Diamond; Pearl; Platinum 1-B (General Discussion; Strategies, Metagame, etc.)

Weavile(adamant)@ Choice Band Ev's 252 Att, 252 spd, 6 def
Ice Punch
Brick Break
Night Slash
Pursuit

Infernape(jolly)@ Life Orb/CB Ev's 252 Att, 252 spd, 6 hp
Close Combat
Flare Blitz/Fire Blast
U-Turn
Stone Edge

------------------------------------------

Empoleon (Modest) @ Petaya
252 Sp Atk
72 Sp. Def
184 Spd

Surf

Ice Beam
Agility
Sub
------------------------------------------------------------------------------------
Tyranitar (Adamant) @ Life Orb/Choice Scarf
252 Atk
252 Def
6 HP

EQ
StoneEdge/RockSlide
ThunderPunch
DD(Unless CS is attached, then Return)
------------------------------------------------------------------------------------
Mismagius (Modest) @ Leftovers/Wise Specs
252 Sp. Atk
252 Spd
6 HP

TBolt
ShadowBall
W-o-W
Calm Mind/Sub
------------------------------------------------------------------------------------
Magmortar (Modest) @ Wise Specs/Life Orb
252 Sp. Atk
252 HP
6 Spd

FThrower
Sunny Day
Solar Beam
TBolt/Focus Blast

------------------------------------------------------------------------------------
Rhyperior (Adamant) @ CB
252 Atk
252 Def
6 HP

Stone Edge
EQ
PoisonJab(*)/Focus Punch
Hammer Arm(*)/Sub

I like SubPunch. OHKO Bliss.
Stone Quak guarantees neutrality, but watch Skarm.
------------------------------------------------------------------------------------
Gachomp (Adamant) @ Life Orb/CScarf
252 Atk
252 Spd
6 Def

DC
EQ
Fire Fang
Swords Dance

What Yertle was trying to say was your Maggy and Empoleon each had "Double-STAB". That means they had two moves of the same type, which they don't need. A sweeper's job is to cover as many weaknesses and guarantee neutrality. I suggest having a tank or two.

I Like Claydol and Dusknoir. Claydol Reflects/Screens wondefully.
Dusk3 can Ice Punch and EQ. KOs TTar and Dragons.
 
[quote name='FallMoon']Weavile(adamant)@ Choice Band Ev's 252 Att, 252 spd, 6 def
Ice Punch
Brick Break
Night Slash
Pursuit

Infernape(jolly)@ Life Orb/CB Ev's 252 Att, 252 spd, 6 hp
Close Combat
Flare Blitz/Fire Blast
U-Turn
Stone Edge
[/QUOTE]

I like the changes.

What would you say for:
Swampert(adamant)
EQ
Waterfall
???
???

Gliscor(Jolly or something boosting D) Sand veil
Eq(on 2 guys? idk)
Baton pass
Sword Dance
Fire Fang/ Brick Break(dunno that i need this since Infernape can cover)

And I'm actually thinking about using:
Rotom
Discharge
Shadow Ball
Hp Fighting/Bug
???

Unsure on last guy
At a glance it looks like I got alot covered there maybe some annoyance/tanking for the final spot?
 
When breeding for egg moves/natures the steps you would follow are the following:

1. Get the pokemon,
2. Breed for a female,
3. Teach a male the TM move / get the leveled move,
4. Breed the male w/ moves and the female for the correct nature.

Am I right, or are there other things to do? For an egg move learned from another pokemon, like Ice Punch/Pursuit, how do you get those onto the one you want in the end?
 
What would you say for:
Swampert(adamant)
EQ
Waterfall
Stone Edge
Refresh

Try this. Refresh knocks off Burn and Poison. It actually works well.

Gliscor Impish Hyper Cutter @ Leftovers
Eq(on 2 guys? idk) Yes, on 2 Pokemon. EQ is a Sweeper's dream move.
Roost
AerialAce
KnockOff

Gliscor avoids Tbolt/EQ. This specific set ruins fighting and rock. Watch for Ice.

And I'm actually thinking about using:
Rotom
Sub
Will-O-Wisp
Thunderbolt
Shadow Ball

Unusually, Rotom IS Usable, but it requires either BP, or enhanced VERY Special Attack. This Pokemon counters Togekiss's Useful, if you'd rather avoid using Zapdos.

By the by, this is the same moveset I suggest for Misgmagius, Hahaha.
 
[quote name='FallMoon']I know, a lot of it's catchy.

Best Song: Stark Mountain (Inside).[/quote]

I don't know, I think I'm going to have to go with the traditional music from the beginning of the game.
 
So fallmoon since you have helped this far if I am to go with the sets you suggest what would you go with for my final slot type wise or pokemon wise?

Also besides a slacking from Emerald(which I don't own) who can I get ice punch and pursuit on?
 
You can also use a smeargle I believe for both Ice Punch and Pursuit.

Aerial Ace is on most Weavile movesets only as a Heracross counter. So guage your need for Pursuit on how many Heracross you face in the metagame vs how well you can predict switch-outs.

EDIT: Does anyone know a quick way to encounter the legendary dog in FR/LG? I just want to see it once so i can master ball him and send him over to Diamond.
 
EDIT: Does anyone know a quick way to encounter the legendary dog in FR/LG? I just want to see it once so i can master ball him and send him over to Diamond.

If I remember correctly:

Put a pokemon under lvl 50 as your lead (or remove all above 50 from your team)
Use a Super Repel
Walk around in tall grass
Repeat as necessary

I believe that's it, it may take 10-20 minutes, but you WILL get him.

~HotShotX
 
Great! Thank you, I'll have to try it out later. Can I stay in the same patch of grass or should I be moving around different areas?
 
[quote name='Lan_Zer0']Great! Thank you, I'll have to try it out later. Can I stay in the same patch of grass or should I be moving around different areas?[/quote]

you should move around, but only by foot or sea. if you fly, the dog goes to the opposite side of the map you where just on.
 
I caught a wild Pikachu last night. I know Pikachu is the iconic Pokemon, but is he worth leveling up? I already have a fully evolved Shinx for my electric needs.
 
I'd wager not, Shinx is cooler pokemon by far, although in my original lineup, I had Magnezone selected as my Electric type.

~HotShotX

[quote name='Puffa469']I caught a wild Pikachu last night. I know Pikachu is the iconic Pokemon, but is he worth leveling up? I already have a fully evolved Shinx for my electric needs.[/quote]
 
If that pikachu is holding a lightball he'll have a beastly special attack. His defense is terrible though, so make sure you you kill with one attack, or use substitute.
 
[quote name='SL4IN']anyone know where I can get an electrabooster in the game other than catching an elekid holding one?[/QUOTE]

That's the only way.
 
[quote name='Renegade_Zero']Can anyone give detailed instructions on how to find leftovers? I can't seem to find them...[/QUOTE]
There's two ways I can recall.
1) Getting from Munchlax/Snorlax that reside by honey trees. (via honey method)
2) Transferring from other games thru Pal Park (i.e. Fire Red/Leaf Green under blocking Snorlax)

Oh, and I was thinking of a good Baton Pass/Psuedo-Haze moveset for Mew.

Timid: 252hp, 252speed, 6def/sp. def
- Nasty Plot
- Roar/Taunt/Torment
- Thunder-Wave/Substitute/???
- Baton Pass

The third slot, I'm not too sure, and I'm not sure if it's a good idea to have roar on a BPer, however, Mew's stats are pretty strong. And I'm not entirely sure if Mew can handle Taunt. This is to replace Leafeon's spot in the team because most of what it does is for physical attackers, whereas most of my team is not.

If the whole haze idea is whack, I was thinking Rock Polish in the second slot to boost speed if I suspect Aerodactyl or faster pokes.

And if Mew is still too uber even as just a Baton Passer, I guess I'll scrap the idea altogether.
 
[quote name='halu102']There's two ways I can recall.
1) Getting from Munchlax/Snorlax that reside by honey trees. (via honey method)
2) Transferring from other games thru Pal Park (i.e. Fire Red/Leaf Green under blocking Snorlax)[/quote]

Well according to most of the guides I'm reading there seems to be one somewhere in Victory Road, but I don't know how to find it.
 
[quote name='Renegade_Zero']Well according to most of the guides I'm reading there seems to be one somewhere in Victory Road, but I don't know how to find it.[/QUOTE]
Oh, you have to beat the game first. There's a fat guy blocking the cave who leaves after beating the game. This leads to route 224. However when you first get to route 224 there is fog and you have to guide a person through it first. This is because the leftovers is accessible through surf and you can't surf with the person in your party.
 
[quote name='Moxio']That's the only way.[/quote]

gee that sucks because there's only a 5% rate of them carrying it too.
 
So I'm at battle tower, and some trainer has a shiny Entei and to me, that has to be hax. Just posting my anger at 2 AM in the morning.

Edit: Now his second pokemon is a Suicune...
Edit2: If any one cares, this guy's third is Moltres
 
[quote name='suko_32']So I'm at battle tower, and some trainer has a shiny Entei and to me, that has to be hax. Just posting my anger at 2 AM in the morning.

Edit: Now his second pokemon is a Suicune...
Edit2: If any one cares, this guy's third is Moltres[/QUOTE]
lol, don't be playa hatin'. j/k. But I have a Mew, not shiny tho, trying to keep low profile :cool: .
 
ok, so I'm slowly starting to build my battle team and here's what I got so far, also, I'd like any input/feedback y'all can give me, I've played every pokemon game to date, but I've never really battled against people that much, so I do need some help. here's what I have so far:

pokemon 1: Rhyperior
rock wrecker
stone edge/???
earthquake
substitute

pokemon 2: Scizor
swords dance
slash
steel wing/u-turn/double team
x scissor

pokemon 3: Gliscor
night slash
swords dance
screech
???

pokemon 4: Typhlosion
sunny day
flamethrower
solarbeam/fire blast
overheat

pokemon 5: ???
pokemon 6: ???

any suggestions? any feedback will be greatly appreciated.
 
I don't know about Rhyperior, since it has a 4x weakness to water and grass, and water type moves are pretty popular.

Scizor, has a 4x weakness to fire and Gliscor has 4x weakness to ice.

But you knew that already right?
 
yeah, I know rhyperior has a 4x weakness to water and grass, and while scizor has a 4x weak to fire, he's usually first to attack and with u-turn, it gives him a fair chance of escape. gliscor i'm iffy about, and rhyperior may be changed. but who should I change to and what other two pokemon should I add?
 
Doesn't Rhyperior have that 1/2 dmg made by super effective attacks ability? Which would essentially make the 4x weaknesses 2xweaknesses. He's good, since the Tycoons Rhyperior would rape with just ice beam alone.

Generally it's a god idea to keep move types varied, like typhlosion with sunny day flamethrower and solar beam is good, because of the multiple benefits. Usually, you want certain moves to be the counter of counters to your own type.

There's a bunch of pokemon to choose from, however teams are usually composed of role players. i.e. phys/sp sweepers, baton passers, tanks/walls, cleaners, etc. But there can be teams where each pokemon can be self sufficient, nothing wrong with that either. I'm just unsure about the direction you want to go with this team. Oh, and if you keep double team on gliscor, we'll all hate you, haha j/k. However, nothing can keep you from keeping dt on, it's in the game afterall.

My general suggestion is to look at the pokemon of the week on serebii.net and see if there are any movesets that interest you. (though many of the movesets are dated). If there aren't any, you can just at least build/branch off of them and create your own.

Also, look at possible counters to your pokemon. And try to cover up those counters/loopholes with other pokemon members. After all it's a team of 6.
 
[quote name='suko_32']Well, if I play you and you really keep double team an duse it, I'll hate you :)[/QUOTE]
Haha, double team is too tempting. No one wants to build a team around the concept of countering just double team, because that's usually the only way, haha.
 
double team wouldn't be a bad idea on gliscor, and yes my rhyperior has the solid rock ability (reduces damage that is "super effective") and I was thinking, if I stuck a pokemon in with the moves u-turn and trick room (which makes slowest pokemon attack first, meaning rhyperior would always get first attack) would really boos rhyperior's possibility of staying in the team....
 
[quote name='halu102']Oh, you have to beat the game first. There's a fat guy blocking the cave who leaves after beating the game. This leads to route 224. However when you first get to route 224 there is fog and you have to guide a person through it first. This is because the leftovers is accessible through surf and you can't surf with the person in your party.[/quote]

hmm, I thought it was that door. I beat the Elite 4, do I need the National Dex?
 
[quote name='Renegade_Zero']hmm, I thought it was that door. I beat the Elite 4, do I need the National Dex?[/QUOTE]
Sorry, not entirely sure, but I doubt it. Just go from the pokemon league exit to victory road, the cave ent is only a few steps away.
 
[quote name='SL4IN']double team wouldn't be a bad idea on gliscor, and yes my rhyperior has the solid rock ability (reduces damage that is "super effective") and I was thinking, if I stuck a pokemon in with the moves u-turn and trick room (which makes slowest pokemon attack first, meaning rhyperior would always get first attack) would really boos rhyperior's possibility of staying in the team....[/QUOTE]
Yeah, you can do things like that, though you would probably want things like giving him the lagging tail, and a slowing nature to make sure he's slower. There are some insanely slow pokemon, even things like Sableye with stall ability is guaranteed to move slower.

edit: sorry scratch taht remark about stall, I doubt trick room takes that into account.

edit2: Also, about gliscor and dt. His speed and def is good for dt. But his weaknesses would be sp def and hp. I would much rather prefer a pokemon that's a little sturdier or faster to have dt. And if you want to stack dt, you could try to find a way to fit in a sandstorm to raise the evasion, though you would have to watch the rest of your team if they aren't ground/rock/steel type.
 
ok, update on the team here, I've been working out some battle strategies and taking weaknesses into count and here's what I've got. I'll explain each.

Typhlosion
sunny day
solar beam
overheat
flamethrower

his movesets compliments his high special attack, and sunny day only strengthens everything in his move pool.

Scizor
u-turn
swords dance
slash
x-scissor

swords makes him dangerous especially since he has a high a speed and attack (one of the top 10% of attacking pokemon) and u-turn will get him out of sticky situations

Rhyperior
substitute
earthquake
rock wrecker
focus punch

focus punch will work perfectly with substitute and his dangerously high attack compliments the ability to use earthquake and rock wrecker, also made sure he has the solid rock ability

Xatu
u-turn
trick room
reflect
hyper beam

really a nasty combo on this one, reflect kills the damage off most of the weaknesses of this party and Xatu's moveset really just sets up for rhyperior, with of course hyper beam taking full advantage of Xatu's high special attack.

what do you think? I still need 2 more pokemon though....
 
Typhlosion
sunny day
solar beam
overheat
flamethrower

imo having overheat and flamethrower is not that smart, considering they're both fire types. I'd stick with flamethrower and then put another move that covers a different type, or a support move.


Rhyperior
substitute
earthquake
rock wrecker
focus punch

I would try to fit in megahorn if possible, maybe instead of rock wrecker.

Xatu
u-turn
trick room
reflect
hyper beam

I would never use Hyper Beam in a moveset, period.



Hope that helps a little.
 
[quote name='sixersballernum3']Game Corner, you are my bitch. 70 free coins turned it 1,569.[/QUOTE]

That's right, run that team galactic out of business!
 
Hmm, still working on my eevee team, or rather 5 eevees and a mew. This is what I got so far. Mostly Baton Pass metagame though.

Umbreon@Leftovers (Regular Toxitrapper and Wish Passer)
-Mean Look
-Toxic
-Wish
-Baton Pass

Vaporeon@Leftovers (Provides good steady self heal with aqua ring and very strong substitutes)
-Aqua Ring
-Substitute
-Acid Armor
-Baton Pass

Mew@Leftovers (Good subs and buffs sp attack and sp def)
-Nasty Plot
-Amnesia
-Substitute
-Baton Pass

Jolteon@Leftovers (Can triple as anti-hazer, BP, and Special Sweeper)
-Thunderbolt
-HP Ice
-Agility [I think it'd be better if I just let vaporeon or mew create the subs]
-Baton Pass

Espeon@Leftovers (Surprise, No BP here. I'm still not too sure about this guy, but he'll remain just a special sweeper for now)
-Sunny Day
-HP Fire
-Psychic
-Morning Sun [
 
[quote name='halu102']Hmm, still working on my eevee team, or rather 5 eevees and a mew. This is what I got so far. Mostly Baton Pass metagame though.

Umbreon@Leftovers (Regular Toxitrapper and Wish Passer)
-Mean Look
-Toxic
-Wish
-Baton Pass

Vaporeon@Leftovers (Provides good steady self heal with aqua ring and very strong substitutes)
-Aqua Ring
-Substitute
-Acid Armor
-Baton Pass

Mew@Leftovers (Good subs and buffs sp attack and sp def)
-Nasty Plot
-Amnesia
-Substitute
-Baton Pass

Jolteon@Leftovers (Can triple as anti-hazer, BP, and Special Sweeper)
-Thunderbolt
-HP Ice
-Agility [I think it'd be better if I just let vaporeon or mew create the subs]
-Baton Pass

Espeon@Leftovers (Surprise, No BP here. I'm still not too sure about this guy, but he'll remain just a special sweeper for now)
-Sunny Day
-HP Fire
-Psychic
-Morning Sun [
 
[quote name='Theduck']Awesome team! But not very effective in competative. Can still whoop alot tho.[/QUOTE]
Have you used this type of team before? THe main idea is to trap then bp thru the buffers to one of the sweepers, be it jolteon or espeon, who can pretty much OHKO after the nasty plot buffs. If it's not very effective, I'd like to know some things that could be improved.
 
Don't get me wrong, you have an awesome team like I said before. Alot of annoyers. But heavy pokes with D could be a problem. Also, Vaporeon is subpar as far as water goes. But hell, it's the team I want, except i'd use another eevolution. I just get sad thinking of a stronger team beating me.
 
[quote name='SL4IN']ok, update on the team here, I've been working out some battle strategies and taking weaknesses into count and here's what I've got. I'll explain each.

Typhlosion
sunny day
solar beam
overheat
flamethrower

his movesets compliments his high special attack, and sunny day only strengthens everything in his move pool.

Scizor
u-turn
swords dance
slash
x-scissor

swords makes him dangerous especially since he has a high a speed and attack (one of the top 10% of attacking pokemon) and u-turn will get him out of sticky situations

Rhyperior
substitute
earthquake
rock wrecker
focus punch

focus punch will work perfectly with substitute and his dangerously high attack compliments the ability to use earthquake and rock wrecker, also made sure he has the solid rock ability

Xatu
u-turn
trick room
reflect
hyper beam

really a nasty combo on this one, reflect kills the damage off most of the weaknesses of this party and Xatu's moveset really just sets up for rhyperior, with of course hyper beam taking full advantage of Xatu's high special attack.

what do you think? I still need 2 more pokemon though....[/quote]

Why are you using Xatu? There are other psychics which I like a lot better. Did they not have the moves you wanted?
 
[quote name='sixersballernum3']Game Corner, you are my bitch. 70 free coins turned it 1,569.[/quote]

Wow, I have never had that kind of luck there!
 
[quote name='Quintessence']Wow, I have never had that kind of luck there![/quote]

1. Play the slots (duh?)
2. Watch the Pokeball that appears at the bottom. shakes left, hit the left. Shakes right, hit the right. Is in the middle, hit the middle.
3. Seemingly at random, a Clefairy will pop out.
4. Now you are in Bonus round. Clefairy points up left and right, Follow her pointing to get 15 coins every time, with replay costing only 1.
5. If the moon turns red, do NOT follow Clefairy or you will lose.

Too bad there's nothing I want as prizes.
 
So I borrowed Emerald from a friend to get a gligar, and lets just say it went better then expected. By better then expected I mean I got not only a Gligar but a SHINY Gligar oh and with the nature and ability I wanted!!!!!! :) I
 
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