[quote name='Sir_Fragalot']On the topic of Monks I have two quick questions. I am a 53 Monk in Act I of hell, going to get to Act II hopefully tonight. First of all, what do you guys think is the best primary attack/rune combo (I been trying to figure out if there is one that is generally accepted as the best or is it a choice)? My build is basically trying to follow 60 builds where I focus on dex, vit and resistance.
Second I am dual wielding weapons. Trying to figure out if I can get away with dual wielding weapons (for the time being, planning to get a decent shield at 60), or should I just grab a shield now?[/QUOTE]
Fists of Thunder/Thunderclap for the LoH build or Deadly Reach/Keen Eye for the non-LoH build. I've seen Crippling Wave/Concussion builds, but I've never really been a fan of the spell.
[quote name='lilman']I'm using One With Everything so all my resist are the same. My gear all have +Fire. With my mantra on, I get like 534 resist for all, but like you said that's not enough.
Most of my gear choices revolved around resist, life per hit, and life per second. This caused a big sacrifice to dexterity and vitality. Can someone suggest the type of stats I should be looking for in gear for my monk?[/QUOTE]
The easiest way to itemize is to make sure all of your gear has dex, vit, all resist, and your chosen specific resist. Life per second isn't worth going out of your way to stack if you're on a budget because you risk sacrificing a more important stat for it, and life on hit only needs to be on your weapon. Boots and gloves are good places to get a lot of dex (100+) cheap without sacrificing vit or resists. If possible, get a 300+ LoH weapon with dex and/or vit and a socket, then put a 300 LoH amethyst in it, and that should be sufficient (was enough pre-as nerf, not sure about post-as nerf). You also want a shield that blocks at least 2.8k damage, 3.7k ideal.
For your build, I'd swap out transcendence for resolve and lashing tail kick for blinding flash-faith in the light. Maybe FoT-Thunderclap as well. Blinding flash lets you put out tons of dps on demand, as well as buying you a couple seconds of respite.
Pre-inferno/as nerf, I cleared act 2 with 29k health and 13k unbuffed damage, so you don't need to aim super high for both. All resist was between 600 and 650. Post-as nerf, I think I'd still be able to do it with the gear I had, just with more kiting. If the mob didn't have molten or fire chains, I was able to just sit on them and outheal/bubble/blind their damage away (moving out of the way of bad stuff when necessary).