Call of Duty: World at War - Gen. Disc. & Info

i dont think i ever saw someone spawn in front of me in 4.... i've seen guys spawn in front of me every other match at least on WAW
 
[quote name='mike.m']You should try Quantum of Solace. You can pretty much spawn camp on that one (thanks Treyarch). It definitely feels worse in COD5 as far as spawning. I really was hoping that was the one thing they would fix. Its not HORRIBLE in COD4, but I thought it was a problem. Now it seems you don't get moved around as much like you did in 4.[/quote]


Speaking of Quantum of Solace, I wonder if Treyarch will implement an updated version of the cover system into Call of Duty 7. That would be interesting. I'm sure riots would be waged against the idea.

[quote name='DarkRider23']Just a quick question for you all. Did you like the single player campaign? Is it better than 2's or 3's? Don't include 4 because nothing can beat 4.

I'm thinking of renting it to beat the campaign(It looks really good. I don't care so much for the multi because I have Gears 2 to occupy me). Worth it, or not?[/quote]


I would not play World at War solely for its story campaign. If you are looking for easy 'cheese', look elsewhere, as most achievements require you to play through the campaign on Veteran difficulty. If you thought Call of Duty 4's Veteran difficulty was tough, you probably won't like the cheap A.I. and infinite spawning enemies in World at War.
 
Any teams looking for a member?

Or anyone looking to start a team?

Old team from COD4 is basically dead, lol.

My stats speak for themselves.
 
[quote name='Chase']Speaking of Quantum of Solace, I wonder if Treyarch will implement an updated version of the cover system into Call of Duty 7. That would be interesting. I'm sure riots would be waged against the idea.


[/quote]

As much as I complain about COD5's difficulty. Making cover in COD would make the game too easy. Then they'd HAVE to make it retarded hard because its kind of a breeze to run through QoS on the hardest setting. Just wait and blindfire, headshots easy.
 
I just bought a 360 to play multiplayer games with my friend and want to get a copy of this game for cheap. Anyone have a used copy to sell or know a good deal?
 
[quote name='Chase']I could not find any information regarding World at War's spawn point system. Fortunately, I found this bit about Call of Duty 4's spawn point system.

"Code was included to determine spawning points based on the nearby weapons, and enemy positions and line of sight. The various criteria are meant to minimize players dying immediately after rejoining a match."

It feels like Treyarch modified the system, as I notice I die considerably more when spawning.[/quote]

Last night I was playing a game on Castle and I died 4 times in a row off the spawn because I kept spawning in the same spot and getting killed by the same guy.
 
[quote name='kevlar51']Last night I was playing a game on Castle and I died 4 times in a row off the spawn because I kept spawning in the same spot and getting killed by the same guy.[/quote]


Spawning issue isn't THAT bad compared to BETA, but that isn't saying much considering just how bad BETA truly was with that issue, sometimes dieing 10 times in a row before you could even fire your weapon.
 
[quote name='cmart05']Spawning issue isn't THAT bad compared to BETA, but that isn't saying much considering just how bad BETA truly was with that issue, sometimes dieing 10 times in a row before you could even fire your weapon.[/quote]

i just found it unusual that i kept spawning in the same spot where the guy was clearly killing me. but yeah, it gets frustrating to spawn around the map right in the thick of a firefight or right between an enemies crosshairs (repeatedly).

i played a team deathmatch game on roundhouse yesterday too; and right at the start of the match i ran for the closest tank, which was pretty close, only to find an enemy was already in it.
 
[quote name='kevlar51']i just found it unusual that i kept spawning in the same spot where the guy was clearly killing me. but yeah, it gets frustrating to spawn around the map right in the thick of a firefight or right between an enemies crosshairs (repeatedly).

i played a team deathmatch game on roundhouse yesterday too; and right at the start of the match i ran for the closest tank, which was pretty close, only to find an enemy was already in it.[/quote]

Yeah spawning sucks, but that's really weird about an enemy in the close tank. Ive never seen that yet. did you join mid game? weird
 
[quote name='Ow3n']Yeah spawning sucks, but that's really weird about an enemy in the close tank. Ive never seen that yet. did you join mid game? weird[/QUOTE]

that is the only thing i could see being a possibility as well. there is a designated spawn at the beginning of the game, so unless there was some extremely strange glitch that spawned 1 enemy with the other team, i can't see that happening any other way.
 
Does anyone else prefer the bolt action rifles without the scope? I tend to do much better even at long range with the iron sights. I can get the top score in a match quite a bit without a scope but I'm usually in the bottom two with one. Also, it frees up a slot for the fun to use bayonet (or the noob tube if you like to annoy people).
 
[quote name='IAmTheBiggestInuyashaFan']that is the only thing i could see being a possibility as well. there is a designated spawn at the beginning of the game, so unless there was some extremely strange glitch that spawned 1 enemy with the other team, i can't see that happening any other way.[/quote]

Nope, started at the beginning. I ran over to the tank and saw a name over it as I was trying to get in. My first thought was "damn, a teammate beat me" then I got killed from behind. THAT'S when it hit me that the name was red.
 
Being a huge COD4 fan, I'm surprised I'm not playing this game, even though I have it. I've been swamped with so many other games that this, something I should be playing 24/7, is on the backburner. Hm..
 
[quote name='kevlar51']Nope, started at the beginning. I ran over to the tank and saw a name over it as I was trying to get in. My first thought was "damn, a teammate beat me" then I got killed from behind. THAT'S when it hit me that the name was red.[/QUOTE]

that sucks, i haven't ever seen or heard of that occuring before. do you know what map it was? i am trying to think of a way that it could have happened some other way, but most of the maps are big enough that i don't see anyone making it to the other side quick enough.
 
I am with you Chrono. I loved COD4 but this one just isnt cutting it. I got bored fast as hell with it and there are just to many other quality titles out to waste time with this.

For me its all about how booring the unlocks are this time around. In COD4 I was excited to get different guns because it would completely change how I played the game with each one.

I played completely different with the MP5 then with the AK or the P-90. Here though....all the weapons just seem to be the same.

I dont know....I am not motivated at all to increase levels.
 
[quote name='dropbearGSH']Does anyone else prefer the bolt action rifles without the scope? I tend to do much better even at long range with the iron sights. I can get the top score in a match quite a bit without a scope but I'm usually in the bottom two with one. Also, it frees up a slot for the fun to use bayonet (or the noob tube if you like to annoy people).[/quote]


The only gun I use that is scoped is the PTRS. I prefer to use every other gun without a sniper scope. In fact, I prefer using iron sights.

Core Team Deathmatch has pulled me back to the game. However, I notice most Core Team Deathmatch players use Juggernaut. I suppose that's a popular tactic against the single-fire rifles. It makes no difference, though, as I have little difficulty cutting down people with any of the rifles.

Oh, and be warned, ambitious prestige-ers-to-be, I prestige-ed and lost my preorder "exclusive" M1A1 Carbine, as the extra custom class slot replaced the M1A1 Carbine slot. :bomb:
 
That really bugged me too chase. I was hoping there would be 15 slots total with the five preset, original five custom and then add in the extra five as you unlocked them but nooo... I guess you can use it for the first four levels every time you prestige. That means by the time I unlock my third custom slot the only thing left over from the collector's edition bonuses will be my piss yellow clan tag. :roll:

But on a more interesting note... HOLY fuck CHASE PRESTIGED!
Way to go mister perpetual 55er from COD4.
 
[quote name='xcoax']That really bugged me too chase. I was hoping there would be 15 slots total with the five preset, original five custom and then add in the extra five as you unlocked them but nooo... I guess you can use it for the first four levels every time you prestige. That means by the time I unlock my third custom slot the only thing left over from the collector's edition bonuses will be my piss yellow clan tag. :roll:

But on a more interesting note... HOLY fuck CHASE PRESTIGED!
Way to go mister perpetual 55er from COD4.[/quote]


Why thank you, sir! :mrgreen: I quickly prestiged after playing a few rounds of Core TDM. It makes me wish I hadn't exclusively played Hardcore TDM for the first 65 levels. But hey, at least I'm up in the leaderboards for Hardcore TDM. Now, it's back to business. :cool: No more 100 point matches.
 
Haha, yeah... I've been sucking hardcore since I did it. I just hit 24 though, so I've got one big part of my offense back. Once I get sleight of hand back I'll be using the bolt actions more, and once I hit 37 I'll have basically my entire offense back.
 
[quote name='Chase']Why thank you, sir! :mrgreen: I quickly prestiged after playing a few rounds of Core TDM. It makes me wish I hadn't exclusively played Hardcore TDM for the first 65 levels. But hey, at least I'm up in the leaderboards for Hardcore TDM. Now, it's back to business. :cool: No more 100 point matches.[/quote]

Chase what do you do in core that works??? what set up do you use? I cant get kills in core! I had more power in 7th grade with spit wads then the guns i use.
 
[quote name='Ow3n']Chase what do you do in core that works??? what set up do you use? I cant get kills in core! I had more power in 7th grade with spit wads then the guns i use.[/quote]


You, can't get kills? Are you sure you're Ender? ;)

I use the Gewehr for four classes and just switch up the perks. Stopping Power is a necessity for Core TDM, though, and I have that equipped in most of my classes. I adapted to playing a more tactical game in Hardcore TDM, but had to go back to 'running and gunning' for Core TDM. It has paid off, thus far. I reminds me of how I played in COD4, though 'grenade spamming' does not work due to the size of these maps. :whistle2:# I now spam flares when I'm about to rush.
 
[quote name='xcoax']Haha, yeah... I've been sucking hardcore since I did it. I just hit 24 though, so I've got one big part of my offense back. Once I get sleight of hand back I'll be using the bolt actions more, and once I hit 37 I'll have basically my entire offense back.[/quote]


Ah yes. Once I return to the mid-20s in rank, I'll probably create a class featuring the STG, Bandolier, and Sleight of Hand. That was my most used class in Hardcore TDM. I don't know if that would be effective in Core TDM, though. :whistle2:k
 
[quote name='Chase']You, can't get kills? Are you sure you're Ender? ;)

I use the Gewehr for four classes and just switch up the perks. Stopping Power is a necessity for Core TDM, though, and I have that equipped in most of my classes. I adapted to playing a more tactical game in Hardcore TDM, but had to go back to 'running and gunning' for Core TDM. It has paid off, thus far. I reminds me of how I played in COD4, though 'grenade spamming' does not work due to the size of these maps. :whistle2:# I now spam flares when I'm about to rush.[/quote]

I disagree. I think when you really break it down SP is pointless...or...simply not worth its price of admission in that slot class.

If the opponent is closer than 10 ft simply shouting at them will kill them. 2-3 hits with any gun is a auto kill no matter what unless something really fluky happens. SP is for distance killing and the problem with that is most of the weapons in the games damage over distance ratings are compete ass making the extra damage boost worthless past 20 yards.


This is why juggs is NOT equal to stopping power no matter how many people say it is. We have all had that moment when we have hit a player 5-6-10 times and seen the little cross. That is most likely because you are hitting them outside the optimal range of your weapon so you are doing crap for damage. I have survived shotgun blasts to the back just to turn around and kill my attacker with Juggs.

If you really want to get kills put Juggs on and it will boost your kill count instantly simply because you should be able to take those extra hits to be able to kill them.

This is why both Juggs and SP should be taken out.

Here is my suggestion for a setup and tell me how it works for you Ow3n.


MP40 Ap Site.
Whatever (I use bandoleer)
Juggs
Steady Aim.

Move quickly from target to target learn to aim without looking down the sights, steady aim help this greatly.
 
Sood, I have to somewhat disagree with you. My setup for mad kills is this:

MP40 w/h AP Sight
C4
Stopping Power
Second Chance
I have disbanded Steady Aim due to the fact that with AP Sight, there is no need for Steady Aim -- almost all of my hits are dead accurate. Anyhow, with that out of the way, you will normally die by these reasons:

  • You run out of ammo in mid-fight
  • You get killed in the back
  • You are reloading
Juggernaut, although helpful, is really only helpful to new players of the game, where they can take hits and not die as often (as its intent). However, even with Juggernaut, you can still die by the reasons listed above.

Stopping Power is a great perk, due to the fact that you can kill someone much faster, especially if you can aim very well. It's hard for me to explain, but I feel that Juggernaut just plain sucks ass. I barely use it, and if I feel like a supreme dick, will more than likely zigzag run and knife the person if they're a few feet in front of me -- when I know they have Juggernaut on. It's quite funny how if you zigzag run, I'd say 30% of the people won't be able to keep up with you with their sight and will be vulnerable to the knife.

Stopping Power is for the aggressive player, whilst Juggernaut is obviously for the defensive. Even with Juggernaut on, you really only last like 1-2 more seconds.

Also, if you use this setup:
Shotgun w/h Bayonet
Bomb Squad
Juggernaut
Extreme Conditioning
on a game such as FFA or something, it grants you mad kills. I'd suggest the Bayonet setup to anyone that gets bored, because it's pretty funny hearing people's reactions, like one time, I did a jumping Bayonet kill and the kid was like "what the fuck!?". Haven't played COD:WaW in awhile since I finally beat Veteran, so not sure if people be dicks and run around using Bayonet. I want to start jumping in on the daily CAG gaming night, just so I have a reason to play online and see where I stand rankwise on CAG.
 
[quote name='Chronotrigga']Sood, points.[/quote]

I would like you to prove it. Do this for me, take off SP and play for a while and tell you notice a huge difference. I to was a SP fiend and had it on every class.....now I barely ever use it and trust me I rack up kills left and right. Just yesterday I went 79-24 on Dome HQ with my set up. (Most of those kills where Arts and Dogs but still)

I am telling you man.....I havent used SP in a long time and I do not miss it at all. Maybe its the way I play but there is never a time where I thought I needed SP to win anything. Just try it for a while and dont quit after the first 5 deaths you blame on not be able to kill people fast enough.

I am telling you....you dont need SP.
 
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Stop being so wrong all the time and I'll stop having to call you out on it.

I do
 
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Well, I only used Stopping Power and Juggernaut (Juggernaut when I did Bayonet rounds), and I didn't notice anything spectacular in difference with my health; I mainly lasted an extra second or two if I was in close combat.

If not Stopping Power, then at least a different perk than Juggernaut like Camoflauge, Double Tap, or Overkill. I don't really mind people that use Juggernaut, but I normally don't use it unless I'm doing Bayonet runs. I don't want to be the guy people bitch at because I'm using Juggernaut, which happened often on my gaming experience on COD4. "oh my god, that guy is using juggernaut, that fucking noob!" or something to that extent, I think we've all experienced that scene.


edit: OmG, cod5 challenge battle royale!!!!
 
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[quote name='Soodmeg']Are you sure you are shouldnt be the mod for gamefaqs?

Put your e-penis back in your pouch dude. You have been strutting around here like are hot shit because you think you are good at a game? Take that lame ass shit back to gamefaqs old man.

Oh noes....the almighty trakan is thinks he is better than me at COD5 congradufuckinglations. :roll: $$$$a please. :rofl:



Chrono you and me will jump in a match later and I will show you what I talking about.[/quote]

I feel the need to correct you, constantly. You're always wrong. You're never even close to right. You're telling people the wrong thing to do.

I don't think, I know I'm better at this game than you are because of what you just said. I'm not trying to be "hot shit" so much as I'm trying to prove your idiocy.
 
Keep trying trak. There has been 5 or 6 times in this thread you have taken that lame ass "video game god" stance.

Seriously...its weak as hell man. You act just like your homeboy who couldnt go a second after seeing a post by me without responding. If I am wrong so what but your pathetic need to respond to everything I say is ridiculous man.

Better not say to much more the bodyguard Shrike will come yell at me. Just like last time.
 
Aight Soodmeg. Hit me up if you want to play; also, when is the CAG night? Isn't it thursday? It seems like both Trakan and Soodmeg should battle it out. If Zewone wants to get in, I'll jump in on Soodmeg's side to get it into a 2v2 private match; I'm just looking for excuses to play COD:WaW. Started playing FC2 Single Player but haven't been reeled into it fully yet. :D
 
[quote name='Tha Xecutioner']:roll:

I wish I had video of the time we kicked the CAG clan's ass, or just of us on normal nights, for the routinely this is how you should play CoD posts.[/quote]

Exactly. From what I remember CAG lacks a super all star in any game.
 
[quote name='Tha Xecutioner']:roll:

I wish I had video of the time we kicked the CAG clan's ass, or just of us on normal nights, for the routinely this is how you should play CoD posts.[/quote]

who is "we"
 
"We" (read: Trakan, zewone, sasukekun, Brak, pimpinc33, mojimbo, MusicNoteless, JimmieMac, UGamer, myself). And, before we showed them the ropes, they were all super-duper all stars :cool:
 
Balls. Had to get back into the groove, but I dropped from like a 2.77 to a 2.64, the Hangar map is so gay; people just hardcore camp in the middle area with the planes. Still a fun time though, would be glad to play anyone if I can't reach the CAG gaming night; I'm always on at like 5ish. Always up for a good challenge (1v1 or just playing); I don't give a shit about my killrate anymore, it's total bullshit whenever people just camp and don't go around the map looking for people.

http://www.callofduty.com/profile/2496843/stats

^- My online dossier, not updated for today last time I checked.


edit: Also, Xecutioner, I don't understand. If everyone on that team is from CAG, how did you beat the CAG clan? Is everyone there in a separate group from the daily CAG gaming night group?

edit2: Also Soodmeg, whenever I was playing, I drilled 'Juggernaut' in the back of my mind, and saw how bad it took to kill someone with Juggernaut. I met more than a few dozen people with it, and they definitely died relatively the same time from people without it. There was no significant time difference, some just took an extra 2-3 bullets to kill. Shooting face to face, with an enemy 2 feet away from me, bullets flying into his chest by my hardcore spray, took less than a second to kill with Juggernaut. I'm not saying Juggernaut is useless, but you can definitely put it in something more useful like Camoflauge or something. Tommorow I'll go try it without Stopping Power and see the difference, but I'm sure it'll take more hits if someone has Juggernaut -- you can only pull off like two people with one MP40 clip on FFA before I have to reload, so we'll see. Stopping Power might make the difference if it saves 5 bullets in my clip. I'm hardpressed to kill three people with MP40 before reload; and I only do that in emergencies if I can't reload in time.
 
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[quote name='Chronotrigga']Also, Xecutioner, I don't understand. If everyone on that team is from CAG, how did you beat the CAG clan? Is everyone there in a separate group from the daily CAG gaming night group?[/quote]Two seperate entities. No offense meant, I just thought it was weird how there always seems to be a fight picked on CoD games here on CAG between who's better than who and wanted some footage of any combination of the aforementioned people in action to avoid the "Well, my kill/death ratio is ___, and my win % is ___" stuff.
 
[quote name='Tha Xecutioner']Two seperate entities. No offense meant, I just thought it was weird how there always seems to be a fight picked on CoD games here on CAG between who's better than who and wanted some footage of any combination of the aforementioned people in action to avoid the "Well, my kill/death ratio is ___, and my win % is ___" stuff.[/quote]

I dont take an interest in K/D at all normally (I have been on CoD:WaW because my COD4 one was horrible), but people stereotype others if they have the lowest K/D, which doesn't make sense at all. I know I posted earlier about different game modes like Domination and Headquarters. There are a lot of good people who are decent at objective-based game modes, and don't have a high kill rate. Then, others bust on them saying they suck because they have a low kill rate, but in reality, they're helping the team -- a lot. I would rather have someone that contributes to the team than someone that goes around killing people and not minding the objectives. That's mainly why my kill rate was pretty low on COD4, because I would rush up to flags on Domination.

I don't mind it when people bust on each other, but I do love a good challenge and love to play others privately just for fun; I normally play for fun public-wise anyhow, using Bayonet-only rounds and C4 stuff. But it mainly pisses me off when I'm playing public and there are these random Bouncing Betties or w/e you say on stairs; I literally died 4 times from random betties in my 20 minutes of playing.

But yeah, I gotta jump in on this CAG night stuff. When everyone used to play COD4, I only jumped in like two games, and that was at like 3am. They were ridiculous times.
 
[quote name='Chronotrigga']Balls. Had to get back into the groove, but I dropped from like a 2.77 to a 2.64, the Hangar map is so gay; people just hardcore camp in the middle area with the planes. Still a fun time though, would be glad to play anyone if I can't reach the CAG gaming night; I'm always on at like 5ish. Always up for a good challenge (1v1 or just playing); I don't give a shit about my killrate anymore, it's total bullshit whenever people just camp and don't go around the map looking for people.

http://www.callofduty.com/profile/2496843/stats

^- My online dossier, not updated for today last time I checked.


edit: Also, Xecutioner, I don't understand. If everyone on that team is from CAG, how did you beat the CAG clan? Is everyone there in a separate group from the daily CAG gaming night group?

edit2: Also Soodmeg, whenever I was playing, I drilled 'Juggernaut' in the back of my mind, and saw how bad it took to kill someone with Juggernaut. I met more than a few dozen people with it, and they definitely died relatively the same time from people without it. There was no significant time difference, some just took an extra 2-3 bullets to kill. Shooting face to face, with an enemy 2 feet away from me, bullets flying into his chest by my hardcore spray, took less than a second to kill with Juggernaut. I'm not saying Juggernaut is useless, but you can definitely put it in something more useful like Camoflauge or something. Tommorow I'll go try it without Stopping Power and see the difference, but I'm sure it'll take more hits if someone has Juggernaut -- you can only pull off like two people with one MP40 clip on FFA before I have to reload, so we'll see. Stopping Power might make the difference if it saves 5 bullets in my clip. I'm hardpressed to kill three people with MP40 before reload; and I only do that in emergencies if I can't reload in time.[/quote]

Thats what I am talking about when I say damage over distance. If you are close enough to them...every gun in the game will kill them in 2-3 hit regardless of perks.

Now if they are med range lets say thats when Juggs starts to kick in because the damage from each gun will be lower the farther you get out. I mainly try to kill people from med range which means that most guns are not operating at their highest level. So if it takes like 2 arm shots to kill someone it will now take 4 with juggs.

Just try it and tell me what happens..but make sure you try it for a while and not just after the first couple deaths.

It works for me at least, see if it works for you. The other benifit from this is if you stop being so SP reliant you can use some of those other perks in that slot and it might open up the game a little more for ya.
 
[quote name='Tha Xecutioner']Two seperate entities. No offense meant, I just thought it was weird how there always seems to be a fight picked on CoD games here on CAG between who's better than who and wanted some footage of any combination of the aforementioned people in action to avoid the "Well, my kill/death ratio is ___, and my win % is ___" stuff.[/quote]

Yep. CAG vs. The Revolution

http://www.cheapassgamer.com/forums/showthread.php?t=172829

Hurt them so bad they stopped posting in that thread back in April.
 
[quote name='Soodmeg']Thats what I am talking about when I say damage over distance. If you are close enough to them...every gun in the game will kill them in 2-3 hit regardless of perks.

Now if they are med range lets say thats when Juggs starts to kick in because the damage from each gun will be lower the farther you get out. I mainly try to kill people from med range which means that most guns are not operating at their highest level. So if it takes like 2 arm shots to kill someone it will now take 4 with juggs.

Just try it and tell me what happens..but make sure you try it for a while and not just after the first couple deaths.

It works for me at least, see if it works for you. The other benifit from this is if you stop being so SP reliant you can use some of those other perks in that slot and it might open up the game a little more for ya.[/quote]

I'd believe that. Stopping Power only saves you less than a second of shooting time; that may benefit you if you're in an emergency. However, if your aim isn't horrible between mid-range and long-range, it shouldn't really make much of a difference. I'll try it tommorow, with Camoflauge. The reason being is because so many people rely on radar, it's not even funny. I know I relied on it a fair bit today and got caught off guard when there was a person who came out of nowhere (definitely camoflauge, but only one person out of all my games surprised me).

What it most likely boils down to is the clip, and how it handles in FFA, if you have no Stopping Power. FFA is the real tester in this scenario, because it's nonstop action. You obviously have to reload in cover constantly, because everywhere you turn there's an enemy -- Stopping Power might save you the couple bullets you need to finish an enemy; we shall see.

If playing without Stopping Power doesn't have that much of an effect, I'll definitely rely on something else. The majority of the time I have enough time to reload, there are only several cases where it's an 'extreme' emergency and I have to pull off 2-3 guys (say there's a guy in front of me, and then I'm getting shot at behind me and turn around and kill that guy too) -- those kinds of emergencies, plus, I tend not to have my whole character exposed and out of cover.
 
[quote name='Chronotrigga']I'd believe that. Stopping Power only saves you less than a second of shooting time; that may benefit you if you're in an emergency. However, if your aim isn't horrible between mid-range and long-range, it shouldn't really make much of a difference. I'll try it tommorow, with Camoflauge. The reason being is because so many people rely on radar, it's not even funny. I know I relied on it a fair bit today and got caught off guard when there was a person who came out of nowhere (definitely camoflauge, but only one person out of all my games surprised me).

What it most likely boils down to is the clip, and how it handles in FFA, if you have no Stopping Power. FFA is the real tester in this scenario, because it's nonstop action. You obviously have to reload in cover constantly, because everywhere you turn there's an enemy -- Stopping Power might save you the couple bullets you need to finish an enemy; we shall see.

If playing without Stopping Power doesn't have that much of an effect, I'll definitely rely on something else. The majority of the time I have enough time to reload, there are only several cases where it's an 'extreme' emergency and I have to pull off 2-3 guys (say there's a guy in front of me, and then I'm getting shot at behind me and turn around and kill that guy too) -- those kinds of emergencies, plus, I tend not to have my whole character exposed and out of cover.[/quote]

Remember if you are going to use camo and a suppressor it lowers your range a lot though.

Again, its just a suggestion. I can tell you my aim is pretty good and 4 upper chest shots take non Juggs players down with the MP40. I have my share of 2 on 1s or 3 on 1s.

I also like to switch it up with a ghost class and that works the same but sometimes you have to get pretty damn close because the range of your weapon goes to crap with a suppressor.

Play around with it a little and see how it works for ya.

By the way what are you playing with now...maybe I take some tips from you, always looking for a new way to play.
 
My main fighting class:

MP40 w/h Aperture Sight
Colt
C4 (soon to be Bandolier, but I don't think I'm at the level yet)
Stopping Power
Second Chance (At first, I began to praise this perk, but as of today, I only got 2 kills out of a good dozen or so. It may be because of the clip of the Colt because I only had like 5 shots and my clip was empty.)


It's your typical generic class, but it gets the job done. If you want to have fun and don't care about K/D, do the Bayonet Shotty (I don't actually use the shotgun, just the bayonet) class I mentioned a few posts back. I will almost guarantee you, that you will place at least top 1-10 in FFA with neutral or higher score -- I haven't gotten negative k/d when I used Bayonet. There's a lot of running though. K/D wise, you know it's pretty bad when you're doing better than half the people on the team and you're using bayonet, and others are in negatives (8 kills, 10 deaths).
 
bread's done
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