CAG Tekken 5: DR ONLINE Thread! (Schedule your beatings here!)

MarkMan

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From www.tekkenzaibatsu.com !

Word out of Japan is a popular gaming magazine Famitsu has indicated the next game from the Tekken franchise will be none other than Tekken 5: Dark Resurrection on the PS3!? Early reports note that it will be based off the arcade version of the game.

Tekken 5: Dark Resurrection is said to be a downloadable game and the release date and pricing is yet to be determined. The news snippet also mentioned that the game will feature high definition graphics and a playable Jinpachi.

Modes confirmed are Arcade Mode, Ghost Battle, and Gallery Mode.

More information as it develops!
:)
 
Downloadable game meaning you can download it your PS3's hard drive? Or like, downloadable content.

Wonder if it'll have online play.
 
Great. This could have simply done for PS2 or sold as an expansion between $19.99-29.99. It isn't enough that Namco stiffed us Tekken fans and put in on the PSP without a PS2 version as well.
 
[quote name='NamPaehc']Downloadable game meaning you can download it your PS3's hard drive? Or like, downloadable content.

Wonder if it'll have online play.[/QUOTE]
Sounds like a downloadable game to the hard drive from the PS Store. Heh, wonder if we might see more PS2/PSP games given a fresh coat of paint and sold this way? It actually isn't a bad idea, and might be great for games like Shadow of the Colossus which had frame rate problems, or titles like Psychonauts that got overlooked and is now being sold through Steam on PCs.
 
Playable Jinpachi?? Oh no, this could be bad news, he's pretty damn cheap when the CPU uses him, I just pray they tone him down so he isn't too strong.
 
This is kind of like Tekken Tag Tournament on the PS2. Kind of cool, although I'd rather get the PSP version over the presumably graphically upgraded PS3 version.
 
Hmm... Wonder if it means it is coming to the PS3, or to the PS Store so you'll need a PS3 to download it to the PSP. Maybe not, since it the PSP doesn't seem to have been mentioned.
 
Sony revealed it's pricing structure for PSN content. The highest is equivalent to $14.99. So that's my guess. It is after all based on the arcade version. Which won't have endings or any of the fancy extras.

I checked how big the arcade disc was and it was a whopping 3.59 GB. I wonder what they're going to do.
 
[quote name='MarkMan']Sony revealed it's pricing structure for PSN content. The highest is equivalent to $14.99. So that's my guess. It is after all based on the arcade version. Which won't have endings or any of the fancy extras. [/QUOTE]

Why do you say "equivalent to $14.99"? Isn't all the pricing listed in actual dollar amounts?
 
It will lack the modes the PSP version has, which is good and bad (good because the PSP version is the best Tekken ever IMO, bad because it won't be as good as Tekken on PSP). Anyway, the news is still good because Tekken DR is Tekken at its best and I'd love to play it on PSP. It blows away everything XBLA has to offer away.
[quote name='hiccupleftovers']Great. This could have simply done for PS2 or sold as an expansion between $19.99-29.99. It isn't enough that Namco stiffed us Tekken fans and put in on the PSP without a PS2 version as well.[/QUOTE]Namco already gave PS2 Tekken 5, so PS2 owners weren't left out (just didn't get the extra features DR has). IMO, to release a slight upgrade on the same platform is a waste of time and not worth it (although I feel DMC SE and VF4 Evolution are terrific, they didn't have to be done).
 
I am gussing this version will not have the ending movies. They are not in the arcade version and they take up the most space.
 
[quote name='NamPaehc']Wow MarkMan is all over this. :applause:[/QUOTE]


Yeah, of all people on CAG who know about Tekken, Markman is the man... (no pun intended).

I hopefully come in second being an obsessive Tekken freak.
 
They only released 720P screen shots, no 1080P screens as of yet. It's not going to look super pretty compared to newer games on the PS3. It is afterall still using the same engine based off an overclocked PS2. It's keeping true to the arcade port. So I'm happy with that. Gonna be getting rid of this bad boy:

111016837_b2efdbdfd0.jpg
 
[quote name='MarkMan']They only released 720P screen shots, no 1080P screens as of yet. It's not going to look super pretty compared to newer games on the PS3. It is afterall still using the same engine based off an overclocked PS2. It's keeping true to the arcade port. So I'm happy with that. Gonna be getting rid of this bad boy:

111016837_b2efdbdfd0.jpg
[/quote]

I'm guessing that's a discombobulated JAMMA rig? It'sa niceee.

Anyway, this news almost makes me regret selling my PS3... oh wait no it doesn't. DR should have came out for the PS2. Same with Alpha 3 MAX.
 
[quote name='NamPaehc']Wonder if it'll have online play.[/quote]

That's what I was wondering. There really is no good reason for it not to be there. Those who don't want to use it don't have to.
 
[quote name='GuilewasNK']That's what I was wondering. There really is no good reason for it not to be there. Those who don't want to use it don't have to.[/QUOTE]


knowing namco's stance on their AAA fighters going online, it will be primarily a ghost network along the lines of the arcade version of the game... basically Tekken.net
 
I hope it's not like that, and it's fully online. I love Tekken. Good news for all the fighting fans out there, now let's just hope it's fully online capable.
 
[quote name='MarkMan']It's been confirmed that it won't have online play. :(

Namco and Sega are really against taking their fighters online.[/quote]

For no good reason IMO. They should just include the feature. If people don't want to use it they won't. For people like me, it is hard to find someone to play a game with. If DOA and MK can do it, they can also. It's almost 2007 and there is no excuse not to implement it.
 
Any development into the online space takes dev time away from tweaking/balancing the core game. They want to make the best, competitive grade, lag-free fighter that they can.

Its not as simple as not using it. It simply being there makes a big difference in how the game will turn out.

You've already got online fighter options such as DOA/MK. Call offline fighters a niche if you want, but I'm glad someone is catering.
 
[quote name='Dr Mario Kart']Any development into the online space takes dev time away from tweaking/balancing the core game. They want to make the best, competitive grade, lag-free fighter that they can.

Its not as simple as not using it. It simply being there makes a big difference in how the game will turn out.

You've already got online fighter options such as DOA/MK. Call offline fighters a niche if you want, but I'm glad someone is catering.[/quote]

The game is already on the PSP. Is there really that much tweaking that needs to been done to the core gameplay? It would be in the PS3s interest that they have something that can compete with DOA in the online fighting arena.

The competitive offline game won't change if you add online capabilities. It's simply a bonus. It will bring in more casual players and raise the profile of the series only higher.

Arcades are dead and there has to be a way of getting human competition besides going to someone elses house (if you are lucky enough to know someone who plays those games). This is why fighters have become a niche market now instead of the premiere competitive genre it used to be.

That fact is that more and more people want online capabilities and they will have to address that. Not having the premiere games for your system online is pretty weak regardless of what reasons one may have, especially since the PS3 is supposed to be a serious competitor with Xbox Lives service now.
 
Lets take Soul Calibur 3, since I dont know Tekken well.

There are quite a few 1 frame shift moves, where the input window is one frame after the previous input. Lets say there is a variable 1 to 2 frame lag, which isnt a visible change to the eye. Accuracy of pulling the move off drops dramatically.

Similarly, the Window for Just Impact/Perfect GI is extremely small. If its not one frame, then its a few, like 3.

Both on the offense and defensive end, even a miniscule amount of lag will change the way the game is played.

Dark Ressurrection wouldntve even been necessary if they had fixed the game the first time around.
 
[quote name='Dr Mario Kart']Lets take Soul Calibur 3, since I dont know Tekken well.

There are quite a few 1 frame shift moves, where the input window is one frame after the previous input. Lets say there is a variable 1 to 2 frame lag, which isnt a visible change to the eye. Accuracy of pulling the move off drops dramatically.

Similarly, the Window for Just Impact/Perfect GI is extremely small. If its not one frame, then its a few, like 3.

Both on the offense and defensive end, even a miniscule amount of lag will change the way the game is played.

Dark Ressurrection wouldntve even been necessary if they had fixed the game the first time around.[/quote]

But the point is that with people who are competive (and those frames make a difference), THEY can play offline. The rest of us casual folks need the online. Why penalize us? I don't know anyone else that plays fighting games in this little podunk town I live in except for one guy and our work scedules make it impossible for me to get togther for any games. That is the very reason I bought all my 2D fighters on Xbox. I have the option of playing online (even if there are small frame issues) and then if I want to, I can take it offline without frame issues. Both sides of the argument satisfied.
 
Lag aside, I still want as much dev time going into balancing as I can get. I think if Soul Calibur didnt have Chronicles of the Sword, or if Tekken didnt have Devil Within, they mightve caught and fixed things like Ivys half screen ring out launcher, Throw cancels and variable cancels in the case of Soul Calibur, or Infinite combos in Tekken.

Fighting games can never, never have enough additional time for tweaking and balancing. It only makes the game better. I dont mind sacrificing accessibility for that, but I can certainly understand your grievances.
 
[quote name='GuilewasNK']But the point is that with people who are competive (and those frames make a difference), THEY can play offline. The rest of us casual folks need the online. Why penalize us? I don't know anyone else that plays fighting games in this little podunk town I live in except for one guy and our work scedules make it impossible for me to get togther for any games. That is the very reason I bought all my 2D fighters on Xbox. I have the option of playing online (even if there are small frame issues) and then if I want to, I can take it offline without frame issues. Both sides of the argument satisfied.[/quote]
Yea online Tekken would be great.. I only have 1 friend that's big into Tekken. And online would sure beat going down to the local Power Gamer, where it's not even a sure thing if there will be people playing. Frame rate problems aside, I would love some good online competition.
 
[quote name='Dr Mario Kart']
Fighting games can never, never have enough additional time for tweaking and balancing. It only makes the game better. I dont mind sacrificing accessibility for that, but I can certainly understand your grievances.[/quote]

I agree with that. They only way that will change is every character has the same abilities and that would be boring as hell. That works in FPS, not fighters.
 
Yea, I wouldn't mind Tekken online... in fact I play Tekken 3 online still and it's fun from time to time.

The frames thing is very important for COMPETITIVE play, but just have fun with it and it won't be as much of an issue.

And Soul Calibur III... LOL. Namco really should have brought that out to arcades first, regarding balance/gameplay tweaks.

Tekken 5: DR is fine with it's gameplay because it's been out for over a year already(arcade version), I don't see why it CAN'T go online. But I know deep down that Namco just doesn't want that. They've been pretty open about their opinions on bringing their fighting game franchises online.
 
Markman hit it right on the head. Online is good for casual fun, but competitive play it's a no no. too many frame and timing issues...

Online is welcome I feel, but not necessary.
 
[quote name='RelentlessRolento']Markman hit it right on the head. Online is good for casual fun, but competitive play it's a no no. too many frame and timing issues...

Online is welcome I feel, but not necessary.[/quote]
Agreed. I'd like to see online play, but it's nothing I'd need. I've got a bunch of friends that love fighting games that I can play Tekken with, so I've got plenty of competition here.
 
Regarding Tekken 5: Dark Resurrection on PS3:

There will be additional unlockables which allow you to download FMV sequences(endings/intros and maybe more possibly) within the game. This is not included in the 800 MB download and will require more download space.
__________________

And here's some VF Stick High Grade images:

http://www.famitsu.com/game/news/2006/12/11/103,1165813609,64271,0,0.html

It should be good for all fighting games as long as you can remap the buttons. It does in fact use authentic arcade parts. I'll be getting a pair of these for sure!
 
I can't be excited until I have a PS3 sitting in my home... at least I can save up the money these comming weeks since the next 2 months will be a dryspell of stuff I want.
 
it'll be nice to have this (and VF5) waiting for me when I get a PS3.

no online play is a blow for me, but I've come to expect that from Namco (and Sega.) I don't get the logic though. They invest all that time into all those BS extra modes for the non-hardcore people when a basic online mode would be cheaper and more attractive to that same group.

it would generate a lot of hype with people who don't want to fight the A.I. or their noob friends (who are worse than the A.I.) all the time :)
 
[quote name='Apossum']it'll be nice to have this (and VF5) waiting for me when I get a PS3.

no online play is a blow for me, but I've come to expect that from Namco (and Sega.) I don't get the logic though. They invest all that time into all those BS extra modes for the non-hardcore people when a basic online mode would be cheaper and more attractive to that same group.

it would generate a lot of hype with people who don't want to fight the A.I. or their noob friends (who are worse than the A.I.) all the time :)[/QUOTE]


I may come off dumb, but how does creating online gaming (server maintanence, hiring bugging/network staff) turn out cheaper than making the extra modes (a one time coding during development)?

I still think online would be great, but I still feel people overblow at how important it is. XBL has spoiled people with online so just be happy you have the damn game to play :)
 
[quote name='RelentlessRolento']I may come off dumb, but how does creating online gaming (server maintanence, hiring bugging/network staff) turn out cheaper than making the extra modes (a one time coding during development)?

I still think online would be great, but I still feel people overblow at how important it is. XBL has spoiled people with online so just be happy you have the damn game to play :)[/QUOTE]


i dunno how it would be cheaper. I'm just pulling things out of my ass because I'm half crazy from studying statistics all day ;) I forgot Sony makes companies do everything for their online games, which definitely doesn't help the cause. I might be wrong, but doesn't MS cover all the maintenance for the servers? Perhaps I could go one further and say the game should be on the 360 for that reason. or die trying.

important it isn't, but it's a better option than 10 novelty single player modes. I will not be happy until I burn down namco headquarters or get a crappy online mode with random frame dropping programmed in and an automatic EO mode for combos. The EO mode can't be toggled off either.
 
[quote name='Apossum']i dunno how it would be cheaper. I'm just pulling things out of my ass because I'm half crazy from studying statistics all day ;) I forgot Sony makes companies do everything for their online games, which definitely doesn't help the cause. I might be wrong, but doesn't MS cover all the maintenance for the servers? Perhaps I could go one further and say the game should be on the 360 for that reason. or die trying.

important it isn't, but it's a better option than 10 novelty single player modes. I will not be happy until I burn down namco headquarters or get a crappy online mode with random frame dropping programmed in and an automatic EO mode for combos. The EO mode can't be toggled off either.[/QUOTE]


I still prefer all the single player crap, but I do agree with you.

Also, as for costs, it would be cheaper online if it were on the 360, but the PS3, forget about it.
 
[quote name='Apossum']i dunno how it would be cheaper. I'm just pulling things out of my ass because I'm half crazy from studying statistics all day ;) I forgot Sony makes companies do everything for their online games, which definitely doesn't help the cause. I might be wrong, but doesn't MS cover all the maintenance for the servers? [/QUOTE]

I don't think so. They seem to just hand off the stuff to the company's servers and then to your own X-Box. At least EA and other companies quit supporting games a year after they come out in some cases. All Microsoft seems to be doing is running an IM client (plus the servers for their own games).
 
I'm actually kind of glad Tekken 5 DR is not online.

IMO, online seems like a good idea (because you can play against people all over the world, along with chatting with them), but when you're lagging (racing and some other games aren't bad if there's lag, but lag can ruin a fighter IMO), people drop out (or console freezes), then it's really not all that fun IMO. That was my issue playing DoA4 and other fighters online. From what I've heard from Namco/Sega, the reason for no online play has to do with lag.
 
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