Cao Cao
CAGiversary!
Final Trailer
Dissidia: Final Fantasy
Release Dates:
JP - December 18th, 2008 (20th anniversary of FFI's Japanese release)
US - "Mid-Year 2009" {Source} (Probably will fall between March and July 12, 2009)
Characters
[size=-2]Title: Cosmos Side / Chaos Side[/size]
I: Warrior of Light / Garland
II: Firion / Emperor of Palamecia
III: Onion Knight (Luneth) / Cloud of Darkness
IV: Cecil Harvey / Golbez
V: Bartz Klauser / Exdeath
VI: Terra Branford / Kefka Palazzo
VII: Cloud Strife / Sephiroth
VIII: Squall Leonhart / Ultimecia
IX: Zidane Tribal / Kuja
X: Tidus / Jecht
---------------------
XI: Lady Shantotto
XII: Judge Gabranth
(The XI and XII characters are unlockables, and are in their own storyline that is separate from the rest of the cast)
FEATURES
Story Mode
Play as the characters from the Cosmos side, each with their individual storylines that will eventually intertwine (The stories for each of the Chaos characters are also told through the Cosmos side). This mode starts out with chessboard-like playing field, where you can find treasure and fight minor enemies, until you fulfill the requirements and get to the space at the other end of the board to fight that board's boss.
Chaos characters are playable outside of the main story mode. but one of the designers suggested to hold off on building up your Chaos characters until you finish the stories for all of the Cosmos characters, as completing the story will unlock a mode that "will make building up the Chaos characters more fun."
Building up and customizing your characters
Like any RPG, your characters have potential for growth. They can gain experience to level up, equip items, obtain Gil to use in the weapons/accessory shop, gain new attacks, etc.
EX Mode/EX Burst
Think of the EX mode like a character's unique "super" mode/form, where they gain some sort of advantage like faster combos, no knockback, and/or HP regeneration. Of course, the EX Burst is your character's ultimate unblockable attack, usually conveyed through a QTE-style cinematic where performing the correct actions will make the attack stronger.
Alternate Costumes
Some alternate costumes have already been revealed. Squall gets his SeeD uniform, Onion Knight looks more like Luneth, Cloud dons his Advent Children outfit, and Sephiroth goes shirtless. More have mostly been palette changes to make them look more like their in-game sprites.
Summons
Summons in this game are more like items that affect the state of the battle. Some that have been shown have effects like switching the Brave points of two fighters, or giving the summoner a dramatic increase in Brave points.
Multi-player
- Ad-Hoc Party (The feature where you connect your PSP to the PS3) is supported for online play.
- You can save your friends' "cards," which allows you to fight ghost data that is modeled after their playing style.
Command Battle
Hate the idea of fast-paced real-time fighting? (Then why the heck are you even here!?) Don't worry, Square-Enix has you covered. By enabling this option, your battles will be fought entirely with classic RPG-style menus.
Misc.
12/5/2008: Created this topic. Some news about the game has been posted recently. These Famitsu scans tell more about Shantotto, Cloud and Sephiroth's alternate costumes, and some EX Mode forms. There's also an interview in the scans with some of the game's developers, containing some passages that 1up has translated.
It's been up for a while, but there's a good battle video for Cloud vs. Sephiroth (Complete with One-Winged Angel playing in the background):
http://www.gametrailers.com/player/43211.html
Dissidia: Final Fantasy
Release Dates:
JP - December 18th, 2008 (20th anniversary of FFI's Japanese release)
US - "Mid-Year 2009" {Source} (Probably will fall between March and July 12, 2009)
Characters
[size=-2]Title: Cosmos Side / Chaos Side[/size]
I: Warrior of Light / Garland
II: Firion / Emperor of Palamecia
III: Onion Knight (Luneth) / Cloud of Darkness
IV: Cecil Harvey / Golbez
V: Bartz Klauser / Exdeath
VI: Terra Branford / Kefka Palazzo
VII: Cloud Strife / Sephiroth
VIII: Squall Leonhart / Ultimecia
IX: Zidane Tribal / Kuja
X: Tidus / Jecht
---------------------
XI: Lady Shantotto
XII: Judge Gabranth
(The XI and XII characters are unlockables, and are in their own storyline that is separate from the rest of the cast)
FEATURES
Story Mode
Play as the characters from the Cosmos side, each with their individual storylines that will eventually intertwine (The stories for each of the Chaos characters are also told through the Cosmos side). This mode starts out with chessboard-like playing field, where you can find treasure and fight minor enemies, until you fulfill the requirements and get to the space at the other end of the board to fight that board's boss.
Chaos characters are playable outside of the main story mode. but one of the designers suggested to hold off on building up your Chaos characters until you finish the stories for all of the Cosmos characters, as completing the story will unlock a mode that "will make building up the Chaos characters more fun."
Building up and customizing your characters
Like any RPG, your characters have potential for growth. They can gain experience to level up, equip items, obtain Gil to use in the weapons/accessory shop, gain new attacks, etc.
EX Mode/EX Burst
Think of the EX mode like a character's unique "super" mode/form, where they gain some sort of advantage like faster combos, no knockback, and/or HP regeneration. Of course, the EX Burst is your character's ultimate unblockable attack, usually conveyed through a QTE-style cinematic where performing the correct actions will make the attack stronger.
Alternate Costumes
Some alternate costumes have already been revealed. Squall gets his SeeD uniform, Onion Knight looks more like Luneth, Cloud dons his Advent Children outfit, and Sephiroth goes shirtless. More have mostly been palette changes to make them look more like their in-game sprites.
Summons
Summons in this game are more like items that affect the state of the battle. Some that have been shown have effects like switching the Brave points of two fighters, or giving the summoner a dramatic increase in Brave points.
Multi-player
- Ad-Hoc Party (The feature where you connect your PSP to the PS3) is supported for online play.
- You can save your friends' "cards," which allows you to fight ghost data that is modeled after their playing style.
Command Battle
Hate the idea of fast-paced real-time fighting? (Then why the heck are you even here!?) Don't worry, Square-Enix has you covered. By enabling this option, your battles will be fought entirely with classic RPG-style menus.
Misc.
12/5/2008: Created this topic. Some news about the game has been posted recently. These Famitsu scans tell more about Shantotto, Cloud and Sephiroth's alternate costumes, and some EX Mode forms. There's also an interview in the scans with some of the game's developers, containing some passages that 1up has translated.
It's been up for a while, but there's a good battle video for Cloud vs. Sephiroth (Complete with One-Winged Angel playing in the background):
http://www.gametrailers.com/player/43211.html
Alternate link for the final trailer: NicoNico
English instructions for registration atNeoGAF Peter Graham's site (Thanks Lord_Kefka!)
English instructions for registration at
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