[quote name='io']
Or are you just talking about having to quit playing and not having hit a save point yet? I guess that would be annoying (especially since the first Bioshock let you save any time) - but I would never even bother firing up a game like this if I only had 20 minutes to play anyway so I usually passed many, many save points in a given game session. Plus, it seemed like it was autosaving pretty frequently as well.[/QUOTE]
I realize how I could have been clearer. Dying was fine, even though you did get punished for it. I'm talking about having to quit and come back to the game. Also, reloading a checkpoint, because I didn't like how something turned out or was afraid I missed something, often set me back 20 minutes or so. I'm totally willing to accept that this is more of an issue for me but I don't think it's one that couldn't be addressed with some more thoughtful game design.
Or are you just talking about having to quit playing and not having hit a save point yet? I guess that would be annoying (especially since the first Bioshock let you save any time) - but I would never even bother firing up a game like this if I only had 20 minutes to play anyway so I usually passed many, many save points in a given game session. Plus, it seemed like it was autosaving pretty frequently as well.[/QUOTE]
I realize how I could have been clearer. Dying was fine, even though you did get punished for it. I'm talking about having to quit and come back to the game. Also, reloading a checkpoint, because I didn't like how something turned out or was afraid I missed something, often set me back 20 minutes or so. I'm totally willing to accept that this is more of an issue for me but I don't think it's one that couldn't be addressed with some more thoughtful game design.