There are actually
eight tracks--Cheapy's list is missing Coyote Rage.
I just finished playing for about 3 hours and I'm really impressed with what this game delivers. Admittedly, it
doesn't deliver tons of game modes, minigames, multiplayer, etc. It's just a really great racing game with no fluff.
The intro video is great. It starts with some cheesy movie-trailer type voiceover about "a new breed of warrior coming to Monument Valley" or somesuch--while you watch a caravan of buggies, school buses, RVs and the like wind through the desert. The scenery is pretty breathtaking.
The video culminates with the camera cresting a ridge to reveal a huge Burning Man/Lollapalooza style celebration in progress with hordes of people, tents, and races going on. It's really cool and sets the tone nicely. It also might set your expectations a little
too high for what's to come. Because, while you get to see this amazing festival going on in the intro, you never really get the feeling you're part of that festival--even though that's ostensibly the purpose behind all the racing.
As previously stated, "Festival" is the only game mode. There are a couple other things on the main menu: Setup and Movies, but that's it. The movies section contains the game's intro, other promotional trailers, a pretty neat video showing the progression of the game from primitive models to its current state, and a video that's an entirely in-engine fly through of Monument Valley (that I'll probably use as a demonstration video whenever someone wants to check out the PS3--it's ridiculously gorgeous).
The game is structured in a series of levels, each of which is broken into a handful of events on a "ticket." Finishing in 1st, 2nd, or 3rd in a race gets you a stamp for that event and either 30, 20, or 10 points. Accumulating points opens up additional events. That's it. It gets no more complicated (or interesting) than that. It's disappointing that there's not more meat to the game modes, but it's all about the racing.
And the racing rules. The tracks are mostly enormous and contain all sorts of different routes to complete them, many of which you may not even see your first couple times through. And, even though every track is set in Monument Valley, there's still a nice amount of variety in course layout and even in the road surfaces. You'll drive on dirt, mud, rock, metal, wood, and some other man made surfaces (one looks like pavement, but I'm not too certain). Of course, you won't feel the difference in your hands without the rumble, but you can definitely tell the difference in the handling. Lose momentum in a muddy section, and you'll be slogging through at a snail's pace, for example.
Speaking of speed, I'm not certain where those criticisms come from. The game feels plenty fast, especially in the first-person camera. Naturally, some of the vehicles are faster than the others--the big rigs, for example, take a fortnight to get rolling, but once they do, it takes an act of God to stop them. The different vehicle types all have a pretty different feel to them, as you'd expect, which is nice, though some of them are total throwaways (does anyone really want to play as the big rig...
ever?).
Similarly, I don't agree with the criticism about the game feeling "floaty." The only time it feels floaty at all is, well, when you're floating. If your vehicle gets airborne, it feels floaty. But that's kind of the point. In order to maintain speed, you have to choose a line and drive such that your wheels stay in contact with the ground as much as possible. If it feels too floaty, you're just catching too much air and need to choose a better line through the course.
Also, on the subject of control, the Sixaxis functionality works surprisingly well, which is pretty much what I said after trying it in the demo--it works, near as I can tell, exactly as it did in the demo.
The CPU driver AI is pretty soft early on, but in later levels get downright devilish. On many occasions, the computer will ride your ass and work like hell to get your car sideways or put you off a cliff/into a wall. Motorcycle and ATV riders will punch you right off your ride as well--and that little mechanic is pretty fun in and of itself (though, truth told, it really just makes me wish we could get a new Road Rash game).
Visually, the game can, at times, look completely ordinary--some of the textures are blah, some of the geometry is too simple, and some of the vegetation is pretty 2D (many of those issues are on Raingod Mesa, the demo level). However, it's largely amazing to look at and contains many moments that are
absolutely on par with that "CG bait and switch" trailer. When you get a perfect confluence of mud-encrusted cars flying overhead, exploding and flipping, combined with lighting effects, particle effects, and some great textures, it just looks silly good. I'd certainly put Motorstorm right there with Gears of War and Half-Life 2 as the most visually impressive games I've ever seen.
I think the bottomline on this game is: if you were really into the PS Store demo, like I was, there's no reason to think you won't really enjoy this game. I played the demo dozens of times, and it never felt stale--it was always a little wild and unpredictable. A lot of the other tracks really dial that sensation up a notch. There's no denying that the dearth of modes and options is a disappointment. And I agree with Cheapy that a simple multiplayer component alone isn't really enough to remedy that. Still, what's here is, for me, so good, so refined, and so entertaining, that I anticipate playing this for a long, long time.
(and not just because there isn't a goddamn thing coming out for PS3 until March

)