I like hard games. I had the patience for I Wanna Be The Guy, for

's sake. And I
love hard RPGs. I love cobbling together shitty-ass equipment and blowing all my money on, like, three healing potions that I'll use up in the next fight I get in to. Shit like that warms the cockle of my hearts.
Yet I'm also
very much of the opinion that role playing agames are meant to be
role played, and if certain choices have dramatic effects on the difficulty, then something is inherently

ed. A particularly egregious example exists in the otherwise balls-out glorious Planescape Torment: if your main character is not lawful good in the classic D&D sense, you're

ed out of the best weapon in the game. The

is that shit? The guy whose cold, dead hands you take the weapon from wasn't even lawful

ing good.
To a lesser extent, this applies to things like the friendship/rivalry system in DA2 or the oft-maligned (by me, at least) paragon/renegade meters of Mass Effect. If you want the bonuses, you will play this way. Do you violently oppose slavery, yet think Fenris is being a little bitch when it comes to mages? Alright, then you aren't getting his bonus. Do you save the hostages in Bring Down the Sky but think it's too dangerous to let the Rachni Queen escape? Then you might as well have "0" for your charisma, Shephard.
It's a nearly impossible balance. Your decisions must have consequences for them to have any weight - like killing Anders, or saving the Rachni Queen. But consequences encourage people to ignore the RP part of the RPG, and play only for what gets you the best results (killing the queen so their renegade meter isn't

ed even if they think it's a dipshit idea, or keeping Anders so they have a healer even if they think he deserves to die, or...). The only solution that I can think of is to make games
easy, so that you still suffer the losses that come from the choices you make, but your game itself doesn't become horribly borked because of it.
In this particular case: it was acceptable. This was my first run-through, and as soon as I got Merrill, I didn't even
use a

ing healer. Healing spells are just so god damn weak in this game, and sure they'd have been great to save stunlocked guys in the Orsino fight and I'd have given a basic heal spell to Merrill if I had the option, but everything is doable as

without 'em. On hard, at least. And since I found DA2's hard to be about the same as Origin's nightmare, well...

. I am not planning a nightmare run of this game any time soon.
Also: save the hostages, save the Rachni Queen, and stab Anders in his god damn back. Dumb cunt.