whiptcracker
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[quote name='Soodmeg']Pfft. I like both DR1 and DR2 but come on, this game is all types of average. This is a clear bait and switch game. Yes, 700 zombies on screen at once while having crazy weapons to kill with is fun and cool and doing it with a friend is even cooler but you can smell the shit they swept under the run a mile away.
[/QUOTE]
Do you have the game installed? I haven't had a loading screen take 20 seconds. Only times I even notice the loading is when I forget to wait for a survivor to be close enough then have to go right back and get them.
Most NPCs have about 3 lines of dialog. That's 3 button presses, not 50. I guess I'm used to playing games with loading times and skipping dialog as I just turn on the subtitles since I read fast because I haven't had a problem with this.
Not sure what you're talking about with the story. They've given Chuck far more personal reasons than Frank had to figure out what was going on. If anything it's less campy because it doesn't go full on south-american-terrorists-with-zombie-bees crazy.
Personally I wanted more Dead Rising and was worried the developer switch would mean that they would try and change the unique formula dramatically. They didn't, it's more Dead Rising only with great combo weapons, survivors that don't need to be watched every step, and some new cool thing hidden around every corner.
They need to fix the Co-op stuff for sure though.
The loading in this game is ing embarrassing for a next gen system. I dont care about your 700 rendered zombies...I would much rather have you take it down to 300 so that maybe I can play for more than 5 min without three 20 second loading screens. This game loads cutscenes out of other cutscenes for christ sake.
No voice acting? Lazy...pure and simple. Having to smash B 50 times to get through conversation with a survivor while fending off the 15 or so undead around you...I am not even sure they want you to read what they wrote. This got a pass in DR1 because its the first of its kind but this is something that should be improved in a sequel.
Co-op....if you can even call it that seems to be not even close to fleshed out. How does making your partner reset back to the main screen and reconnect when you want to save make it past QA? Especially when they touted that has a main feature. The only reason why I got this game now was because of co-op if it didnt have it I wouldnt have even thought about until it was 20 or so bucks.
Etc etc etc. There are a lot of things wrong with the game BUT is it still fun to play with your mates? Yes. But I could never call it anything but a very close to being subpar, average game.
(Strictly opinion on the story) Anything other than the main story line cut scenes are god awful. I know they are going for that over the top campy feel but it came across much better in DR1..now it just feels like they couldnt come up with anything.
This game reminds me a lot of Crackdown 2. But this is and the game trailer review are sums it up best. http://pc.gamezone.com/reviews/item/dead_rising_2/
No voice acting? Lazy...pure and simple. Having to smash B 50 times to get through conversation with a survivor while fending off the 15 or so undead around you...I am not even sure they want you to read what they wrote. This got a pass in DR1 because its the first of its kind but this is something that should be improved in a sequel.
Co-op....if you can even call it that seems to be not even close to fleshed out. How does making your partner reset back to the main screen and reconnect when you want to save make it past QA? Especially when they touted that has a main feature. The only reason why I got this game now was because of co-op if it didnt have it I wouldnt have even thought about until it was 20 or so bucks.
Etc etc etc. There are a lot of things wrong with the game BUT is it still fun to play with your mates? Yes. But I could never call it anything but a very close to being subpar, average game.
(Strictly opinion on the story) Anything other than the main story line cut scenes are god awful. I know they are going for that over the top campy feel but it came across much better in DR1..now it just feels like they couldnt come up with anything.
This game reminds me a lot of Crackdown 2. But this is and the game trailer review are sums it up best. http://pc.gamezone.com/reviews/item/dead_rising_2/
Do you have the game installed? I haven't had a loading screen take 20 seconds. Only times I even notice the loading is when I forget to wait for a survivor to be close enough then have to go right back and get them.
Most NPCs have about 3 lines of dialog. That's 3 button presses, not 50. I guess I'm used to playing games with loading times and skipping dialog as I just turn on the subtitles since I read fast because I haven't had a problem with this.
Not sure what you're talking about with the story. They've given Chuck far more personal reasons than Frank had to figure out what was going on. If anything it's less campy because it doesn't go full on south-american-terrorists-with-zombie-bees crazy.
Personally I wanted more Dead Rising and was worried the developer switch would mean that they would try and change the unique formula dramatically. They didn't, it's more Dead Rising only with great combo weapons, survivors that don't need to be watched every step, and some new cool thing hidden around every corner.
They need to fix the Co-op stuff for sure though.