Downloading games from PSN/XBL opinions?

Casiotech

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I want to buy the New Ratchet game for the ps3 but it's so short and I figure, I can't even resell it, this is one of my only PSN purchases and I like how they make games shorter and charge less (which will appeal to many people) but then you have no right to sell your old games so ultimately it's just an expensive, short rental.

If I bought a new $60 game and played it and resold it, I could get $45 back but this way, I get nothing which doesn't seem fair (except to devs who will make way more this way and so will MS and Sony for distributing the games via PSN/XBL.) I'm sure this has been discussed numerous times, do you guys think the future of gaming will be downloads only? Do you agree with the process?
 
I don't mind it for $5-10 XBLA games etc. Games that cheap aren't really worth the hassle of selling anway.

Get above that, and I have problems. Especially if we ever went to download only games in the future at $50-60 a pop. I just couldn't do it as I get rid of nearly every game after beating it, especially since joining Goozex.
 
[quote name='dmaul1114']I don't mind it for $5-10 XBLA games etc. Games that cheap aren't really worth the hassle of selling anway.

Get above that, and I have problems. Especially if we ever went to download only games in the future at $50-60 a pop. I just couldn't do it as I get rid of nearly every game after beating it, especially since joining Goozex.[/quote]


I don't think $50-$60 downloads would fly. Hardcopies of games cost that musch to to packaging, media, and shipping. They can't justify prices that high when none of that exists.
 
[quote name='GuilewasNK']I don't think $50-$60 downloads would fly. Hardcopies of games cost that musch to to packaging, media, and shipping. They can't justify prices that high when none of that exists.[/QUOTE]

True.

Even at $20-30 bucks its hard to swallow since in most cases it's just paying to play through a game once and be stuck with it since I couldn't resell it, through it on goozex, trade with a friend etc.

It's ok for people who keep games forever and actually play most games after seeing the credits roll I guess, but terrible for those of us that beat, sell/trade and move on to the next game.
 
it will still cost around $40 to d/l because MS/Sony charge about 35% or so just to put it on PSN. Which is the same price as a retail store would charge as a markup. You also have your publisher take their usual cut, unless developers finance their own projects.

The actual packaging probably doesn't cost more than a couple bucks a game to make a box and manual and a Blue ray disc probably costs a quarter when bulk produced.

What I think we will see are lots of gimped 3-4 hour versions of 20 hour games which are cheaper to develop and half price of retail $15-30 since most people don't beat a game but play around 30% of it before they quit. So it's cheaper and they get their kicks and developers save tons of time working on projects and can get more projects out much faster and take smaller loses on epic fail games which nobody likes.
 
I'm cool with downloading smaller titles but the chances of me dropping full price for a game are very slim. A better licensing structure needs to be developed as well.
 
While I can certainly understand the arguments for having a hard copy, I am starting to enjoy being able to jump into SOCOM (beta), LBP (beta), WarHawk, Wipeout HD, and Burnout Paradise without having to change a disc. I never resell games anyway so I simply like the convenience (or laziness! ;)) I also have a bunch of Xbox Live games; Pac Man CE; Castle Crashers; Feeding Frenzy 2 ... etc. so the same argument applies.
 
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i never thought i would buy anything over psn or xbl that cost me more than $10 bucks, but after buying Burnout on the psn, i really am starting to "get" the idea of digital distribution

nothing quite like being able to get done watching a movie then without getting up from the couch play a game without having to swap discs
 
I agree with DMaul - $5 - $10 games aren't worth selling back anyways, so that's how I justify the purchases. Plus, you can't find many of these types of experiences (Castle Crashers, Flow, etc.) anywhere else.

Rock Band tracks are my enemy because I can't stop downloading them. What the hell and I going to to do with gigs of tracks once Rock Band becomes old news?
 
As long as the downloable game are cheap then I don't mind buying them without the ability to sell them back. When you sell games back you're still losing money on them, if you sell a 60 dollar game for anything under 60 dollars, then you're lost money. The only thing that concerns me about downloable games, is the ability for them to transfer over to a new system
 
Personally I never pay $60 for any game. I wait for price drops (and stay a few months behind new releases) so I usually get games for $20-30 new and used.

even if you don't sell the games and keep them, it's a good feeling to know they are worth something and that if you decide to cash out on your old games, you will still make worthwhile.

even having a few dozen $10 games adds up you can ebay a bulk lots and make decent $$$.
 
Yeah, re-selling is key for me. It' makes even $60 games more tolerable, as if I buy a new releae and don't like it or beat it , I can get rid of it literally in hours on Goozex for 1000 points which is equivalent to $50. Conversely, for people who sell online it's easy to get $45-50 out of it. Even on cheaper games, it's nice to get some value out of it to put toward a new game.

I'm not a collector, and seldom replay games after beating them so there's just no need for me to have games sitting on a shelf gathering dust when they could be sold/traded for new games.

Going digital only I'd either totally drop out of gaming, or only buy 2 or 3 absolute must haves a year and be even more of a casual gamer than I already am.
 
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