Trailer looks really good, actually.
I'm kind of with Nakilos on PoR - it seemed the most empty of all the sequels beyond SOTN. The great thing about Symphony was that the castle seemed well put together - it wasn't just a long series of empty hallways with fairly nice graphics. Most rooms were crawling with enemies, many of which were entirely unique from each other (i.e., I'm not just saying every room was flying Medusa Heads). The library had Wizard of Oz inspired enemies, the rooftop had the giant flying skull, the catacombs had withered torch bearers and slimes.
That's what I think made SOTN so great - it felt like the castle had real effort put into designing it. It felt kind of real. I still think the confession booth room is artistically creepy, with eerie ambient music and a really interesting set of potential ghost appearances. That's what made the game so memorable - you'd be running down one hall and you could see beholders staring at you in the background. You could sit down in chairs as if Alucard was saying "Yeah bitch, this crib is mine, ya hrrrd?" As small and simple as these things all seem, they all add up to a greater atmosphere of the game, and are things I always look for whenever I'm trying to really enjoy something.
PoR, on the other hand (and to an extent, the ones before it) just felt so empty. You'd run around, dispatch some easy skeletons, and then move onto a portrait. The portraits ended up being pretty poor - almost nothing more than simple square shaped maps with a boss. Hell, the final four were almost just palette switches. It was disappointing because there was so much more that could have been done.
I suggested at the time that I'd really like to see a SOTN meets Castlevania 2 game, where you could walk around to different towns and unlock things to do based on what you'd done. Perhaps we'll see something like that here. I just keep thinking about all these things that could be done - for example, maybe Dracula's minions are going to attack one particular town, so you have to defend it, and get certain rewards based on how well you do that? I'm probably thinking way too ahead here.
Already I see better graphics and special effects from the trailer, and the attacks seem pretty varied even with the little shown. There's potential for some good struggle against other orders. Music seems pretty good too.
And once again - no more anime bullshit. Thank god.
Can't wait/Day 1/pants are tight/etc.