[quote name='Thrinn']I apologize for not alluding to that earlier so you didn't have to type all that up. The point I was trying to get at was more that they tried to up the ante for the U.S. hardcore market and it came back to bite them in the ass. While I don't necessarily agree with their approach towards dumbing things down a bit, I can certainly see the reason why they feel the need to do so.
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No worries. And I see what you're saying, but non-SE DMC3 did sell well, especially considering the intrinsic sequel-legacy dilemma (DMC3's sales suffered because DMC2 was bad. DMC2 sold very well because DMC1 was great.) In DMC4, they simplified mechanics with Nero, but they arguably made certain aspects of Dante more complex. And DMC4 was, I believe, the highest selling title in the series (though partially due to the multi-platform release, of course). The real concern isn't with difficulty, but with depth. I do feel that part of depth is making certain actions difficult to perform, but that's more of a personal interpretation. DmC, thus far, looks exceedingly shallow.
Ninja Theory track record basically consists of two games this generation. One being Heavenly Sword, their initial "next-gen" offering on PS3, a system that is notoriously difficult to develop for. They probably developed the game with some rough tools while the system was in it's infancy. I'd be willing to give them a pass on that game's performance issues.
That leaves Enslaved. Again their PS3 port had problems with framerate whereas the 360 seemed to fair better at around 30FPS according to Digital Foundry. Not amazing, but acceptable.
I would hope that working on a big series like DmC would offer them a much larger budget to develop the game with than those new IPs did. I just think it's too early to hold DmC's framerate issues against them.
Maybe you're right, but Ninja Theory doesn't get the benefit of the doubt from me, especially when PR says things like DmC will "feel like 60fps." What does that even mean? What PR person lets vomit like that spew from his mouth to make its way into a written piece? We'll see how it ends up.
Framerate aside, the core combat has fundamental issues from the several gameplay trailers, videos, and leaks that I've seen. Unnatural looking physics, lack of weapon differentiation, off hit detection, no camera shifting, stiff animation and execution attacks, etc.
[quote name='Thrinn']Also, was DMC4 30 or 60 FPS? I can't remember.[/QUOTE]
Every DMC game has been a stable 60fps. There was admittedly rare slowdown during certain sections of the forest. On the PC, DMC4 was 120 fps on powerful rigs.