Dragon Age II - Gen. Discussion and Info - Mark of the Assassin DLC 10/11 800 pts.

LOL. It honestly is important when you're stuck staring at the mug and/or behind of the main character for the entire game. Even more so when the developers offer you a scalpel to cut and stitch however you please. Then again I'll happily admit that I won't start my initial play-through until he or she is deemed attractive by my personal standards. I waste plenty of time in character creators.

There's nothing worse than being distracted by how hideous or stupid your hero has turned out in every. single. damnable. cut. scene. It's painful... oh so truly painful.
 
They know some people put a lot of time and effort into make a characters face look perfect, yet they always place the model editor in a dark room/area, which ends up looking horrible once they step out into the real world.

Most of the time I just keep hitting randomize until I get a face that doesn't resemble the defaults.
 
[quote name='KrizB']They know some people put a lot of time and effort into make a characters face look perfect, yet they always place the model editor in a dark room/area, which ends up looking horrible once they step out into the real world.

Most of the time I just keep hitting randomize until I get a face that doesn't resemble the defaults.[/QUOTE]

Fallout 3, New Vegas and DA:O were by far the most guilty of this. It's even worse when you bring race into it. I'm looking forward to putting those "improved skin tones" to work in DA2. I want my BLACK hero to accurately resemble a member of my race. The percentage I'm talking about doesn't have to be 100% but shooting for a high 70% isn't too much to ask. At the very least get the skin tone right.

The ME team got it right in both games. It's high time for DA's to step up.
 
I feel like every time Gaider opens his mouth my fist instinctively inches closer to his face. He has such an unnatural serpentine quality about him. The fact his job accentuates it all but intensifies my irritation.

Did anyone else receive a DAL newsletter in their e-mail tonight? Here's a free beta code for it:
YYZD-XH28-QZXY-MPMF
I lost interest in the free items long ago. If they fixed the cool down rates for your party members I'd consider taking another crack at it.
 
i gotta guestion hopefully someone can answer :whistle2:#. i always wanted dragon age 1 trailers had me sold. but looked at gameplay and was turned off. having played the demo for part 2. is gameplay from part 1 similar, close , or the same as part 2 ? if it is ill feel real bad for not picking it up.
 
[quote name='Rei no Otaku']The thing that's funny to me is that DA2 actually didn't change the battle system all that much. They basically just made it move faster...[/QUOTE]

That, and getting an attack everytime you press A was enough to make me like it a lot more.

Battles were too slow and boring for me in DA1. It's a minor change, but was enough to get me to like it.
 
[quote name='officerrickyross222']i gotta guestion hopefully someone can answer :whistle2:#. i always wanted dragon age 1 trailers had me sold. but looked at gameplay and was turned off. having played the demo for part 2. is gameplay from part 1 similar, close , or the same as part 2 ? if it is ill feel real bad for not picking it up.[/QUOTE]
Well, that is the million dollar question, isn't it. :whistle2:#

To my mind, based on the demo, combat and exploration play very similarly to Origins, except faster and smoother. But it is a difference of degree, not of kind. If you enjoy one of the games you are quite likely to enjoy the other too. Some of the illustrious minds in this thread agree, some do not!

Facebook beta code for lurkers: YYZD-XJQM-DXXP-HYTD
 
Wall o' text response for my boy Ink.So.Well. :cool:
[quote name='Ink.So.Well.']Only the best Adamantium-Virbranum blend fictional billionaires could buy and super-villains aspire to steal my friend. :cool:
[/QUOTE]Am I the billionaire or the super villain in this case? I suppose that, under the circumstances (me treading on your turf :lol: - a.k.a. a Dragon Age thread), I'd be the super villain - but I'd be happy with either side :cool:

[quote name='Ink.So.Well.']Oh I'm sure you'll want to shank me soon enough. Everyone does eventually. Oh, and it is an RPG... but barely (in relation to my personal preferences).[/QUOTE]If I were you, I wouldn't worry about that unless you log on one day to find out that the entire BioWare forum user base has mysteriously disappeared, a handful of people from this site are reported missing, and a good chunk of the internet is wiped out. Even by then, though, my bloodlust would have subsided and I'm pretty sure any weapons I would have used would be worn from extreme overuse :lol:

[quote name='Ink.So.Well.']I imagine each blade is distinctly sharper on mine though neither of us could qualify as a neutral party when it comes to critiquing our pastures. ;)[/QUOTE]Touché


[quote name='Ink.So.Well.']You're kidding right? When the exact frame of time is little more than a few hours to a day or two tops how can the dominate side of his psyche possibly disappear? His stick it to corporate attitude hasn't deteriorated overnight; it has simply evolved for the time being. Reasonably subdued whenever the situation demands it, but such powerful anti-authoritative sentiment can't simply be wished away, mislead, or bought off so easily. Change takes time. Without it one can immediately argue and recognize its existence behind closed doors. Especially if the catalyst behind those ideals (tyrant of a boss, terrible coworkers, questionable work conditions) hasn't undergone a dramatic change along with it.

Showering the laziest or most mistreated employee with an increased sense of responsibility or fatter paycheck isn't necessarily going to curb all of their poor habits, rage and resentment at once. It's more likely to reinforce a much wider range of non-productivity due to a greater sense of importance the company has instilled into the employee. I mean sure he might get a little more work done every now and again when he knows he's being watched. This much is certain if he aims to profit through continuing the charade. However now he'll exercise even less restraint whenever he mouths off to his coworkers or extends his lunch break by another hour because his superiors have deemed him "irreplaceable."

I think this is exactly the type of scenario we're dealing with here.

The demo is still the daughter of the same CEO (core Origins mechanics) who didn't give a shit about you then, but can't afford to lose you now, so he decided to finally make good on those long forgotten promises. His overall opinion of you however hasn't changed. He may have presented you a new office he can stroll in and out of unannounced, but you still have to knock before you enter his. You may eagerly invite him to your home for dinner now, but he'd never extend the same for an all expenses paid weekend of moral debauchery in Vegas. You aren't on a first name basis and he wouldn't cover the cost of the commute if you were riding in the same taxi together. He'd naturally expect you to treat him because he's still sitting in a dominate position of power. It's still his building, his company, his rules, his final decision over yours.

So while those perks may have boosted your self esteem or significantly elevated you above your piers, you still aren't playing at his level of the game by any length of the imagination. The power players summoned a more comfortable chair with a better view of the action for you. Nothing more judging from demo.[/QUOTE]While I hate to say this (or should I say "like this"), the biggest problem here is that you're assuming way too much of the general gamer/customer/player with regards to how they go about assessing their opinion of the game - and I am talking about the general person, as I am not putting my personal feelings/thoughts into this part of the conversation (nor was I in the first place, but I'll save that for the end). An overwhelming minority of people who play the demo will/do not put as much thinking into this transition into DA2 as someone like you or me, and even less will put that much thinking into a metaphor about the game or the people playing it :lol:

The example I used boiled down to: they (BioWare) went above and beyond the "call of duty" with regards to the changes made to the game in the eyes of a good portion of the outspoken fans (i.e. me exaggerating the hell out of your "fresh shirt, new tie, ironed slacks" description) and that there's no way that something with so many changes (i.e. stock options, own office, etc.) could still go on to be the same thing that it was originally (i.e. "money changes people"; "DA2 can't be the same as DA:O"). This idea/example is what I gathered as sort of a consensus amongst the angered fans - like I said, not reflective of me.


I'd tend to be a little more optimistic about it, in general, like you've been and try to toss in a fair amount of reasoning into the mix. But this section isn't about me (the only stuff so far that I can claim as my ideas have to do with the initial "this sequel isn't as different as ME's sequel was" in which my overbearing ME ego thrust me in to...the few sentences we spent on that topic, anyways). Believe me, I'm on my side of the fence with the hose I'm using to water my plants spraying the idiots who are running wild in your yard yelling "it's too fast, graphics suck, press A to win, Dragon Effect 2!" while you're doing your best to run them off
:lol:

So, unfortunately, no - I'm not kidding you. Which leads me to the next part:


[quote name='Ink.So.Well.']Still going to have to agree to disagree when the crux of their arguments haven't evolved past a snap critiquing of aesthetic modification at breakneck speed. Such reactions prove many of them have fallen so deeply for the illusion of a dynamic shift in genre balance they haven't any interest in delving deeper for a single shred of concrete proof. I haven't seen anyone provide me a single strong counter-argument as to how those changes undermine, override, effectively REPLACE the core game play mechanics themselves. Not of those surrounding or contributing to them.[/QUOTE]I'm sure I don't have to convince you how contagious stupidity is, and the fact that two irrational, loud-mouthed individuals can trump ten sane people in pretty much any given forum. However, since we're dealing with much different numbers here than 2-10 (I'd say it feels more like 3-1, respectively), the resulting impact of these negative opinions on the general outlook of the game is very similar to the tsunami in your original example. Granted, it's a tsunami formed from bad judgment, close-mindedness, irrationality, jumping to conclusions, fear of change, and so forth - but it's still a tsunami, and it's still running rampant all up and down the BioWare coast. Though you say you haven't seen a good post to back up their reasoning, it really doesn't matter when you're dealing with the kinds of people/arguments that have popped up so far.

[quote name='Ink.So.Well.']How so when said animal retains fond memories of the hands that fed and nurtured it? The game has always had a soul, X, and the demo has provided a substantial amount of proof it hasn't gone anywhere yet (IMO). I honestly feel like those of us who realize this stuck around long enough to capture the love and affection shown when an owner reunites with a beloved pet on camera. We didn't just leave after it broke free and carried on with the rest of our day with it fresh in our minds.[/QUOTE]We're back to my opinions here:

I didn't want to imply that the game, for me, was lacking a soul - it was just the combat. When I describe what the combat felt like to me in DA:O, I like to say that it was like beating a Sudoku puzzle. On tougher difficulties, it was almost like a test of wit to out-think the enemies, and use superior (mental) tactics and strategies to overcome any of the challenges set in front of you. That's absolutely fine - no inherent problem with that. However, each battle didn't engross me, and it didn't pull me in to where I was eagerly awaiting the next fight so that I could start the puzzle all over again and get my mind working at optimum capacity. That's not to say that I require fireworks, explosions, lasers, heavy metal anthems, and manly one-liners - but it just got to the point where some fights really became a chore or something that was just "in the way" of me getting to the juicy parts of the game. Sudoku puzzles aren't exactly what I'd considered soulful or exciting in video games, but at least they (the fights) were mentally stimulating and they did challenge you to get better at the overall game.


Flash forward to now. With the new combat system, I'm still getting that mental stimulation of "I'm outdoing these guys on a tactical level" combined with the excitement of "real time" (a phrase which I will use very loosely) combat. I'm going from choosing a command and seeing it carried out (like a general), to choosing a command and then instantly performing it (making me the general and the soldier). It keeps me on my toes, it keeps me thinking - and there's a certain kind of emotional rush to that. I look forward to the fights now, because they're more lively and, in some degree, more interactive. To state it as simply as I can: it's just more fun all-around.


DA2's combat is something that I would consider to have "a soul". Mentally and emotionally? It's leaps and bounds above its predecessor. Technically? If someone wants to just say "they made it faster" then, whatever, I won't put up a fuss over it because that's not what's important. Someone focusing on one (technical side) while ignoring the other (mental/emotional/engaging side) is what makes me click {QUOTE} and start pecking away on my keyboard in disagreement
:cool:

[quote name='Ink.So.Well.']At the end of the day though we're both speaking in absolutes about a demo so we'll see how it really is in the weeks to come. I'm fully prepared to eat crow should I find any truth to a gigantic disconnect between the old and supposedly new core mechanics. When it comes to anything else though not so much.[/QUOTE]If the demo is a good indicator of what's to come, then I don't think crow will be on the menu anytime soon.

-----------------------


I hope I did a good enough job at explaining to/assuring you that these crazy opinions that angry fans have are not my own (something I probably did a terrible job at saying before, but I figured that the quality of my post would suffer from me being rushed - which is why I added that top disclaimer). The only things we outright disagree on boil down to certain aspects of DA2 vs. ME2, which is fine (and, to some degree, expected). I'm merely playing devil's advocate with regards to the public opinion on the demo and the effect that the various reactions have.
 
Always a pleasure to duel with a master of his domain, X. Hopefully our clash of the minds was both educational as well entertaining for everyone else. I still am a bit confused how I've apparently elevated myself to the title of Hokage in regards to DA in a mere handful of posts. I haven't been on the job half as long as yourself yet. I'm just an outspoken fan who pays far too much attention to the small stuff, haha.

I'll agree you are using a water hose to my SPAS-12 shotgun with Dragon's Breath incendiaries rounds to defend your pasture. When it comes to the casual/average fanbase I have much less (if any) restraint for them stampeding on "my grass". When unchecked they tend to hurt themselves and others by refusing to pay attention to their surroundings. Sometimes there is no better way to regain it than with a big f*cking gun fired in small disciplined bursts to lead them elsewhere.

As for the need to separate yourself from the crazies though appreciated it wasn't necessary. I had a pretty clear idea of where you stood but wasn't sure how far you'd care to shield them from my diabolical wrath (lol). I know better than to snap categorize or include you in throwaway blanketed statements. We always represent ourselves first and others second. When I want to engage in a logical well rounded debate with a sane human being - I know exactly who to call. When I want to engage in an irrational slug fest with an immortal Brute Splicer - I know exactly where to go.

In other news: 816,496 is where we currently stand in regards to the Call To Arms campaign. If you want to be the first to tell me "I told you so" I suggest you get back to work you frickin' hippies.
 
Well I account for 2 downloads as I downloaded it on my PS3, but I can't do PC so I'm tapped out (7.5 year old PC couldn't dream of playing any game made after 2005, let alone a top tier 2011 game.)
 
I would have done my part as well but I'm contemplating selling my next-gen paper weight (sorry PS3 fanboys and girls but your exclusives weren't doing it for me; total waste of money thus far) and I've never PC gamed in my life.

I'm hoping against hope someone picks up the slack soon. I doubt we'll receive any juicy codex entries along with the books but I'll keep my fingers crossed until the first. Pretty funny to see the DA team sort of steal the idea from ME i.e. the game novels among other concepts.
 
anyone find it weird that the Biware Sig edition is not Release Day Shipping but if you buy Dragon Age 2 regular right now it is.

makes no sense to me
 
[quote name='adriley313']anyone find it weird that the Biware Sig edition is not Release Day Shipping but if you buy Dragon Age 2 regular right now it is.[/QUOTE]
I preordered on 1/10 and they were offering release day shipping for 99 cents at that time.
 
well I liked the demo, but this isn't an RPG, it's an action game now, wayyy too linear. and we all know action games tend to drop in price fairly quickly so I'll pick it up when it hits $30 or lower. the combat is def a lot more fun than DA1, but otherwise seems meh
 
Aye, but Bioware games have always been fairly linear, it's just you choose what points to go to first. DA2 will probably drop in price fast and there will be inevitable DLC so I can hold out -- I really want a more open game and I'm hoping The Witcher 2 will be the real deal this year.
 
[quote name='panzerfaust']Aye, but Bioware games have always been fairly linear, it's just you choose what points to go to first. DA2 will probably drop in price fast and there will be inevitable DLC so I can hold out -- I really want a more open game and I'm hoping The Witcher 2 will be the real deal this year.[/QUOTE]

Skyrim :)

I don't mind these sorts of games though, it looks to be a solid action/rpg sort of game, which'll be an enjoyable game to play thru, it's just not the type of game I'd spend full price on. I liked DA1 though, you're right BioWare has always sort of been like this, but it seems to be getting worse, people like the simplicity I guess.
 
[quote name='Ryuukishi']I preordered on 1/10 and they were offering release day shipping for 99 cents at that time.[/QUOTE]

Ditto (but like 12/22 order)
 
[quote name='Anexanhume']Played the demo on ps3 (no gold). I thought it was pretty easy, and I suck at managing tactics and abilities.[/QUOTE]

It's available for Silver 360 users now as it's been released for over a week.
 
I think I account for about 12 downloads so far - between me (3) and a handful of other people that I've had download the game. I almost feel like I'm selling girl scout cookies when I get people to download the demo :lol:

------------------

More Ink.So.Well. conversation pieces:
[quote name='Ink.So.Well.']Always a pleasure to duel with a master of his domain, X. Hopefully our clash of the minds was both educational as well entertaining for everyone else.[/QUOTE]*gentlemanly bow*

Always a pleasure, good sir.


[quote name='Ink.So.Well.']I still am a bit confused how I've apparently elevated myself to the title of Hokage in regards to DA in a mere handful of posts. I haven't been on the job half as long as yourself yet. I'm just an outspoken fan who pays far too much attention to the small stuff, haha.[/QUOTE]Well, you said that your logged DA time rivals (or maybe even surpassed) your ME time, and you do have over 100 posts between DA:O and DA2. Also, being a former Lieutenant Commander in my ME army before deciding to leave and take command of your own horde of DA minions, I recognize the leadership skills you possess both as a general on the battlefield and a shepard shepherd of your flock. I'm not sure how much weight my nomination carries in these parts, but you'll be officially recognized as both DA Lord of Lords and Emissary amongst my brethren :lol:

[quote name='Ink.So.Well.']I'll agree you are using a water hose to my SPAS-12 shotgun with Dragon's Breath incendiaries rounds to defend your pasture. When it comes to the casual/average fanbase I have much less (if any) restraint for them stampeding on "my grass". When unchecked they tend to hurt themselves and others by refusing to pay attention to their surroundings. Sometimes there is no better way to regain it than with a big f*cking gun fired in small disciplined bursts to lead them elsewhere.[/QUOTE]Just because I used a water hose doesn't mean I wasn't ready to whip out the M-920 Cain at the drop of a dime if they got too out of hand ;)

I agree with the need to keep some radical ideas in line from time to time. God knows I've had to do it more times than I care to count. I believe you're properly equipped for the job, though.

[quote name='Ink.So.Well.']As for the need to separate yourself from the crazies though appreciated it wasn't necessary. I had a pretty clear idea of where you stood but wasn't sure how far you'd care to shield them from my diabolical wrath (lol). I know better than to snap categorize or include you in throwaway blanketed statements. We always represent ourselves first and others second. When I want to engage in a logical well rounded debate with a sane human being - I know exactly who to call. When I want to engage in an irrational slug fest with an immortal Brute Splicer - I know exactly where to go.[/QUOTE]It was only when I really got a solid block of time to sit down and re-read what I said where I realized how it may seem like I was standing in-between the bullet and the intended BioWare board fanatic target - so I felt the need to dive out of the way (i.e. clearly distinguish my thoughts from theirs) in order to save myself. I figured you knew what was up, but doing it for clarity's sake was probably a good idea - at least for the casual observer. My command center lights up any time things are being said about Mass Effect in a thread, anyways, so eventually I would've jumped into the mix here spouting my ME nonsense - might as well get an early start now before the game hits and the rest of the world starts adding fuel to the "Dragon Effect" fire :lol:

------------------

So what is everyone's Dream Team for this game, at least so far? Though I'd like to have a team centered around the best personalities, it's probably best that I focus on synergy for my 4-man squad. For my mage (initial playthrough), I think I will end up using this team:
femHawke*
Human Mage, Female
Main talent: Elemental - Searing Fireball, Pyromancer, Winter's Grasp, Cone of Cold, Firestorm, Elemental Mastery
Bonus talent(s): Arcane - Elemental Weapons, Arcane Shield, Arcane Wall, Elemental Shield; Creation - Heroic Aura
Specialization: Blood Mage - abilities unknown (as of now)
Tactics: Ranged, Damager
* I haven't thought of a cool name for her yet



Sebastian Vael
Human Rogue, Male
Main talent:
Archery - Pinning Shot, Archer's Lance, Hail of Arrows, Bursting Arrow
Bonus talent: Specialist - Speed, Lightning Speed, Energizing Speed, Harmony
Specialization: Unknown (as of now)
Tactics: Ranged, Scrapper




Fenris
Elf Warrior, Male

Main talent: Two-Handed Weapon - Killer Blow, Reaper, Cyclone
Bonus talent: Vanguard - Muscle, Claymore, Destroyer, Massacre
Specialization: Tevinter Fugitive - Lyrium Ghost, Veneer of Calm
Tactics: Aggressive, Scrapper



Aveline Vallen
Human Warrior, Female
Main talent: Weapon and Shield - Pummel, Battery, Disperse
Bonus talent: Defender - Raise the Guard, Resilience, Adamant
Specialization: Guardian - Serve and Protect, Indomitable, Bodygaurd, Retribution
Tactics: Defensive, Tank


I included links to the descriptions of each talent tree and the respective abilities (for those out there who haven't been scouting the various powers/abilities for themselves). I'm not currently sold on the idea of two mages on a team yet, though leaving Anders behind will suck at first. I doubt many people have put this much thought into their team already :lol:, but I'm at least interested to hear what characters people are going to use or thinking about using.
 
X: Varied DPS, minor debilitation and crowd control, eh? Solid strategy. I haven't had a chance to fully scout out the available assortment of abilities yet, but just off the top of my head I think I'll go with the following:

Male Hawke (Mage - Jack of all trades - vanilla or blood magic DPS until Force Mage specialty, offensive party support (buff complex), minor healing)

Anders (Mage - Pure varied DPS and personal specialties; anti-mage and archery; occasional off-tank/minor aggro battery)

Aveline (S&S Warrior - Pure Tank and minor support DPS)

Merrill (Mage - Pure healer, defensive party support and enemy debilitation; heavy emphasis on blood magic DPS and crowd control depending on effectiveness)

Depending on my need for chest, door and trap duties Merrill or Anders will be replaced by a vanilla rogue e.g. Fenris or Seb. Should said need arise I would then shift my Hawke's focus to pure healing support to balance the party.
 
[quote name='Ink.So.Well.']X: Varied DPS, minor debilitation and crowd control, eh? Solid strategy.[/QUOTE]Basically I can sum up each selected party member like this:

femHawke
Role: Major Damager, Minor Supporter.
Strategy: Ranged combat; damage/weaken enemies before Fenris/Aveline get to them, leaving little health - enough for one or two swings from either Warrior to finish them off. Also, boost companions' Attack/Defense ratings with minor support spells.
Goal: To make the Warrior's lives much, much easier so that they retain the maximum amount of health (going to put off Healing spells as long as possible).

sebastianb.png

Role: Major Utility (explained in Goal), Minor Damager
Strategy: Ranged combat; focus critical hit damage on most threatening enemy/enemies to take pressure off of Fenris/Aveline and allow femHawke to concentrate on crowd control and AoE.
Goal: To capitalize off of the Aggro being put out by Fenris/Aveline and score an insane amount of damage; and to take out the biggest threats while the others concentrate on crowd control. All-around utility support, wherever he's needed the most.


fenris.png

Role: Major Aggro, Minor Crowd Control
Strategy: Aggressive combat; be in the middle of the action at all times and Aggro the hell out of the enemies. Also, specific abilities like Claymore leave enemies open to counterattacks from femHawke and Sebastian.
Goal: To keep enemy attention on himself (and Aveline) and allow Sebastian and femHawke to wreak havoc from range; high DPS combined with some crowd control.


aveline.png

Role: Major Tank, Minor Aggro
Strategy: Defensive support; proverbial tank - steal attention of the enemies with Taunt and use Sword/Shield + High Defense to her advantage.
Goal: Pave the way for Fenris and femHawke to crowd control all day and annihilate the enemy forces; and to use her unique abilities like Serve and Protect and Bodyguard to protect femHawke and Sebastian should they need it.


Cliff notes: a badass parade of death.


[quote name='Ink.So.Well.']I haven't had a chance to fully scout out the available assortment of abilities yet, but just off the top of my head I think I'll go with the following:

Male Hawke (Mage - Jack of all trades - vanilla or blood magic DPS until Force Mage specialty, offensive party support (buff complex), minor healing)

Anders (Mage - Pure varied DPS and personal specialties; anti-mage and archery; occasional off-tank/minor aggro battery)

Aveline (S&S Warrior - Pure Tank and minor support DPS)

Merrill (Mage - Pure healer, defensive party support and enemy debilitation; heavy emphasis on blood magic DPS and crowd control depending on effectiveness)[/QUOTE]:shock:

A 3-Mage build!? Someone's got a score to settle! I wasn't even sure about the effectiveness of having two Mages, but it looks like we don't share the same mental reservations concerning our party builds :lol:

Seems pretty ballsy, be sure to let me know how that works out for you.
 
I'm thinking that once the 360 demo unlocks for silver members, that number should jump pretty nicely :D (also, I'm going to DL it on all 5 of the computers in my lab, even though they're all a pos that can't possibly run it. A DL w/o install or play counts, right?)
 
[quote name='Zmonkay'](also, I'm going to DL it on all 5 of the computers in my lab, even though they're all a pos that can't possibly run it. A DL w/o install or play counts, right?)[/QUOTE]
No, you need to play the demo while signed into a valid EA account. Each account only counts once.
 
[quote name='Ryuukishi']No, you need to play the demo while signed into a valid EA account. Each account only counts once.[/QUOTE]

Damn so downloading it and playing it on PS3 meant nothing then. :(
 
[quote name='crunchewy']I downloaded the demo a short while back and tried the game, so I'm helping your cause. The game isn't for me, but that's OK.[/QUOTE]
Thanks. :)

The items are nothing too special, they basically amount to one-time cash and EXP bonuses. But I wonder if they'll just give them to the community anyway, like those NFS Hot Pursuit cars for a million trailer views. The content has already been created, it's not like they have anything to gain by withholding it after the contest is over.
 
[quote name='Number83']I love how all the female characters I've encountered in the the Demo are at least C-cups.[/QUOTE]

Well they're goign to get SOMEONE to buy the game that way.
 
Anyone else have the items pop up in their DLC/Rewards on the BSN?

bsndlc.jpg

Edit;
Nevermind, 1.1 Million downloads.

Edit edit;
More DLC :lol:
This time it's 1 million Facebook shares by March 4th.
http://www.facebook.com/dragonage
 
Last edited by a moderator:
Just to be that guy:

[quote name='Ink.So.Well.']We'll likely get around 150,000 - 500,000 and that's if we're lucky. Maybe a little more if they exaggerate the ME elements of the game in the weeks to come. Fortunately it's for all platforms so maybe I'm just being a grumpy gus. I really want those items though so I'm keeping my fingers crossed for a miracle.[/QUOTE]

[quote name='Tha Xecutioner']Really? I think it'll hit 1 million easy. But, then again, I'm rather optimistic/biased when it comes to BioWare :D[/QUOTE]
Told you so :cool:
 
[quote name='KrizB']Edit edit;
More DLC :lol:
This time it's 1 million Facebook shares by March 4th.
http://www.facebook.com/dragonage[/QUOTE]

Anyone else feel like a lab rat pressing the damned button at the end of the maze? I'm paying $60 give me the stuff and stop making me do stupid human tricks.
 
For the DAL beta feedback, I told them to just get it over with already and make a "Buy DA2 unlockable DLC" option.
 
I'm definitely going with a 2H warrior when I get this.

Is it just me, or do you do more damage if you attack a little, move away and then attack again? Maybe I just imagined it.
 
[quote name='OnyxPrimal']Anyone else feel like a lab rat pressing the damned button at the end of the maze? I'm paying $60 give me the stuff and stop making me do stupid human tricks.[/QUOTE]

When they have me start trying to fit Dragon Age collectables up my rear that is where I'm drawing the line.
 
...This has been the longest week of my life.

[quote name='Tha Xecutioner']Cliff notes: a badass parade of death.[/QUOTE]

Agreed. :cool:

Let me know how it turns out so I can have a build to test out in a future play-through.


:shock:

A 3-Mage build!? Someone's got a score to settle! I wasn't even sure about the effectiveness of having two Mages, but it looks like we don't share the same mental reservations concerning our party builds :lol:

Seems pretty ballsy, be sure to let me know how that works out for you.
Indeed we don't. ;)

I tend to have the most fun and experience with 3 Mage/1 Tank builds plus I imagine I won't have to lean toward more artificial means of lengthening the game by sticking with it. I want my initial play-through to last as long as humanly possible and Mages still appear to be the most versatile class in the game. It'll also motivate me to uncover the psuedo-AW/BM class or talent & team combos asap for ideal party balance.

Should be rocky at first but ultimately satisfying on Hard.

[quote name='Number83']I love how all the female characters I've encountered in the the Demo are at least C-cups.[/QUOTE]

My sarcasm meter doesn't quite know what to make of this one. I'm personally for it but I'm a straight male and obviously bias so there you go.

[quote name='Tha Xecutioner']Just to be that guy:

Told you so :cool:[/QUOTE]

Yeah, yeah, yeah... I stand corrected but it's hard to feel any sort of guilt or anger when I'm prone to benefit from the results either way. :D

[quote name='KrizB']For the DAL beta feedback, I told them to just get it over with already and make a "Buy DA2 unlockable DLC" option.[/QUOTE]

I still haven't received that e-mail yet. I'm starting to feel a little left out. :cry:

[quote name='seanr1221']Is it just me, or do you do more damage if you attack a little, move away and then attack again? Maybe I just imagined it.[/QUOTE]

It's just you.

[quote name='Hell Monkey']When they have me start trying to fit Dragon Age collectables up my rear that is where I'm drawing the line.[/QUOTE]

After the latest FB stunt I happily disbanded from the #1 Bioware Supporter! e-street team and aren't likely to rejoin until they decide to send me a shiny decoder ring or offer up actual length extending content for the game. I've done my part and then some. I appreciate the new business model but they have forfeited any chance of me purchasing any future inventory related DLC because of this back and forth bullshit. Unless of course it comes with a substantial discount and a Brazilian super model.

So... as I said I don't plan on purchasing any Return To Ostagar or Warden's Keep sequels unless a reasonable price + half decent storyline justifies it.
 
[quote name='Ink.So.Well.']...This has been the longest week of my life.



Agreed. :cool:

Let me know how it turns out so I can have a build to test out in a future play-through.[/quote]I most certainly will. If I can get the kind of playtime that I'm hoping for (the kind that made me "infamous" - probably in a bad way - in the ME2 thread :lol:), then I'll have posts solely dedicated to builds that I can help people with. I honestly need to quit playing the demo as an Archer, because it increasingly threatens my initial playthrough as a Mage each time I do it. Sooo. good.

[quote name='Ink.So.Well.']Indeed we don't. ;)

I tend to have the most fun and experience with 3 Mage/1 Tank builds plus I imagine I won't have to lean toward more artificial means of lengthening the game by sticking with it. I want my initial play-through to last as long as humanly possible and Mages still appear to be the most versatile class in the game. It'll also motivate me to uncover the psuedo-AW/BM class or talent & team combos asap for ideal party balance.

Should be rocky at first but ultimately satisfying on Hard.[/quote]:rofl:

Most people are playing the game to uncover Hawke's rise to power. We're playing it to find the class that absolutely breaks the game wide open and forces the enemies to bend to our will :cool:
(not our sole reason for playing, but...you know...)

[quote name='Ink.So.Well.']Yeah, yeah, yeah... I stand corrected but it's hard to feel any sort of guilt or anger when I'm prone to benefit from the results either way. :D[/quote]If there's one thing I'm about when it comes to BioWare, it's: keep the faith, maaan.

[quote name='Ink.So.Well.']I still haven't received that e-mail yet. I'm starting to feel a little left out. :cry:[/QUOTE]It's okay, I haven't received any emails of the sort for ME or DA or their respective DLCs. At first I was like "what the hell's going on? Don't they want to hear from their poster boy?". Then, I realized that they can read the internet just as easily as anyone else and, with my name plastered over anything ME-related and now starting to set up temporary camp here, they probably have all the information they need :lol:
 
[quote name='Ink.So.Well.']I still haven't received that e-mail yet. I'm starting to feel a little left out. :cry:[/quote]

I wouldn't feel left out. The satisfaction from DAL is somewhere in between watching a cat hack up a hair ball and popping a zit with a needle sterlizied with a BIC lighter. I'm just waiting for them to finally open the unlockables, get those, and then be done with it.


[quote name='Tha Xecutioner']I most certainly will. If I can get the kind of playtime that I'm hoping for (the kind that made me "infamous" - probably in a bad way - in the ME2 thread :lol:), then I'll have posts solely dedicated to builds that I can help people with. [/QUOTE]

I'll appreciate those. Having this much control over combat/tactics is alien to me so I can use the help if I want to tackle anything higher than normal difficulty.
 
bread's done
Back
Top