[quote name='LVPatriots']I didn't really roll out with Brees too much near the end when I was throwing tons of picks.
There is also the downward spiral factor that if you start playing like shit in Madden, the shit piles on to the point where you start blaming the game for everything. It's the same game everyone else is playing, and not everyone has the offensive issues you are having. (I've had them, re-worked my offensive plan, and now I've been free from throwing 3+ INTs a game, for awhile now).
Just saying that the game is not the only one to blame, you have to learn to play with the game, not against it.
My current offensive playing is far from perfect, but it is light years ahead of where it was in the last few seasons of the regular league. Gotta figure out where Madden screws you, and eliminate that part of your offense. Don't give Madden the satisfaction of screwing you.[/QUOTE]
I feel like you're just entirely missing the point. I had COMPLETELY changed my offense to not rely on the pass so heavily this season. I found running plays that worked well, and was able to keep a lot of teams off balance by showing very similar looks, but running different plays out of them, which benefited both my running and passing game, by not being overly dependent on either one.
But when your #1 and #2 running backs are lost for the season due to injury...and your next option just doesn't have the speed to cut it, instead of 3rd and 3's where you can strongly think about running the ball, you're getting 3rd and 8's, where your opponent can pretty much count on you to be passing it. This imbalance leads to forced throws, lots of punts, and playing from behind...where you just have to naturally be more reckless.
I can 100% blame the game for
ing my offense due to those injuries. I've had to play a completely different style of football because of them. I HAD a running game. I HAD figured out the parts of my offense where Madden screwed me and eliminated them from my offense. But when both parts of that solution are lost to injury, it kinda puts me back at square one again. With no running game, I HAVE to throw the ball.
You can blow smoke up EA's ass all you want, but injuries just happen way too often and they turn a forum of competition into a game of dice. I agree that injuries add "realism". But if the game gets the frequency with which they happen wrong, it's no longer realistic. Can anybody grasp that concept?