[quote name='DarkRider23']Treyarch, you never fail to disappoint. Jesus christ does this game suck compared to the Modern Warfare games. I thought they might have finally done a game right since CoD3 (the only Treyarch CoD I liked online), but they haven't. Who's bright idea was it so weapons are bought instead of unlocked? That's possibly the stupidest thing I've ever heard of. The whole point in leveling in CoD is to unlock weapons. Now, we need money? I really don't like that at all. Others do... I guess?
And why the hell did Treyarch, yet again, put enemies that spawn infinitely in the campaign? That doesn't make the campaign challenging, it just makes it god damn frustrating! I don't want to have to get by part a and c of a level by sheer luck after a bajillion tries. Give me a good amount of enemies to kill. Not an infinite number. Didn't the CoD community pretty much tear Treyarch a new one because of World At Wars ridiculous enemies? Here they are, doing it again. /sigh
And since I don't plan on playing this game anymore, can anyone tell me how the Uzi is? Preferably in comparison to Modern Warfare 1? I'm just wondering if its good. If it is, then it might just keep me playing. Uzi + Silencer in MW was my favorite weapon combo of all time. 44 and 2 in a game once using that combo. =O Absolutely deadly, even at long range.[/QUOTE]
Sounds like you had a bad case of the campaign... >_>
The whole COD-based economy was implemented so players could unlock what they wanted, sooner (but weapons are still locked by level). You don't have to boost/focus on headshots anymore to go through some shitty camos or attachments (MW2...) anymore.
I almost don't like the new purchase system because it quickly gets overwhelming trying to set up 5 different classes early on, if you like to keep it fresh.
I believe Treyarch said they wanted to do more, and this was more of an experiment to them than anything. They wanted it to be more like a walk-in store, where you spend CoDP. I'd be happy if the little things like emblems, player cards, face paint, camo and attachments stayed that way... but I kinda miss constantly working on leveling something.
Boy is it nice not to be forced to fill in one perk, constantly, with Stopping Power, though. It's nice that you can actually make classes now, based on what you choose for perk 1.