Devil May Cry 5: This is not the Dante you are looking for...

[quote name='eastshore4']Yeah this new Dante looks like he's from Twilight... if Twilight was a movie about cokeheads. I still don't get see how you guys are making a pretty-boy out of this guy... let's compare:

New Dante:
-Ragged
-Wiry
-Dirty Clothes

Old Dante:
-Often walked around without a shirt
-Long, pretty, silky-smooth hair
-Hung out with three hot chicks but never plowed any of 'em[/QUOTE]

The Twilight thing I think stems from the fact that he has an oddly vampire look about him (glowing eyes, wiry, pale, shots of the moon), and vampires are all the craze in the U.S. now thanks to Twilight. The kid looks more like an emo, indie band, vampire than anything else...

Dante may have looked like a pretty boy at times, but he did awesome things. This new Dante looks like he's trying to be like Kratos with brutality in a modern era.


[quote name='eastshore4']How did you guys actually LIKE old Dante? He was corny, I love the DMC series but I am ECSTATIC we're not getting the same Dante we had before. I don't think the art direction is a failure; from the teaser the city still has that mish-mash of different architecture types, and the enemies seem similiar to what you fought against in other DMC games.

When you're flipping out because "Dante wouldn't put his cigarette out like that" (he probably would've high-fived their arms off, right?), you might be a touch too critical.[/QUOTE]

*raises hand*

I did. I loved his design. I liked how he was corny and campy, and a bit dumb, but still knew what needed to be done... and then did it with a cavalier attitude and style. He wasn't for everybody, which is why they introduced Nero, but to say that nobody liked him is just dumb. He always placed high on popularity polls and stuffs.

Art direction is a failure. They basically stole enemy types from Silent Hill, and the scythe from Dante's Inferno, and fused it with a new age Dante. The fusion of modern city and gothic architecture isn't new for the series. Probably because they couldn't think of an adequate way of screwing that up. It'd also help if the choreography didn't suck ass. When you're doing a reveal, you should probably make the main character do something that tops the previous design.
 
Last edited by a moderator:
Indeed, that was the most anti-climatic reveal I've ever seen for a game. Not only did they fail at capturing the DMC tone, they failed at using all of that money and fancy CGI to make an even remotely entertaining trailer.

Even if the character looked like the real Dante, this trailer has Ninja Theory mediocrity written all over it.
 
[quote name='GuardianE']
They're messing with DMC's image. Something kind of sacred in the franchise. Even if it plays amazingly, the art direction is incredibly disappointing. Art direction is an important function of a game, and first impressions are that they totally failed here. And you're talking to people who LIKE DMC.

Take a franchise you like. Now take the main character and turn him into the opposite of what he is. That's who you're talking to right now.[/QUOTE]

Whatttttttttttt.... where are all you guys when I say - Art, Graphics, sound, music is all a really important aspect in a game. And everyone always goes, "You are an idiot. It's all about the gameplay!" blah blah blah. Now everyone is all high in mighty over character design. It is weird.
 
[quote name='DarkNessBear']Whatttttttttttt.... where are all you guys when I say - Art, Graphics, sound, music is all a really important aspect in a game. And everyone always goes, "You are an idiot. It's all about the gameplay!" blah blah blah. Now everyone is all high in mighty over character design. It is weird.[/QUOTE]

Because art, graphics, sound, music are seen to be the shallower elements of a game. The FUNDAMENTALS are gameplay. It's true. But that doesn't mean that gameplay is something independent of character design, art, sound, etc etc. They're integrated powerfully with one another. Art design and music can have a strong impact on gameplay, and vice versa.
 
[quote name='GuardianE']I did. I loved his design. I liked how he was corny and campy, and a bit dumb, but still knew what needed to be done... and then did it with a cavalier attitude and style. He wasn't for everybody, which is why they introduced Nero, but to say that nobody liked him is just dumb. He always placed high on popularity polls and stuffs.[/QUOTE]

I don't get the appeal, but I never said that no one liked it. My thought is this: whacky cowabunga Dante had his day in the sun, for the people that wanted something else we're now getting our chance. Plus, where is all this passion coming from... where were you guys during DMC4? Given the game just sorta sunk into the shadows with no major praise or criticism, Capcom probably figured people were tiring of the same old stuff. I'm usually hard-pressed to even see DMC4 mentioned during GOW/Gaiden/Bayonetta/etc discussions, all of this reaction seems to be coming out of left field here.

It'd also help if the choreography didn't suck ass. When you're doing a reveal, you should probably make the main character do something that tops the previous design.
I disagree, but if it helps at all you can watch a planet-sized Buddah punch a dude with his fingertip in the Asura's Wrath trailer.
 
[quote name='DarkNessBear']Whatttttttttttt.... where are all you guys when I say - Art, Graphics, sound, music is all a really important aspect in a game. And everyone always goes, "You are an idiot. It's all about the gameplay!" blah blah blah. Now everyone is all high in mighty over character design. It is weird.[/QUOTE]

Every aspect of a game affects the other, or at least that's how they should be designed. People talk about how fun a certain gameplay segment is, but fail to realize the many other factors that go into making that experience enjoyable.

Uncharted 2 is a great example of how very simple and even unappealing gameplay on paper turns into a thrilling and immersive experience. And the game owes that feeling that to many other aspects besides its mechanics.

@eastshore

What do you mean now it's the chance for other people to like DMC, when it's not even DMC anymore? No one is saying they can't make a good game out of this,the problem is the game has the wrong title.
 
[quote name='eastshore4']I don't get the appeal, but I never said that no one liked it. My thought is this: whacky cowabunga Dante had his day in the sun, for the people that wanted something else we're now getting our chance. Plus, where is all this passion coming from... where were you guys during DMC4? Given the game just sorta sunk into the shadows with no major praise or criticism, Capcom probably figured people were tiring of the same old stuff. I'm usually hard-pressed to even see DMC4 mentioned during GOW/Gaiden/Bayonetta/etc discussions, all of this reaction seems to be coming out of left field here.


I disagree, but if it helps at all you can watch a planet-sized Buddah punch a dude with his fingertip in the Asura's Wrath trailer.[/QUOTE]

I dunno. I was on other forums, posting about DMC4. I bought it and liked it. It wasn't without it's awful mistakes, but it was definitely something that I enjoyed thoroughly despite those mistakes. DMC4 sold relatively well, too. Unlike another certain game that was rebooted by a Western developer *cough*Bionic Commando*cough*

Basically, the choreography in the trailer looked amateurish and mediocre. It wasn't as stylish or over the top as previous DMC trailers. It wasn't as brutally violent as the God of War trailers. It was just... ho-hum.
 
[quote name='panzerfaust']Every aspect of a game affects the other, or at least that's how they should be designed. People talk about how fun a certain gameplay segment is, but fail to realize the many other factors that go into making that experience enjoyable.

Uncharted 2 is a great example of how very simple and even unappealing gameplay on paper turns into a thrilling and immersive experience. And the game owes that feeling that to many other aspects besides its mechanics.
[/QUOTE]

Yea, I know. That's always been my stance. But I've always been torn apart for it here on CAG. Well, it's nice to see others have that same opinion for once.
 
@eastshore

What do you mean now it's the chance for other people to like DMC, when it's not even DMC anymore? No one is saying they can't make a good game out of this,the problem is the game has the wrong title.
"Hi there, I'm looking for someone... red coat, guns, a sword, something of a smartass, very acrobatic. Oh and his name's Dante. What's that, you know a guy JUST LIKE THAT who was in here earlier today, and you have a picture? Ahh no, that's not him, the guy I'm looking for had white hair"
 
[quote name='eastshore4']"Hi there, I'm looking for someone... red coat, guns, a sword, something of a smartass, very acrobatic. Oh and his name's Dante. What's that, you know a guy JUST LIKE THAT who was in here earlier today, and you have a picture? Ahh no, that's not him, the guy I'm looking for had white hair"[/QUOTE]

You keep saying this, but it's really not true. It's such an oversimplification. If Braid had been called "Super Mario Time Warp", how many outraged people would there be?

They were obviously going for a very different tone, and succeeded. It's not really debatable. He's not the same character.
 
I didn't realize there were so many people that didn't like DMC3 Dante, but I suppose I can see why. I personally LOVED him though. Sure he was over-the-top and corny, but it was just done so tongue-in-cheek perfectly. And it's not like he was like that all the time, he knew when to get down to business and take things seriously. Plus, lines like "This party's gettin' crazy!" became something of a regular in conversations with my friends during college when we were all obsessed with DMC3.
 
e97Ky.jpg
http://i.imgur.com/e97Ky.jpg
 
Dante has always been about rock and roll over the top corniness and that's why everyone loved it. There's always a cutscene where he fakes death after being stabbed by something but he makes some corny joke and then eats some pizza. It was corny awesomeness though, I mean come on one of his weapons is a guitar that spews bats and lightning.

Sadly DMC4 took the game to be a bit more serious with it's storyline and lost a lot of variety. Nero's arm thing was interesting but Dante's variety in gameplay was much more fun. I think a majority of fans were expecting a return of Dante to the spotlight. Which we have here but in a strange cigarette smoking emo high school look. He's literally everything a emo goth kid is in satire, it just reminds me of the South Park episode. To me Dante's age in DMC3 is as young as he should be in a game. That was basically his origin story and he discovered his devil trigger in that game as well.

So in summary, I say we riot.

300px-LimboCity.jpg

He looks like a zombie. I wish it said Raccoon City and Leon would show up and put a bullet in his head.
 
If my comment was an oversimplification but the previous poster's "this isn't DMC" wasn't, then I don't know what to say... are you honestly telling me that if this trailer came from, say, Gearbox exactly as it is now but with a different title, people wouldn't say "that's a rip of DMC"?

A change in tone doesn't mean that the core identity of the product has been scrapped... Spider-man is still a web-slinging crime fighter whether he's wearing a black suit, living in the year 2099, getting different variations on his origin story or hanging out with Obama. Just because this Dante doesn't have the same exact looks or panache of the previous one doesn't mean he lacks the more important attributes that make him who he is.

I understand the people that like the over-the-top antics from the games, I kinda do too, but I think Bayonetta stole that crown, so I'd rather see them go a different route for this game since there was a good potential story hidden behind all the pizza and rock 'n roll. As I said before, I'm not completely on board with the new look either, I would appreciate a Dante that is perhaps a bit more serious and reserved (like from first two games and the tv series) but largely the same. My guff is mainly with the people who are screaming bloody murder over it, as if the entire game has been ruined or that it won't be anything recognizable to DMC just because the character is different.
 
[quote name='celegus']I didn't realize there were so many people that didn't like DMC3 Dante, but I suppose I can see why. I personally LOVED him though. Sure he was over-the-top and corny, but it was just done so tongue-in-cheek perfectly. And it's not like he was like that all the time, he knew when to get down to business and take things seriously. Plus, lines like "This party's gettin' crazy!" became something of a regular in conversations with my friends during college when we were all obsessed with DMC3.[/QUOTE]

People hate DMC3 Dante because he had no shirt on. My best friend hates the game because he has no shirt on WTF? I thought he was the 2nd best Dante after DMC1 Dante. You could clearly tell where DMC1 Dante got his cockyness from. DMC2 Dante was in his period the entire game, and DMC4 Dante was cool but he wasnt in the game enough.

[quote name='dohdough']
e97Ky.jpg
http://i.imgur.com/e97Ky.jpg[/QUOTE]

:rofl::rofl::rofl::rofl: That was basically everyones reaction

[quote name='CouRageouS']

300px-LimboCity.jpg

[/QUOTE]

4 years after T2, Ed Furlong meets DMC?
 
[quote name='eastshore4']If my comment was an oversimplification but the previous poster's "this isn't DMC" wasn't, then I don't know what to say... are you honestly telling me that if this trailer came from, say, Gearbox exactly as it is now but with a different title, people wouldn't say "that's a rip of DMC"?
[/QUOTE]

A ripoff? Maybe. I definitely wouldn't think "Oh, that's Devil May Cry" when seeing the trailer, and it has nothing to do with the main character. I'd think it was another action game. Every action game in existence does all of the things that were shown in that trailer. Area effects, aerial combat, wall running, double jumping, etc etc. In fact, I think the guns were the only part of the entire trailer that could possibly be construed as Devil May Cry-esque. The TONE is definitely part of what separates DMC from other action games. You'd have to be blind to not see how important it is. DMC2 did NOT have that tone, and look at what happened.

The enemies were generic demon-dolls. Oh, that hasn't been done before in hundred action games. The sword is not even a sword. It's ambiguous as to WHAT it is. There's no indication that this Dante has some demonic powers. In fact, he looks like a bioweapon. I could easily mistake parts of this trailer for Prototype.

So, no. If this trailer came out and I saw another name attached to it, I would have said it's another action game trying to cash in on the success of DMC/NG/Bayonetta, but I would not have said, "Oh that's Devil May Cry."

A change in tone doesn't mean that the core identity of the product has been scrapped... Spider-man is still a web-slinging crime fighter whether he's wearing a black suit, living in the year 2099, getting different variations on his origin story or hanging out with Obama. Just because this Dante doesn't have the same exact looks or panache of the previous one doesn't mean he lacks the more important attributes that make him who he is.

You say this as though there haven't been tons of titles that have sword wielding, gun toting demon hunters. Spiderman will always be Spiderman because no one else shoots webs out of their wrists.

Dante's more important attributes have already been stolen by numerous protagonists. His identity pretty much solely exists now in his demeanor and style.

Now, if I saw gameplay that had weapon switching, devil trigger, weapon upgrades, style switching, etc etc, then yes... at that point I would say it looks like Devil May Cry except it uses a horrible looking protagonist. Unfortunately for us, since they're trying to appeal to a Western audience, I don't have high hopes that all of those things will make it into the game.

What they SHOULD have done is set things a little darker, like DMC1, but retained the combat capabilities of DMC3. Reboots lately have been about "returning to roots." DMC could have definitely benefited from this mindset. Instead, we got this.
 
[quote name='anubis20']4 years after T2, Ed Furlong meets DMC?[/QUOTE]
You know, the thought was in the back of my mind when I first saw that picture, but it didn't hit me until you said something. Basically a coked-up John Connor.
 
He looks weird.
I've enjoyed all DMC's except for the first one it was complete crap.
DMC 2 On Lucia's Disc was the best part Dante's Story was complete crap.
 
[quote name='Reno Takamiya']He looks weird.
I've enjoyed all DMC's except for the first one it was complete crap.
DMC 2 On Lucia's Disc was the best part Dante's Story was complete crap.[/QUOTE]

Joke post?
 
[quote name='whoknows']Joke post?[/QUOTE]

No it's not a joke. I plowed through the first one in 3 days While the second one took me me more then that.
Even the 3rd one was better then both.

I just found no story with the third one.
And 1 Devil Trigger against mundus takes out half his HP. :roll:

I thought Lucia's story in Number 2 was better then Dante's
Overall I thought 2 was better then 1.

And I thought 3 was better then both. 4 Was an okay game but the Secret Scene wasn't worth it.
 
[quote name='Reno Takamiya']No it's not a joke. I plowed through the first one in 3 days While the second one took me me more then that.
Even the 3rd one was better then both.

I just found no story with the third one.
And 1 Devil Trigger against mundus takes out half his HP. :roll:

I thought Lucia's story in Number 2 was better then Dante's
Overall I thought 2 was better then 1.

And I thought 3 was better then both. 4 Was an okay game but the Secret Scene wasn't worth it.[/QUOTE]

Did you play it on easy automatic? Otherwise I don't think that's possible.

And 3 is the best.
 
So, Capcom surely must have noticed the backlash, I imagine. I wonder how seriously they'll take it? C'mon Capcom, there's still time to scrap this shit and hire Platinum to make it instead.

[quote name='Thomas96']I dont' really care how he looks...I just want to see how the game is going to play.[/QUOTE]
Seeing as how this is Ninja Theory, it's going to be mostly mashing the primary attack buttons, with about 30% of the total game length being made up of QTEs. That's all fine and dandy for the button-mashing God of War crowd, but this is Devil May Cry here, which is an entirely different level of depth and infinitely more intricate.
 
The developers on the Capcom forums are comparing themselves to things like Wind Waker and how that got initial backlash but it turned out to be fine -- so everyone should calm down.

Yes. Ninja Theory believes their reboot's quality is comparable to the Wind Waker.
 
[quote name='panzerfaust']The developers on the Capcom forums are comparing themselves to things like Wind Waker and how that got initial backlash but it turned out to be fine -- so everyone should calm down.

Yes. Ninja Theory believes their reboot's quality is comparable to the Wind Waker.[/QUOTE]


Well, I guess that answers my question about how seriously they're taking it.
 
[quote name='GuardianE']Because art, graphics, sound, music are seen to be the shallower elements of a game. The FUNDAMENTALS are gameplay. It's true. But that doesn't mean that gameplay is something independent of character design, art, sound, etc etc. They're integrated powerfully with one another. Art design and music can have a strong impact on gameplay, and vice versa.[/QUOTE]

Gameplay is what differentiate the artform (yes, I will now call video games/video game making an art form) from other types of realistic media, such as films and television. That's why so many gamers latch on to that aspect of video games (it's also the funnest :D), however it's the entirety of the composition as a whole that makes a video game what it really is. Could you imagine putting Resident Evil in a happy setting/environment: no, it's just not possible (it could be done, but would be very strange).

The same can be said for film and how it's evolved over the years, and continues to evolve, from silent shorts to films to talkies to color to jump cuts, cinema verite, nouveau vague., etc. etc. etc. It's all these aspects that ties a film together and makes it what it is. It's these subtle nuances that the mind doesn't take into account unless one is really trained in film viewing, i.e. shot detail, sound, mis en scene, camera angles, types of filming techniques and shots, etc.
 
[quote name='panzerfaust']The developers on the Capcom forums are comparing themselves to things like Wind Waker and how that got initial backlash but it turned out to be fine -- so everyone should calm down.

Yes. Ninja Theory believes their reboot's quality is comparable to the Wind Waker.[/QUOTE]

To be fair, they're also comparing it to Resident Evil 4, a major departure of the series that turned into arguably one of the greatest games of all time... and that is a Capcom IP.

I don't think the comparison is necessarily valid. RE4 had Mikami at the helm. But I do see where their logic lies. I just hope they realize this is not a similar case because Ninja Theory =/= Mikami.
 
[quote name='Jodou']You know, the thought was in the back of my mind when I first saw that picture, but it didn't hit me until you said something. Basically a coked-up John Connor.[/QUOTE]

I thought of that too. Also, that comic that someone posted is priceless. It really is what everyone was thinking when they saw the previews and stills.

[quote name='whoknows']Did you play it on easy automatic? Otherwise I don't think that's possible.

And 3 is the best.[/QUOTE]

I still prefer the original and consider it the best for its mood and atmosphere which I believe most games in the series have failed to capture. That's probably the experience/what I get out of the series the most.


[quote name='CoffeeEdge']
Seeing as how this is Ninja Theory, it's going to be mostly mashing the primary attack buttons, with about 30% of the total game length being made up of QTEs. That's all fine and dandy for the button-mashing God of War crowd, but this is Devil May Cry here, which is an entirely different level of depth and infinitely more intricate.[/QUOTE]

Since I've seen this posted now multiple times, I have to ask you: what are QTEs?

[quote name='panzerfaust']The developers on the Capcom forums are comparing themselves to things like Wind Waker and how that got initial backlash but it turned out to be fine -- so everyone should calm down.

Yes. Ninja Theory believes their reboot's quality is comparable to the Wind Waker.[/QUOTE]

It's going to be sad seeing another developer have to shutter its doors, but at least this time it's not going to be because of the economy. I can't believe a company would set themselves for failure like this. This isn't Blizzard or Nintendo in which people have faith and trust, this is a game developer with a very mediocre track record taking on a property with a devoted fan base.

I hope Penny arcade makes a comic about this fiasco. By the way, anybody have any other game webcomics that have done something on this topic yet?
 
[quote name='hiccupleftovers']Gameplay is what differentiate the artform (yes, I will now call video games/video game making an art form) from other types of realistic media, such as films and television. That's why so many gamers latch on to that aspect of video games (it's also the funnest :D), however it's the entirety of the composition as a whole that makes a video game what it really is. Could you imagine putting Resident Evil in a happy setting/environment: no, it's just not possible (it could be done, but would be very strange).

The same can be said for film and how it's evolved over the years, and continues to evolve, from silent shorts to films to talkies to color to jump cuts, cinema verite, nouveau vague., etc. etc. etc. It's all these aspects that ties a film together and makes it what it is. It's these subtle nuances that the mind doesn't take into account unless one is really trained in film viewing, i.e. shot detail, sound, mis en scene, camera angles, types of filming techniques and shots, etc.[/QUOTE]

So... we agree then?


[quote name='hiccupleftovers']Since I've seen this posted now multiple times, I have to ask you: what are QTEs?
[/QUOTE]

Quick Time Events. Popularized by Resident Evil 4 and God of War (arguably Indigo Prophecy as well). Essentially interactive cutscenes or boss finishers that give you button prompts to press while the scene is going on for immersion purposes.
 
[quote name='panzerfaust']The developers on the Capcom forums are comparing themselves to things like Wind Waker and how that got initial backlash but it turned out to be fine -- so everyone should calm down.

Yes. Ninja Theory believes their reboot's quality is comparable to the Wind Waker.[/QUOTE]
I actually stopped playing Zelda games after two hours of Wind Waker TBH. Well, that and this whole nonsense called the Wii.
 
[quote name='GuardianE']So... we agree then?

[/quote]

Basically yeah. I've just had to do write ups on the matter

Quick Time Events. Popularized by Resident Evil 4 and God of War (arguably Indigo Prophecy as well). Essentially interactive cutscenes or boss finishers that give you button prompts to press while the scene is going on for immersion purposes.

Thanks, I thought that that was what it might be, but wasn't sure. They were fun in God of War, but it felt something more unique to the series.
 
Not a fan of this new Dante look, but that won't stop me from buying if the gameplay is good.

Hell, Bayonetta was little more than a walking Sarah Palin sex doll and that's one of the best action games available.
 
[quote name='GuardianE']
Quick Time Events. Popularized by Resident Evil 4 and God of War (arguably Indigo Prophecy as well). Essentially interactive cutscenes or boss finishers that give you button prompts to press while the scene is going on for immersion purposes.[/QUOTE]
One of the earliest games I can recall using QTEs is Shenmue for the Dreamcast and then Sword of the Berserk (also for Dreamcast).
===
1 may be the original and more atmospheric, but the combat is just SO MUCH more fun in DMC3. That, and I actually quite liked the directing of the cut-scenes and the story, particularly the mid-game twist
That the Jester has been pitting Vergil and Dante against each other to weaken them

Also it's got a fucking demonic, electric guitar as a weapon. That alone should raise it up to best DMC game ever :lol:
beating20nevan.jpg
 
[quote name='GuardianE']To be fair, they're also comparing it to Resident Evil 4, a major departure of the series that turned into arguably one of the greatest games of all time... and that is a Capcom IP.

I don't think the comparison is necessarily valid. RE4 had Mikami at the helm. But I do see where their logic lies. I just hope they realize this is not a similar case because Ninja Theory =/= Mikami.[/QUOTE]

Well yeah, exactly. That's every bit as bad as their Wind Waker comparison, because indeed, Mikami was already a proven talent. These guys are nobodies.
 
Yeah I just really don't understand the logic of Japanese developers wanting to "westernize" -- as if DMC hasn't been doing well enough, even with the not-so-great DMC4, it still sold millions. Ninja Gaiden 2 was a little bit of a let down to, but you don't see Team Ninja turning Ryu into a cowboy for NG3.

Who knows, maybe Square Enix will add a dialogue system to their next FF :roll:
 
[quote name='panzerfaust']Yeah I just really don't understand the logic of Japanese developers wanting to "westernize"[/QUOTE]

Hey, it worked for Bionic Commando---oh, wait.
 
What is this shit? Granted, I'm no multi-playthrough, learn all the dialog type fan, but I love DMC, and I really have no idea when they would try and fuck with a well established character like Dante. I even remember liking 2 a lot (though I doubt I'll ever go back and play it, for fear of overturning that opinion), and 4 was decent, although Nero made it relatively easy.

They should just do one of those HD remake collections of the original trilogy and release that; don't fuck with what's proven.
 
After Devil May Cry 4, who is the main character does not matter any more. As long as they make a good Devil May Cry game.

BTW DMC 3 (the prequel) was the best in the series for me.
 
[quote name='deadpool253']Loving the new style and character model. Day one purchase for me. They needed to change things up, the series has gotten boring[/QUOTE]
Well, now that we've identified the Twilight fans in the room. . .
 
fuck this shit! I cannot believe this piece of shit is actually going to be allowed to happen. DMC is probably in my Top 3 gaming franchises of all time and they are going to do this? Someone needs to burn Ninja Theory's offices to the ground. What an absolute disgrace.

This may be the first time I have really gotten angry at a video game before.
 
[quote name='CoffeeEdge']So, Capcom surely must have noticed the backlash, I imagine. I wonder how seriously they'll take it? C'mon Capcom, there's still time to scrap this shit and hire Platinum to make it instead.


Seeing as how this is Ninja Theory, it's going to be mostly mashing the primary attack buttons, with about 30% of the total game length being made up of QTEs. That's all fine and dandy for the button-mashing God of War crowd, but this is Devil May Cry here, which is an entirely different level of depth and infinitely more intricate.[/QUOTE]

oh yeah, that sounds about right. The one thing that I hope they take out of DMC is the searching for keys (and things) to get through doors. All I want to do is fight.. fight fight fight fight and fight some more. I don't mind the QTEs and cut scenes, but I dont' want to have to search for keys.... a puzzle is fine too.. but don't stop the action.. please. With all that fighting means that you need a LOT of different enemy types so it doesn't feel too monotonous.
 
Just for some lulz:
35jh152.jpg


Back on topic, I'm willing to give it a shot but I'm not a big DMC fan so this approach doesn't really bother me...
 
bread's done
Back
Top