[quote name='Chetty12']They add a sense of realism and a challenging obstacle to overcome. Same as in real life. Is it always fair? No but it isn't when it happens to actual teams either. For me I like having that challenge in there but I understand others don't. Plus, like I pointed out before some of the injuries will have some severe(retirement) consequences. I think its one of those things we should sim a couple seasons, share the results and vote on. I'd be happy to do it when I get the early release on Friday.[/QUOTE]
I guess that's my thing. I'm too old to be dicking around with a league and being given "challenging obstacles" by the CPU for no apparent reason. I don't have near as much time for gaming as I used to, so if I'm playing well and doing the things I should, and the game just arbitrarily decides that it's time to

me over with things that I can't control, I'm going to feel like I'm wasting my time. If people are better than me and they beat me, that's fine. I'm not a person who doesn't know how to lose.
But I don't like the feeling that we're just all rolling the dice, and some people are going to be extremely lucky and others aren't. Yes, you can say that happens in real life sports. But what I always say is I don't want the things that piss me off in real life finding their way into my video games. If my favorite team is having a great season and then loses 3 of their best players to injury in a 2 week span, I don't think "Wow...what a challenging obstacle for them", lol. I think "This is

ing bullshit! What horrible shitty luck!" Having that same aggravation in my video games isn't really "fun" to me.
If EA does injuries right and these occurrences are rare, then that's one thing. But if it's like it was in 12, then I'm not a fan. The ONLY way I figured out to sort of deal with it (and I didn't really figure this out until like April) was to raise all the "auto sub" numbers for when your players go off the field due to fatigue (ie. instead of subbing out at 60, they sub out at 70). The more fatigued they were, the more likely they were to get hurt. With the default numbers, I had 3 running backs out with long term injuries. One of the RBs had an 85 injury rating and was out multiple times that season. If anybody else has any real ways to limit injuries, I'm open to hearing them. But just saying "it's realistic" isn't a fair statement...because while injuries themselves are realistic, them happening at that frequency and with that severity...is not.