[qoute of mexican guy]
As for the new trend with DLC, Capcom did what they thought would bring them insane amounts of money. GTA, Fable 2 and all of the others come out with DLC. Some more than others, but they all realized especially with RockBand and Guitar Hero that a little something for 5 or 10 bucks can equal out to enormous revenue. How much has GH made off purchasing new tracks? Capcom knew that people love to play FPS against friends and unknown people, it is a very widely known fact. Who doesn't love to beat someone they don't know and let them know they just got pnwned? So at a typical business stand point sure sell it at $5 bucks make a shit ton of money and call it a day. As long as people continue to purchase it, the will do it. Soon enough, we are going to get moderate games with $5-$10 content turning it into a semi good game. If they really want to dominate there is a better plan, (from someone in sales for the last 20 years) make a game like RE and sell it for $45-$50 bucks, then sell the DLC at $5 or $10. This way the consumer thinks they are getting a deal and is more willing to purchase DLC without as much question. (Sad but true) When the consumer sees a lower price mentally $10 DLC doesn't seem like much anymore.
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I disagree with this sad but, true logic. What? If I buy a game as a retail purchasing consumer (I am almost never one) Then I will buy it at $60 for a nextgen game (new). I am assuming this game is complete w/o DLC and stuff (atleast for the nesr future).
However if I buy a game at $50 and then get the DLC for 5-10 then great! $5 would be even less than what I would have paid normally anyway!
Where has my logic gone awry with this? Because I was going to buy it at a higher price incomplete anyway.