[quote name='gettinmoney662']Sounds like you're mad that you suck at video games.
FYI: Those cannonballs came from a trap that your dumb ass probably sprinted past.[/QUOTE]
[quote name='Apoxxle']Your

ing terrible at the game, stop playing. My first playthrough was 25 hours and I did it melee only (and was pretty thorough in picking up items and exploring). If you take it slow and keep aware of your surroundings you will beat many of the levels without dieing at all. The first and second level are tests that teach you everything you need to know about the game. If your taking 10+ hours to get past those first two levels just stop playing and give the game to someone who isn't a retard.
Demon's Souls claim to fame is taking a shit on every other RPG released this generation and being one of the most fair challenges this generation has to offer, while offering unique and satisfying gameplay.[/QUOTE]
[quote name='XClaude']THIS is what defines a good player vs a bad player. THIS is also the reason why Demon Soul's is so good.
The game doesn't "cheat" you like many other games. When you die, you know EXACTLY why you died and at the same time, you probably know EXACTLY how to prevent that from happening... You just didn't... Well... at least in MY play throughs, I can identify all that the instant I died. I will admit that it isn't perfect, so there are times I would yell, "how the

am I suppose to know THAT?". But those moments are few to rare.
The "cannonballs" scenario you highlighted is one of many prime examples of how good you play your game -- your gamer skill so to speak. I didn't die there. I came. I saw. I whack the wooden barrier with my sword. I watched the suckers die and laughed.

THOSE are the moments that I felt I've out smarted the game. THAT's what makes it fun. A challenging game that refuse to spoon fed you, but yet, you out smart it without falling for its many tricks. To me, THAT is the addictive accomplishments the game provides for me. I did die... and died the most in world 1-1, but that's when the game taught me one simple rule: "you

up. you die. mistakes are not tolerated here."
I think this game requires some real brain power to game. It's a new concept to current gamer generation where hand held tutorials are abundantly available even in the later stages.
PS: for the folks on the fence about the game... the above "cannonball" reference is one of many instances where interesting "messages" can be written and read while online. You may find a simple word next to the said item simply stating: "Attack!" You gotta use your brain to figure out what the message means.[/QUOTE]
And this is plain and simple why most folks can't stand Demon Souls fans. What an unending batch of smug douchebaggery. MOST HARDCORE GAME EVER CREATED, blah blah blah.
You seriously thought you outsmarted the game with that cannonball trap? Outsmarting the game is rolling off the roof of the first Shrine level and skipping most of the stage. Doing precisely what the game expected you to do doesn't really count.
And no, there's no real logic to that trap. You either trigger it before, or you go halfway down and it magically triggers without any input from you (No tripwire, no pressure plate, no enemy back up top triggering it.).
And the worst part is that Demon Souls isn't even that hard. It's quite easy to deal with just about everything in the game if you realize what the dodge button is for. DMC, Bayonetta, and even Ninja Gaiden are much more taxing. Demon Souls isn't any better thought out than those games, and in many situations it is worse thought out, all it does is ensure that pretty much everything is a one-shot kill, and you usually then have to deal with a 10 minute turnaround for half the levels that actually have something capable of killing you.
Demon Souls isn't any more fair, more genius, whatever than the average dodge-heavy action game.
Oh, and I can name one portion where the game punishes you with something that you can't figure out the first couple times: Late in the first world, an irritating dragon keeps firing flame waves across a catwalk in a robotic fashion. If you do the smart thing and run immediately after the wave leaves so you'll be behind it, the dragon will change-up halfway down and you'll get fried. You need to start your run a bit later than the earliest you can to actually make it.