guardian_owl
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I read that reloading the area works via bonfire (going to a new area and coming back). Apparently, From has been putting various items in that chest for a month and a half. :shock:I am on the 360 and have the latest patch and DLC and there is nothing there for me in the chest.
It is still opened from when I originally opened it. Am I missing something?
Yeah I haven't loaded this game up since like the end of April or so. I have tried restarting but not reloading the area via bonfire like that. I will try it later, thanks for the tip!I read that reloading the area works via bonfire (going to a new area and coming back). Apparently, From has been putting various items in that chest for a month and a half. :shock:
New reskin in the box today then or is it looking like it will be a while?
That's the item that comes with it normally before the events started happening. Jump away and jump back via bonfire and the chest should be closed again.I checked the chest in Majula today and there was a soul vessel
I would say DS2 is superior. Far superior.Beat the game yesterday. Thanks for all the help guys.
Really enjoyed it as my first Souls game. Can't wait to get into the predecessors, which I already know are superior for a multitude of reasons. Still, extremely solid game.
And yeah killing the Pursuer the second time. Might go for the twin Pursuers fight then.
I would say the combat in DS2 is the most polished, though a lot of the environments, NPCs, and bosses are more memorable in earlier installments. Most of the levels feel more linear and smaller in Dark Souls 2 for some reason.I would say DS2 is superior. Far superior.
I like the fact that they removed needless backtracking. I don't see the point in needing to warp to an area and run through 2 areas to get to the one you actually wanted to go to. I think bosses are slightly more memorable in DS1, but I like the ones in 2 as well. I think the new DLC outclasses the Artorias DLC too.I would say the combat in DS2 is the most polished, though a lot of the environments, NPCs, and bosses are more memorable in earlier installments. Most of the levels feel more linear and smaller in Dark Souls 2 for some reason.
While aspects of the game are superior, they wussified the game for the masses. It was far more rewarding to beat Demons Souls than Dark Souls and the same can be said for DS 1 over DS 2. I am not saying the game was bad, just that they watered it down with a save point every 5 minutes of play.I would say DS2 is superior. Far superior.
Yeah, I have it patched and was playing online. Not sure if it could be because I waited until the last day to go get it or what.That's peculiar, your game was fully patched and you are playing online right?
I like the fact that there are more bonfires. I don't like needless backtracking. I don't think The Pit or Shaded Woods are anywhere near as bad as Blighttown or Tomb of the Giants. When they added more warpable bonfires in DS1, people were happy.While aspects of the game are superior, they wussified the game for the masses. It was far more rewarding to beat Demons Souls than Dark Souls and the same can be said for DS 1 over DS 2. I am not saying the game was bad, just that they watered it down with a save point every 5 minutes of play.
The polish is better but I had no fear of failure due to any real lack of punishment. Go back to Demons Souls where there was a severe punishment for failure if you were near the end of a level. Now, if they could combine that aspect with the polish of Dark Souls 2 they would have hit the jackpot. Also, Demons Souls did not have any cheap levels like Blighttown or Tomb of the Giants in Dark Souls or The Pit and Shaded Woods in DS2 and I am not talking about the bosses but the levels themselves. Worst level designs in the series. Tomb of the Giants has to be the worst though. Someone literally had to be asking them self how to piss off every person playing the game while designing this level.
Alas my wussified comment. A lot of people think as I do on that. There was real risk in Demon's Souls, it was somewhat reduced in DS1 and further in DS2. You had time invested to make it as far as you did and were far more careful than DS1 or DS2. DS2 fully wussified the series as you were never really more than 5 or so minutes away from a bonfire. Thus wussified for the masses since risk was severely reduced. They tried to offset that by limiting grinding but that is meh....only allows you to run back to where you were quicker.I like the fact that there are more bonfires. I don't like needless backtracking. I don't think The Pit or Shaded Woods are anywhere near as bad as Blighttown or Tomb of the Giants. When they added more warpable bonfires in DS1, people were happy.
I also hate Demon's Souls. I did play it after DS1/2 though.
Demon's Souls is certainly easier to cheese as you can have unlimited casts of spells by similarly munching on spices.I'm like 8 hours into Demon's and I don't find it any more difficult, just more tedious. It's actually easier with infinite healing items that heal you quickly and infinite mana.
In DS2, you get Estus/Lifegems, but they take a while to replenish health in comparison.
Apparently someone went back to the original Japanese and did their own translation, and according to them the official English translation is not accurate.That patch... my lighting... : ((((
Same. It's just now you can summon up to four allies instead of three, and two invaders can be in your game.The multiplayer will have some change? Or will be the same?