I was looking for Anna Paquin boobs and yeah I
found 'em* and between them and CheapyD's recommendation I think I'm going to take up First Blood
P.S. After reading the comment on that page i think that it IS a stupid site. lol internet. lol.
[quote name='Davestation']Yes it is the controllers fault. PS3 and X-Box have eight main buttons (ten including analog stick buttons) plus a D-Pad (usually ued for weapon select) while the Wii-mote + nunchuck only has four main buttons that are accesible while holding it plus a D-Pad. The - and + buttons you can use so I will even add them to it, but the total number of buttons is six. You can not comfortably hold the controller and move your thumb down to hit 1 or 2. This is a list of what is common in FPS games now on consoles that you need a buttons for. Fire, Reload, Zoom/Aim, Dash, Crouch/Prone, throw grenade, action button (hit an elevator button or a switch), fire secondary, grenade type select. Weapon select is usually achieved by a D-Pad. So if you want a real current FPS, the wii controller can not handle it due to lack of buttons. You have to settle for things being taken out to acomidate the controller[/QUOTE]I may be stepping into a fight I know nothing about but if you think an FPS actually needs all those buttons you crazy.
You can make a good FPS without grenades, action buttons can be contexual combinations, secondary firing options aren't necessary, no grenades means no grenade select, not that you couldn't get by with just one grenade type. lots of good FPS don't have dash. If it's done right you can get by with just one gun at a time instead of two. Heck there was a time when FPS shooters didn't have a melee. Though quite frankly with motion controls can't see why you wouldn't use it for fwaping.
Whether you like it or not games are freaking over-complicated. it's not always a bad thing but you have to be able to see that games could simplify a lot and still be good. I remember PC fps that have lean buttons, alternate vision buttons, special skill buttons on top of all the buttons you listed. These are modern games too and that doesn't make the console games any less.
Having not played The Conduit I can't say if they're designing a game for more buttons than they have but there's no reason you NEED that many buttons.