I love the concern people have about handhelds/phones being able to fit in their pockets that seem like they'd only come from people that wear skinny jeans or whatever that isn't a normal pair of pants. I've nearly had problems with my PSP, Vita, or my large-ish smartphone that would suggest I couldn't fit them into my pockets with any issues.
Wombat discoveries the greatness of ultraviolet/Amazon codes in Blu-rays, which let you watch the movie without having to actually use the disc on any device with those apps. I don't buy Blu-rays without them if I can help it.
I really don't get why you guys are saying that Sunset Overdrive shouldn't be a full-priced retail game because it has a cartoonish art style and an attitude of a Dreamcast-era title. Does it not have enough content, modes, features, and all that to be worth charging $60 or is it just the presentation and look of it? I didn't hear you guys say much of anything to back up your claims, so it just sounds like bias against the look of the game.
I love that Wombat went for Shipwreck's jugular and attacked the stories of Borderlands and Skyrim as being similar in success to Destiny, which were two of his most favorite games of the past five years. It's like an attack directly at his gaming heart. I get the impression that Shipwreck is "offended" by Destiny not being Borderlands because he loves Borderlands too much.
Why is it only until now is it that Bungie's bullet sponge enemies are a problem after Halo games were completely plagued by that each time? Now that there are stats tied to it, the sponge aspect is a little more tolerable, but it still errs on the side of being too long to take out most enemies. I really enjoy the gunplay itself and the enemy AI that challenges me to switch weapons, use my special abilities, and all that more than most other games.
The whole experience of Destiny feels like a game like Mafia II, which offers a linear game in an open world with no actual reason to explore the world. That's completely fine for me, but it sort of goes against the type of game you expect out of it. It's not a loot game either, so Wombat's demands for more loot don't fall in line with what that game is. The loot doesn't change how well you do in the game any more than just the type of gun itself, as it's the upgrades you get with each level that changes the way you play the game. The armor loot barely changes the look of your character at all, which is the core result of a loot game that makes it easy to tell who is a vet and who is a newbie from just glancing at them. Diablo III doesn't hold up at all without the loot but Destiny could if it had the story and mission/world design to back it up.
The story is also another aspect of the game that feels like I'm playing the early chapters of a story that I'm not sure where it goes since I'm playing an amnesiac who gets fed bits of story by the ghost, which is interesting that it's basically a second-person story but not done that well since there is only one character to relay that story to you. Obviously, they placed way too much reliance on their site to explain what the hell Grimoire Cards were and why we should care about them when that's where all of the background information is located. It's like Bungie did a lot of research into how much lore people pick up from MMOs when it co-op or whatever and saw that people ignored most of ignored and decided not to try to fill the world of Destiny with that lore at all.
It's cool to hear that Cheapy plans to move back to the US.