Disappointed by Bungie's Latest Announcement

Sgt Barone

CAGiversary!
After all of Bungie's great work over the past years, was anyone a little disappointed when their next announcement was, "Bungie Aerospace," a recource for indie games? I see this as a slow developing cash cow that hardly any hardcore gamers will come into contact with. Bungie is a great developer with great ideas, but i am sensing a lack of ambition when their next project is a portal for indie developers to make ipad apps.
 
I actually think the announcement was a great idea. Sure, it likely won't cater to many hardcore gamers, but to make money in this day and age you can't help but go mainstream with some projects.
 
(Sigh) your exactly right CaptainJoel. sometimes you forget that its not about the idea and more about the $
 
Bungie was a one-hit blunder. Halo was a mediocre mess that thrived due to M$ backing and lack of any real competition (on Xbox) at the time. Previous to that, they made the forgettable adventure game Oni. Where they go from here, I couldn't care less.
 
You mean a business sees an opportunity to reach far beyond the "hardcore" crowd and attempts to go after it? How is that a bad thing for them?
 
Haha yeah bungies games of the past havent exactly been memorable. theyd probably be nowhere as a studio if ms hadnt invested major cash in them.
 
[quote name='mtxbass1']You mean a business sees an opportunity to reach far beyond the "hardcore" crowd and attempts to go after it? How is that a bad thing for them?[/QUOTE]

Im just saying as a gamer, i dont like the fact that their energy isnt being focused into a game made by them.
 
[quote name='Sgt Barone']Im just saying as a gamer, i dont like the fact that their energy isnt being focused into a game made by them.[/QUOTE]

how dare they use their empire to help other developers get their name out there!
 
[quote name='Sgt Barone']After all of Bungie's great work over the past years,[/QUOTE]

All bungie has ever really made was halo, thats it. Sure they made a few PC titles with myth being the best one but really all they had done was halo. http://www.bungie.net/Projects/default.aspx you dont hear people still talking about how awesome minotaur is do you?

Bungie is overrated really and halo is as well. It only gained any fame because for the first 9 months the xbox was out there wasnt anything else worth playiing so it was what everyone bought so it had big sales and most kids assume big sales means awesome game so more people bought it. They are all just generic and mediocre space marine shooters and nothing more really. They arent really especially talented or visionary, they just make average games. Valve, blizzard, naughty dog, quantic dream, bioware are great devs but bungie kind of falls into the lot with like obsidian or square enix.

So personally I couldnt care less what they are working on. Maybe if they had a track record of making really great games Id be more excited or interested but Im not. Since bungie left the halo series youll notice no one really cares about them anymore or you hear them mentioned much.
 
[quote name='gargus']All bungie has ever really made was halo, thats it. Sure they made a few PC titles with myth being the best one but really all they had done was halo. http://www.bungie.net/Projects/default.aspx you dont hear people still talking about how awesome minotaur is do you?[/QUOTE]
No, but I do hear Marathon mentioned a lot on lists of underappreciated first-person shooters. It was a Mac-exclusive, though, so it doesn't receive the praise it deserved.

Myth was a big deal, too, when it was released. Attacks deformed the terrain, and you could attack enemies with their detached body parts. It was one of the first games for which the environment wasn't just a static thing you had to work around. It was also gory as heck.

And calling out Minotaur as an example of Bungie's talent is a lot like doing the same to Blizzard with Rock & Roll Racing.

I agree with everything about Halo, though... and then some. It single-handedly destroyed first-person shooters on the PC by turning them into ports of generic, dumbed-down, featureless console titles. I don't blame Bungie for that, though. I blame Microsoft. Halo was originally going to be a polished Mac-exclusive like Marathon.
 
[quote name='Renaissance 2K']

I agree with everything about Halo, though... and then some. It single-handedly destroyed first-person shooters on the PC by turning them into ports of generic, dumbed-down, featureless console titles. I don't blame Bungie for that, though. I blame Microsoft. Halo was originally going to be a polished Mac-exclusive like Marathon.[/QUOTE]
Don't forget about regenerating health. Every time I hear those words I want to smash a face into the wall. I still firmly believe 100% Halo ruined shooters.

Also this new Bungie thing pisses me off. It's essentially pay Bungie money and they will promote your game. I understand that it's for casual games which is fine, but it's just something to take away from other mobile devs because they are not with Bungie.
 
[quote name='Sir_Fragalot']Don't forget about regenerating health. Every time I hear those words I want to smash a face into the wall. I still firmly believe 100% Halo ruined shooters.

Also this new Bungie thing pisses me off. It's essentially pay Bungie money and they will promote your game. I understand that it's for casual games which is fine, but it's just something to take away from other mobile devs because they are not with Bungie.[/QUOTE]

Regenerating health has really been over done, I kind of wish they'd go back to the old days of health packs and armor, I think Halo: CE had a pretty decent system though, with the combo of regen and health packs, but generally, on the original, my friends and I just played without shields.

[quote name='Renaissance 2K']No, but I do hear Marathon mentioned a lot on lists of underappreciated first-person shooters. It was a Mac-exclusive, though, so it doesn't receive the praise it deserved.

Myth was a big deal, too, when it was released. Attacks deformed the terrain, and you could attack enemies with their detached body parts. It was one of the first games for which the environment wasn't just a static thing you had to work around. It was also gory as heck.

And calling out Minotaur as an example of Bungie's talent is a lot like doing the same to Blizzard with Rock & Roll Racing.

I agree with everything about Halo, though... and then some. It single-handedly destroyed first-person shooters on the PC by turning them into ports of generic, dumbed-down, featureless console titles. I don't blame Bungie for that, though. I blame Microsoft. Halo was originally going to be a polished Mac-exclusive like Marathon.[/QUOTE]

I never really got into the old games from Bungie, I always saw Myst and thought it looked great, but was worried about the gameplay, I thought it was a point and click adventure game(still not sure it's not, too lazy to look it up.)
I don't know much about PC shooters, but did Halo really do that? The only ones I ever really played was Unreal Tournament, a little of C&C Renegade, and a bit of Hexen, Doom, and Heretic(I think that's the name). The older ones didn't have the Y axis to play with, just aim forward and shoot and you'd hit your target, Unreal and C&C had that, so it took more skill, so I just thought a lot of what was being brought into Halo was the stuff that was on a pretty consistent evolution anyways.
Wasn't Halo originally supposed to be an RTS though(Mac exclusive)? I thought that's what some interviews said, which is why they went and did Halo Wars.
 
[quote name='Scorpius']Regenerating health has really been over done, I kind of wish they'd go back to the old days of health packs and armor...[/QUOTE]

Not me. I hate shooters that don't have regenerating health. Too annoying to have to wander around looking for health packs. Frustrating as hell to get to a checkpoint with almost no health, making it near impossible to get past the next firefight, and thus have to reload an earlier save and replay. Which is a pet peeve of mine with gaming as I hate doing sections over.

But that's just me. I've never really been a hardcore gamer and have never liked difficult games. So I love the regenerating health system as it finally made shooters more accessible to me.
 
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[quote name='emdub']Are you kidding? Oni was awesome.[/QUOTE]

I remember Oni. That game was awesome... I should track down a copy.
 
[quote name='Renaissance 2K']And calling out Minotaur as an example of Bungie's talent is a lot like doing the same to Blizzard with Rock & Roll Racing.[/QUOTE]
Actually I liked Rock & Roll Racing back in the day. It was one of a few games my friends and I would play competitively on the Genesis.
 
[quote name='Scorpius']Regenerating health has really been over done, I kind of wish they'd go back to the old days of health packs and armor, I think Halo: CE had a pretty decent system though, with the combo of regen and health packs, but generally, on the original, my friends and I just played without shields.


[/QUOTE]

I think my problem with regenerating health is it takes all the skill out of FPS games and turns it into a repetitive clone of every other game. I mean I get that it allows more people to play the games but every game has become into pop out, fire until screen is red and then hide in cover until health is healed. Back in the day you had to at least use different strategies and all to play a game, now it's the same thing, every game.
 
I don't think Bungie was a one-hit wonder... sure they never had (and might not have) the prestige that came with Halo, but they were still a pretty notable and respected developer pre-Halo. Myth and Marathon were both some pretty notable games back in the day.

I think my problem with regenerating health is it takes all the skill out of FPS games and turns it into a repetitive clone of every other game.
I do agree with that we can get in a bit of a rut, but if anything we're just as guilty of it as our predecessors. Do you remember all of the doom clones back in the day? Ramble through the maze, get the key card, repeat. And it wasn't like the shooting mechanics were outstanding.

I mean I get that it allows more people to play the games but every game has become into pop out, fire until screen is red and then hide in cover until health is healed.
I can see what you mean in regards to the military shooters, but I don't think this applies to the game in question. Halo has never really been a corridor shooter.
 
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