State of the Game
State of the Game
Posted by SOCOM: Confrontation Online Team
This is a quick view into some of our plans for SOCOM: U.S. Navy SEALs Confrontation, answers to some of your questions and confirmation of our commitment and continued support of the title.
First, thank you to everyone who is contributing to the Confrontation forums, we review the posts, collate the comments and use the information to make the game better.
Second, after the release of the 1.30 update the on-line player counts increased by 50% and the number of hours per player increased by 33%. SOCOM: Confrontation is the number one SCEA online title and we would like to thank everyone that plays. You are not taken for granted.
Upcoming Patches:
We have a number of patches planned to add functionality and fix issues raised by you (the community). The first of these patches, addresses a slowdown seen when managing large clans and a number of other functionality, stability and non-English language fixes. Also in the works are Clan Ladders, Tournaments and another community requested bundle of fixes.
So why the delay between patches? Why can't we address concerns more quickly? Why not smaller, quicker updates? The answer to this has a lot to do with the lengthy and necessary testing and approval procedure required before any patch can be deployed. This means that we tend to bundle fixes together to avoid multiple patches in test at the same time. A patch is usually deployed within 3 days of its approval, avoiding weekends.
Latency/Lag:
We are looking into potential causes for the severe latency (lag) which some users are reporting. Most users do not seem to have this issue, but we realize that it is a big issue for some users and we are actively looking into it.
We have already performed a lot of testing for latency (lag) under various network conditions on our side. However, we need your help to track down these issues.
If you experience sporadic latency (lag), please provide the following information:
* PSN User Handle
* Channel Name where latency occurred
* Game Name where latency occurred
* Game details where the latency occurred (map name [large/small], number of players, respawn on/off)
* Date and time when latency occurred (including time zone)
* Your Internet User Provider
Please provide this information in the forum thread here.
If you are constantly having latency (lag) issues, please provide the following information:
* PSN User Handle
* PS3 Model
* Is your PS3 connected via wired or wireless?
* If you are connected via wireless
* Are you connected via 802.11b or 802.11g?
* What wireless channel are you connected on?
* How many wireless access points can your PS3 see when you scan for a wireless access point under the System Settings/Network Settings option on the XMB?
* Please list the make, model and firmware of the wireless access point you are connected to
* If you are connected via wired, are you using a wireless bridge? If so, please list the make model and firmware.
* If you are using a router to share you internet connection, please list the make, model and firmware of the router
* Please list the make, model and firmware of your DSL/Cable/FIOS modem
* What was the date for the last time you logged in and observed the issue?
Please provide this information in the forum thread here.
Downloadable Content:
At this time, we cannot announce any plans or details for DLC. We will have more information on this in the future.
Discuss this post in the forums here.
Thanks for reading,
THE SOCOM: Confrontation Online Team