dsH: Recently, Dead Space Extraction for Wii has been announced. Do you plan to integrate any new features? Will map sizes and number of enemies have to be reduced compared to Dead Space? Will it still be physics heavy?
Glen: You should see it. It looks fantastic on the Wii. In my opinion (and others) its one of the best looking games so far on the Wii. Obviously we will make a couple compromises but in other ways we can add more, especially taking advantage of the Wii controllers. There are new enemies, characters, story, puzzles, co-op and weapons. And yes, physics and even zero-g play a huge part in the game.
dsH: Can we expect it to look as good as the recently shown footage of Dead Space running on the original Xbox?
Glen: Better, I think. It really looks freakin great. I kid you not.
dsH: How do you want to scare the player on the Wii and will the game make use of the possibilities the Wii offers in terms of controls?
Glen: We will scare the player just as much as we did in Dead Space. We learned so much about scary, tension and horror that we'll put all that knowledge to use on Extraction. As I said above the Wii controller offers us some pretty cool innovative and unique opportunities for Extraction and we are taking advantage of every one.