Leggo
CAGiversary!
[quote name='PaddedCell']After reading some of the arguments back and forth and listening to the podcast I just wanted to leave my 2 cents.
Pirates are going to find a way around the DRM, so really the only people that are being penalized is the consumer, so I am not even sure what the debate is? You build a higher wall someone is going to build a taller ladder so that others can climb to get over the wall.
Not saying that the backlash of the DRM is to pirate the game is right, but at the same time is it right for the developers who are asking for your money to make you jump through hoops to give it to them? Ok sure, then don't buy the game, but if it’s something you've been looking forward to because you do like the game/genre/story/etc you get to miss an experience that maybe you had been looking forward to because they want to punish pirates who are getting the game for free and not having to jump through the hoops... Not to mention the risk is still relatively low. I don't know if those same people who choose the easier route would of bought the game or not, but I can definitely see why someone choose easy vs. paying for difficulty.
As for the comment from wombat about getting a console if your wanting to play that game. That is a pretty asinine statement considering the times we live in with the economy as it is. Buy a $300 dollar system to play 1 game that costs $60+ (at release). Sure they probably shouldn’t be buying games at all if they’re enduring hardships but we all need a break from our troubled times and $50 dollars is a hell of a lot easier to come by than $360. To continue on this point, what if you have the computer system to play AS2 but cant afford the internet fees to go with a cable or DSL connection, then I guess you're assed out. Lets also not forget, that the servers on ubisofts side is a factor, when they crash, what happens?
[/QUOTE]
3-5 years down the road when netbooks become powerful enough to play this stuff on the go, it just won't be an option for retail customers, and that's sad. That's BS. It's not about being able to afford a proper internet connection, it's about limitations on a platform whose greatest strength is its flexibility.
Pirates are going to find a way around the DRM, so really the only people that are being penalized is the consumer, so I am not even sure what the debate is? You build a higher wall someone is going to build a taller ladder so that others can climb to get over the wall.
Not saying that the backlash of the DRM is to pirate the game is right, but at the same time is it right for the developers who are asking for your money to make you jump through hoops to give it to them? Ok sure, then don't buy the game, but if it’s something you've been looking forward to because you do like the game/genre/story/etc you get to miss an experience that maybe you had been looking forward to because they want to punish pirates who are getting the game for free and not having to jump through the hoops... Not to mention the risk is still relatively low. I don't know if those same people who choose the easier route would of bought the game or not, but I can definitely see why someone choose easy vs. paying for difficulty.
As for the comment from wombat about getting a console if your wanting to play that game. That is a pretty asinine statement considering the times we live in with the economy as it is. Buy a $300 dollar system to play 1 game that costs $60+ (at release). Sure they probably shouldn’t be buying games at all if they’re enduring hardships but we all need a break from our troubled times and $50 dollars is a hell of a lot easier to come by than $360. To continue on this point, what if you have the computer system to play AS2 but cant afford the internet fees to go with a cable or DSL connection, then I guess you're assed out. Lets also not forget, that the servers on ubisofts side is a factor, when they crash, what happens?
[/QUOTE]
3-5 years down the road when netbooks become powerful enough to play this stuff on the go, it just won't be an option for retail customers, and that's sad. That's BS. It's not about being able to afford a proper internet connection, it's about limitations on a platform whose greatest strength is its flexibility.