[quote name='Jodou']Difference being they are generally stationed at hubs in RE and you spend five minutes reading then move on.
I'm desensitized to 'scary', but it's all subjective. What I would consider RE to be is suspenseful, since every shot counts and some enemies WILL one-shot you if you let them get too close. Running low on ammo adds to this and I often found myself running dry during my first play-through of RE games. I never felt threatened by the enemies in DS, so when they pop out for their cheap scare -- they just got owned.[/quote]
Well I certainly have to disagree there. I found every fight in Dead Space more rewarding. Just because of the better combat system. I prefer being able to move when I shoot, why would anyone in their right mind stand there in place when a monster/zombie is coming towards you?
Also the dismemberment adds more enjoyment to the kills. RE5 is boring. "Oh cool, another zombie for me to stand in place and shoot in the head, then slowly turn, run away, turn around again, stand in place again, and shoot again." it had a sort of rinse, repeat cycle that gets extremely intolerable. Dead Space is constant action, in a much scarier environment. The music goes perfect, the cutscenes/audio/video takes nothing away from the story like those stupid notes do in RE5.
Though both games have equally stupid item shops. (A vending machine that sells flamethrowers, chainsaws, etc lol) still, the enjoyment of actually purchasing new suits and putting them on and watching your character exit with the new suit is cool.
My only real complaints for Dead Space are that yes, it did sort of seem to drag itself a bit towards the end, but the actual awesome end boss and great end cutscene I thought saved what was beginning to get boring. And the only other complaint is the inventory system, and the power nodes for upgrading guns could've been better.