over and over again with my Xenosaga Episode I DVD. It was my favorite game last gen until Kingdom Hearts II/Xenosaga Episode III came around.[/quote]
Alright, I'll go more in-depth with my problems with the game:
The first episode was incomplete and I mean that in every sense. I understand that it was a multi-part series, but usually they have some ending that feels a bit concrete. It practically screamed "It doesn't matter how far you get with me, you know you're going to have to buy the next game." On the other hand, a series like Star Wars or Harry Potter, each movie / book had a satisfying ending with just a few cliffhangers. In Empire, Han gets frozen, Luke gets his ass kicked, but you just received the answers to many questions, with so few waiting.
Next would be the storytelling. I absolutely despise a lot of anime/RPG storytelling, because of the way they like to reveal plot points. They have a bunch of people standing there talking about stuff you don't understand or referencing "The thing" or "That event" that caused catastrophes galore. It's stupid. The motivation behind a story should be to learn more about it, not to confuse someone and reveal stuff later.
The pacing is atrocious too. People like to talk about 2-hour long cutscenes. I didn't mind that. What I did mind was the 2-hour dungeon that followed. You get injected with story, then some boring dungeon crawling, then story, etc. It should be interweaved.
The only thing I remember about the Battle System is that there were almost no uses for AGWS and the stat level up system was so confusing.
Alright, I'll go more in-depth with my problems with the game:
The first episode was incomplete and I mean that in every sense. I understand that it was a multi-part series, but usually they have some ending that feels a bit concrete. It practically screamed "It doesn't matter how far you get with me, you know you're going to have to buy the next game." On the other hand, a series like Star Wars or Harry Potter, each movie / book had a satisfying ending with just a few cliffhangers. In Empire, Han gets frozen, Luke gets his ass kicked, but you just received the answers to many questions, with so few waiting.
Next would be the storytelling. I absolutely despise a lot of anime/RPG storytelling, because of the way they like to reveal plot points. They have a bunch of people standing there talking about stuff you don't understand or referencing "The thing" or "That event" that caused catastrophes galore. It's stupid. The motivation behind a story should be to learn more about it, not to confuse someone and reveal stuff later.
The pacing is atrocious too. People like to talk about 2-hour long cutscenes. I didn't mind that. What I did mind was the 2-hour dungeon that followed. You get injected with story, then some boring dungeon crawling, then story, etc. It should be interweaved.
The only thing I remember about the Battle System is that there were almost no uses for AGWS and the stat level up system was so confusing.