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[quote name='Scrubking']http://www.deadspacehorror.com/dshorror-exclusive-interview-dead-space-director-glen-schofield
New interview. I still don't understand how you have puzzles in a scripted, on-rails game. Is this really a FPS?[/quote]
that was the one thing that came to mind when i thought about onrail shooters, that it's limited on what it can offer for the gamer. when it was mentioned that those scares and other spooky stuff were to be included, i don't see how that would work. in umbrella chronicles there were scares but it didn't work like how it should work.
everyone seems hopeful about this game and i'm also trying to keep a positive aspect of it. hopefully it does become a really good game.
maybe the game would look something like google maps street view. when it goes along a single corridor, it'll be on rails and when it comes into an intersection, the player would get to choose on rather to go the direction they desire. additionally, it probably won't be as linear as umbrella chronices, maybe you'll actually end up doing the regular stuff that you typically do on a resident evil [survival horror] gameplay [backtracking, solving some puzzles you came about without having the equipment, etc....]. if they say guided fps, then this is probably the one idea i'm thinking their heading into.
New interview. I still don't understand how you have puzzles in a scripted, on-rails game. Is this really a FPS?[/quote]
that was the one thing that came to mind when i thought about onrail shooters, that it's limited on what it can offer for the gamer. when it was mentioned that those scares and other spooky stuff were to be included, i don't see how that would work. in umbrella chronicles there were scares but it didn't work like how it should work.
everyone seems hopeful about this game and i'm also trying to keep a positive aspect of it. hopefully it does become a really good game.
maybe the game would look something like google maps street view. when it goes along a single corridor, it'll be on rails and when it comes into an intersection, the player would get to choose on rather to go the direction they desire. additionally, it probably won't be as linear as umbrella chronices, maybe you'll actually end up doing the regular stuff that you typically do on a resident evil [survival horror] gameplay [backtracking, solving some puzzles you came about without having the equipment, etc....]. if they say guided fps, then this is probably the one idea i'm thinking their heading into.