[quote name='Rei no Otaku']
Moot point. Doesn't matter what game it is, obviously someone skilled at it will be better than someone just mashing on buttons. No one is arguing that. The arguement is that it takes less of that skill to be good at DoA then it does at other fighting games. The series was never meant to be technical or involve memorizing large combo strings and frame animations. Or to take huge amounts of skill. The series is just a fun bunch of fighting games. It's not an insult to call something what it is.
It's funny because you're taking the game more seriously than the developers do.[/QUOTE]
It definitely takes less skill to master, but I'm personally just pointing out the stupidity of people who say "lol doa is just boobies and no skill."
For one thing, these people obviously aren't masters, they aren't winning tournaments, making money off the game, and they aren't dominating live, so they are in no position to talk. It's not a serious problem, it's just dumb..it's like saying "lol all you do in Super Mario Bros is jump on things, there's no skill to it"
The other thing is that while it takes less to master DoA than VF or Tekken, there's still more to master than anyone can learn in normal playing time (like a couple hours a week.) To master it, you would still need to play hours a day, every day. You do need to learn combo strings, because there's a specific way to maximize damage with combos and stuns. you do need to learn frame data so you can counter like it's going out of style and be able to know what move an opponent will get up and do after they're knocked down. You also need to know frame data just to begin mastering the game-- so you know what's coming when and how to deal with it. But that's just the tip of it.
I have no room to talk because I rarely play it anymore and I suck now :lol:
but you see my point-- the whole thing about DoA is that there's a lot more to it than it seems. The game was built to be fun for the general population and deep enough for those who really want to get into it, that's Team Ninja's trademark style-- it even applies to DoAX.