[quote name='Apossum']There is a happy medium.
Look at Atlus, Nippon Ichi, Koei, Tecmo or several other companies that are pretty much driven by a small group of franchises....Their business models and marketing probably would've worked great for Okami. The game took so long because they had Clover multi-tasking on the VJ DS, PSP, GC, and PS2 games, as well as Godhand. Scratch out all that junk and we would've had the game a year ago and they would've had a couple extra million in their pockets. Even Godhand could've been improved in that whole time.
But Capcom wanted the next hot mascot...I have no doubt we would've seen Okami Kart Racer for the PSP sometime next year had this not happened
anyway, if Capcom had managed them better...instead of having them work on VJ games that were destined to fail after the first one didn't catch on...they may have had a nice strong division for niche games.[/QUOTE]
I don't know... do you have sales numbers that indicate Viewtiful Joe failed? Like it was said, it went player choice for the Gamecube, it got its own anime, and Clover envisioned the games as a trilogy... they were going to make sequels whether Capcom told them to or not, so bringing up the fact that they were "forced" to make sequels is kind of ridiculous. Clover obviously wanted sequels since the first and second game each blatantly tied into a sequel.
I mean, Viewtiful Joe got TONS of accolades and LOTS of praise, more than any other game Clover ever did, so to say it "didn't really catch on", well, that will require proof.
I mean, Clover released it's games on a decent timeframe... VJ 2 came out in 2004, the VJ games for PSP / DS came out in 2005, and Okami and Godhand came out in 2006. We don't really have evidence as to how large their team was, how much other Capcom studios were helping them, anything like that.
Capcom may whore out its games but its mostly confined to sequels these days, and that's it. They occasionally experimented with SSBM type games but threw that aside after it failed with Onimusha and Viewtiful Joe.
I mean, imo, Clover made one really good game, and that was Okami, and that won't even sell in the US. The only reason it would have sold better if Atlus or someone made it was because everyone would have thought it would be rare and would have run out and snatched it up.
It should have come out during the summer, but now it will be quickly forgotten as Bully, FFXII, and the PS3 / Wii draw near.
I mean, I'm pretty sure Capcom isn't dissolving Clover just because they are bored or hate them, it's probably that Capcom invested alot of money into Clover and they aren't really making it back, and that's nobody's fault except for the game buyer. I liken it to the whole Nintendo / Rare thing awhile ago, and how Nintendo just decided to let them go (best decision they ever made, probably, as Rare hasn't had a good game in a loooooooooong time).