An FYI on the changes (saw this on GF):
"This is not mine. Just a copy and pasted list of changes.
"Armor weaker (durability & defense).
NA Makers have more range.
Radiators disipate faster (x2).
Huge Rockets & Missiles do less damage, some x2 ammo, reload faster.
MSL-Khadrawatt less ammo (23 vs 25).
Huge Cannons are weaker (durability & defense).
Faster reload on most Light Weapons.
Longer reload on Cannons & most Piles.
Machineguns have higher heat impact.
Grenades do more damage, have more ammo.
Shotguns do more damage.
Assault Rifles have more ammo.
Sniper Rifles do more damage.
Sniper Cannons do more APFSDS damage.
Rockets do a little less damage, but x2 ammo.
Mortars do less damage.
Land Mines do more damage.
Inverse chasis have lower stability.
Multi chasis have faster rotation.
Treaded chasis have higher durability, defense, speed.
Wheeled chasis are faster.
Biped & Hover chasis no change.
System Devices no change.
Keep in mind that these are changes to the visible stats. Things like recoil,
splash radius, etc, may have changed but are not shown in the stats, thus
are not indicated.
Splash radius has been cut to 40% of what it once was. This is applied to both huge cannons and howitzers.
Splash damage has been reduced to half within that radius.
Recoil on *most* weapons has been unaffected.
Cannons have heavier kick, however.
Shotguns have no kick whatsoever.
Motars reload faster and do more damage.
Huge cannons are inaccurate. Not because of stability, however there are pauses between blasts of more than 1 cannon, sending the shots spraying awkwardly. This has rendered ALL heavy gunners ineffective."
It is this combination that makes shotguns hounds a big concern."