[quote name='Sir_Fragalot']Don't forget about regenerating health. Every time I hear those words I want to smash a face into the wall. I still firmly believe 100% Halo ruined shooters.
Also this new Bungie thing pisses me off. It's essentially pay Bungie money and they will promote your game. I understand that it's for casual games which is fine, but it's just something to take away from other mobile devs because they are not with Bungie.[/QUOTE]
Regenerating health has really been over done, I kind of wish they'd go back to the old days of health packs and armor, I think Halo: CE had a pretty decent system though, with the combo of regen and health packs, but generally, on the original, my friends and I just played without shields.
[quote name='Renaissance 2K']No, but I do hear Marathon mentioned a lot on lists of underappreciated first-person shooters. It was a Mac-exclusive, though, so it doesn't receive the praise it deserved.
Myth was a big deal, too, when it was released. Attacks deformed the terrain, and you could attack enemies with their detached body parts. It was one of the first games for which the environment wasn't just a static thing you had to work around. It was also gory as heck.
And calling out Minotaur as an example of Bungie's talent is a lot like doing the same to Blizzard with Rock & Roll Racing.
I agree with everything about Halo, though... and then some. It single-handedly destroyed first-person shooters on the PC by turning them into ports of generic, dumbed-down, featureless console titles. I don't blame Bungie for that, though. I blame Microsoft. Halo was originally going to be a polished Mac-exclusive like Marathon.[/QUOTE]
I never really got into the old games from Bungie, I always saw Myst and thought it looked great, but was worried about the gameplay, I thought it was a point and click adventure game(still not sure it's not, too lazy to look it up.)
I don't know much about PC shooters, but did Halo really do that? The only ones I ever really played was Unreal Tournament, a little of C&C Renegade, and a bit of Hexen, Doom, and Heretic(I think that's the name). The older ones didn't have the Y axis to play with, just aim forward and shoot and you'd hit your target, Unreal and C&C had that, so it took more skill, so I just thought a lot of what was being brought into Halo was the stuff that was on a pretty consistent evolution anyways.
Wasn't Halo originally supposed to be an RTS though(Mac exclusive)? I thought that's what some interviews said, which is why they went and did Halo Wars.