Dragon Quest IX: Sentinels of the Starry Skies - For Liquid Metal we would Slime!

[quote name='io']

Is there any significance to sending guests to the Royal Suites? I sent the NOA1 guy up there just for kicks.

[/QUOTE]

I'm just guessing but that's probably how you dismiss them, since the butler at the elevator tells you even guests in the Royal Suites eventually leave.
 
[quote name='bvharris']It's a Legacy Boss level. The Level 1 is the bosses' level. After you beat him you have the option of giving him the experience from the battle, in which case he goes up to level 2. Increasing the level of Legacy Bosses makes them more difficult, but also changes what they drop and how often.[/QUOTE]

If you don't give him the exp does he stay at level 1 and you can keep going back to beat him? Or does he go away forever in that case? Seems like an important thing to know before I ever get powerful enough to beat him.
 
[quote name='keithp']I'm just guessing but that's probably how you dismiss them, since the butler at the elevator tells you even guests in the Royal Suites eventually leave.[/QUOTE]

Well, crap, that's the opposite of what I want. I figured sending him up there would make him STAY longer... I thought maybe if the lower room got too crowded you maybe had to send some up there. But I only have 5 in the lower room, so it wasn't an issue yet.
 
[quote name='io']Well, crap, that's the opposite of what I want. I figured sending him up there would make him STAY longer... I thought maybe if the lower room got too crowded you maybe had to send some up there. But I only have 5 in the lower room, so it wasn't an issue yet.[/QUOTE]

If the lower room gets too crowded
she opens up the rooms upstairs, and takes the rope off of the stairs going up
.
 
Hmm, well I thought I saw people talking about sending them to the royal suites when the room filled with tagged people yesterday. Oh well. I sent the NOA1 guy (special GS tag mode event person) up there - I don't want to lose him!
 
[quote name='io']If you don't give him the exp does he stay at level 1 and you can keep going back to beat him? Or does he go away forever in that case? Seems like an important thing to know before I ever get powerful enough to beat him.[/QUOTE]

To respawn a legacy boss, all you need to do is exit the grotto and close the map, then re-open it. Their loot will change or get a higher drop percentage after certain levels too.
 
[quote name='io']Hmm, well I thought I saw people talking about sending them to the royal suites when the room filled with tagged people yesterday. Oh well. I sent the NOA1 guy (special GS tag mode event person) up there - I don't want to lose him![/QUOTE]

Have you tried going up there to talk to him? Maybe you can send him back down. Tell him there's an even more "Royal" person that's reserved the suite! :D
 
The royal suite is where you put people to keep them permanently if the inn gets too crowded (I think I read that in the instructions, but I definitely read it somewhere). I don't think there's any reason to keep people around once you get their map though. I think it was originally intended for you to stick people that you might play multiplayer with a lot, if you actually lived somewhere where getting too many tags was a problem (like Japan).
 
[quote name='ForeStorm']Yes; also, awesome.[/QUOTE]
yeah, the map has some great chests.

but also, the map has been completely figured out in terms of spawn times so you can manipulate it to get what weapon you want.


----

my paladin is sick!
forbearance + magic mirror + kabuff has physical attacks doing pitiful damage, and it reflects all magic too! once i level her fan up, she can reflect breath attacks too!
 
Tried my 3rd Treasure Map today and blew through it easily...until I faced the boss who EASILY deals 150+ damage to my strongest character. This is going to take a good deal of grinding to beat. I guess that's what I get for a Lv.35 map.
 
i thought that at level 50s, with several maxed class abilities on each character (like my paladin, who has maxed resilience in each class) would be enough to take on deathtamoor from comic con.

no.
i get mad wiped.

*sigh*

looks like it's time to start farming equipment...
 
So I'm approaching 100 saved skill points. Shield? Get a different weapon for each character? I realize in the long run...it won't really make a difference, though.
 
[quote name='ForeStorm']So I'm approaching 100 saved skill points. Shield? Get a different weapon for each character? I realize in the long run...it won't really make a difference, though.[/QUOTE]

Can't go wrong with Shield if you're planning on focusing on a class which can't use one. Especially on a Gladiator, it's a huge help.

So, opinion time: When to go the revocation route? I realize only one or two of you are probably this deep into the game, but I thought I'd pose the question.

I've now got 2 characters, my Gladiator (main) and Paladin, up to Level 99, with my Sage likely to get there soon. All three have second classes leveled into the 50s (Warrior, Warrior, Priest) but if I were to revocate their main classes, there would be a decided drop off in the quality of the party until I can build them back up.

What I'm leaning towards is building their secondary classes up to 99 as well and then using those for revocation, leaving their primary classes at 99 for hard boss fights and for plowing through floors to get to MKS and PKJs. Should I go that route, or just take the leap and revocate their main classes?
 
[quote name='bvharris']Can't go wrong with Shield if you're planning on focusing on a class which can't use one. Especially on a Gladiator, it's a huge help.

So, opinion time: When to go the revocation route? I realize only one or two of you are probably this deep into the game, but I thought I'd pose the question.

I've now got 2 characters, my Gladiator (main) and Paladin, up to Level 99, with my Sage likely to get there soon. All three have second classes leveled into the 50s (Warrior, Warrior, Priest) but if I were to revocate their main classes, there would be a decided drop off in the quality of the party until I can build them back up.

What I'm leaning towards is building their secondary classes up to 99 as well and then using those for revocation, leaving their primary classes at 99 for hard boss fights and for plowing through floors to get to MKS and PKJs. Should I go that route, or just take the leap and revocate their main classes?[/QUOTE]

Are the items you get for revocating that good?
 
[quote name='ZForce915']Are the items you get for revocating that good?[/QUOTE]

I haven't done it yet, but from what I hear they're very good. For me it's more about two things:

1) The chance to earn more skill points.
2) Revocation increases the quality of grottos generated.

So really it's a question of when not if for whether I'm going to go that path.
 
I would think it depends on what sort of character you're building. If you have a Warrior/Gladiator/Paladin, revocating a second class would be useful since a lot of the traits are shared (strength, resilience, etc). If your second class was a Ranger, it would be kinda silly to revocate with that unless you wanted a faster Warrior or whatever.

And then if you built up the revocated character, you could eventually revocate your primary class.
 
I would think what class you're revocating is largely irrelevant aside from the accessory since skills earned in any class can still be applied to others if you so choose. So if you're revocating a 2nd class, it's basically just to farm skill points.
 
[quote name='bvharris']I would think what class you're revocating is largely irrelevant aside from the accessory since skills earned in any class can still be applied to others if you so choose. So if you're revocating a 2nd class, it's basically just to farm skill points.[/QUOTE]
Ah, you're right. I was thinking that, for example, if you revocated a Warrior, you'd be able to rebuild the Warrior trait skills, but I guess that wouldn't make sense since you'd be duplicating skills while adding traits. So nevermind!
 
i keep thinking i'm not addicted to dq9

but then when i'm at work i find myself thinking about grinding out grottos and getting better equipment.

i wish i could find better pants though.

3/4 of my team has red tights on.
the other person has the transparent tights on. ooh she's sexy.
 
[quote name='kainzero']i keep thinking i'm not addicted to dq9

but then when i'm at work i find myself thinking about grinding out grottos and getting better equipment.

i wish i could find better pants though.

3/4 of my team has red tights on.
the other person has the transparent tights on. ooh she's sexy.[/QUOTE]

Bring it to work, I do. :D That's the benefit of having your own office with a door that closes, good for the occasional grinding break.

And perhaps its just my perception, but leggings do seem like the hardest things to find good stuff for, mostly because not a lot of them give good stat boosts. I do love the transparent tights though, they really make a lot of outfits work where normal pants would look silly.
 
[quote name='kainzero']3/4 of my team has red tights on.
the other person has the transparent tights on. ooh she's sexy.[/QUOTE]

Green tights at least protect against paralysis, poison, and death. I'd get those over red tights.
 
[quote name='bvharris']Bring it to work, I do. :D That's the benefit of having your own office with a door that closes, good for the occasional grinding break.

And perhaps its just my perception, but leggings do seem like the hardest things to find good stuff for, mostly because not a lot of them give good stat boosts. I do love the transparent tights though, they really make a lot of outfits work where normal pants would look silly.[/QUOTE]

You must be in middle - upper mgt. I'm in a very private cubicle but I wouldn't dare bring it to work.
 
[quote name='2DMention']You must be in middle - upper mgt. I'm in a very private cubicle but I wouldn't dare bring it to work.[/QUOTE]

I know how to pick my spots. :D
 
So I just got my train this morning after getting everyone Shields with Defending Champion.
I'm now in the slime place by Angel Falls so I can level up my guys and switch them.

I'm gonna make 2 Sages.
One- My Mage will become a Might Sage as soon as I max out her Focus,
Two- My Priest will become a Mending Sage.

I figure the Sage does both jobs better so I'll max out there Focus and then switch to the Sage.
Then my Minstrel I think I'm gonna turn into a Paladin. Make him a Tank.

I love this metal slime area, to bad I'm lucky if I kill one, when sometimes Ive seen 4 LMS.
Arrggg. I think I'm gonna
Let Patty learn Thunder Thrust for Leveling up. My Priest can handle Spears but then Id have to max it out for my sage to use it. Maybe later on.
 
[quote name='Backlash']Green tights at least protect against paralysis, poison, and death. I'd get those over red tights.[/QUOTE]
I'm not having as much as a problem with status ailments as I am damage, and red tights prevent fire/ice damage, I think.

Even with death, I stuck an Elfin Charm on my Paladin who can use forebearance...
 
Well, I'm pretty sure I just found the game's most powerful enemy. Greygnarl is so sick it's not even funny, he can act 3 times a turn, and at least one is usually Disruptive Wave, so buffing is almost entirely out the window. Granted, I wasn't using either of my Level 99s, so I cribbed myself somewhat, I think I could probably beat him if I try again, which I intend to.

Still, I found him at the bottom of the grotto where I've finally run across Platinum King Jewels, so I should shortly start to skyrocket in levels for my second vocations quite quickly.
 
So do I get more stuff if I go through Grottos a second and third time? When I look at the maps I've beaten, it says Treasure Map 100% and the other 2 listed are '???'.
 
Those slots show the less common rewards. From what I got from other people, the second slot might be 5, 10, or 20% drop. The one map I have where the 3rd slot is filled, its a 2% chance.
 
Got the Sharp Shades in my store today and they look sweet on my main guy.

Anyone know what the Big Boss Shield does?
I'm thinking of upgrading but dont know what it does.
 
[quote name='pete5883']Those slots show the less common rewards. From what I got from other people, the second slot might be 5, 10, or 20% drop. The one map I have where the 3rd slot is filled, its a 2% chance.[/QUOTE]

Oh, okay. I've gotten two different treasure maps from the same dungeon, so hopefully I can get some more. Although the Lv.37 map is scaring me away since the Lv.35 map boss destroyed me.
 
I'm kind of losing interest in the post game of this.

Grottos are kind of boring now that all I fight are King Metal Slimes in a map I got from the Gamestop event.
 
[quote name='2DMention']I'm kind of losing interest in the post game of this.

Grottos are kind of boring now that all I fight are King Metal Slimes in a map I got from the Gamestop event.[/QUOTE]
they'll get more exciting when you fight the grotto bosses and still die and you realize you need more equipment that you can only get by farming grottos
 
[quote name='2DMention']
Grottos are kind of boring now that all I fight are King Metal Slimes in a map I got from the Gamestop event.[/QUOTE]

This is pretty much exactly why I avoided getting maps entirely. Finding them myself is way more thrilling than just being given them, ditto finding elite equipment.

I love grinding PKJs in my level 98 grotto because I found it myself, I think if I'd done it the other way it would just feel like a chore.

Just to clarify, I'm not saying getting maps through tagging is at all illegitimate, I just think for me getting that reward through my own hard work has allowed me to stay way more interested in the game.
 
I know I am late to the party but 3 hours in I am really enjoying this game. I like this game a lot more than DQ7 or DS8.
 
As I understand it, the maps you get from tagging are just ones you can find yourself anyway, right? Maybe with the exception of the special Nintendo ones, though?

I got one other map from a user at the tag event last weekend and then I found the exact same map myself on my next play session (it is from the guy laying down on the stairs near the boss for the 3rd or 4th fygg). So now I have it in there twice which is just odd. I still can't beat the level 1 boss of this map yet though.

I'm trying to get into these things and doing all the sidequests as much as possible now because I reckognize that once I beat the game I will have very little incentive to do anything post-game unless there are story-driven events. If it is just more grottos and more loot I won't find that all that interesting. If there is a new ending or new story elements to unlock then I might (kind of like DQ VIII had with it's "better" ending once you did the post-game stuff).
 
[quote name='io']As I understand it, the maps you get from tagging are just ones you can find yourself anyway, right? Maybe with the exception of the special Nintendo ones, though?

I got one other map from a user at the tag event last weekend and then I found the exact same map myself on my next play session (it is from the guy laying down on the stairs near the boss for the 3rd or 4th fygg). So now I have it in there twice which is just odd. I still can't beat the level 1 boss of this map yet though.[/QUOTE]

Well the maps are randomly generated except for that first one (which is the one you're talking about) and the Legacy boss ones, so the odds of finding the same one you received from a tag are pretty slim.

Through tagging you can definitely get maps way above your party's capability to handle them though, which I believe is probably where a lot of people run into issues.

I've yet to find a grotto I couldn't handle, which is probably a result of getting ones which are suited to my party's level.
 
A couple of questions on the class-related quests.

For one, I need to use "toxic knife" to beat a particular monster. I've found the monster, but I don't know what this "toxic knife" is. In particular, is that a specific weapon or an ability? I don't see it in either. I think maybe I have to do this to unlock the Ranger class which I really want to do.

Also, how the hell do you beat metal slimes with the warding ability engaged? I tried it for a while last night but the problem is my mage is so unlikely to hit the slime that they always run before I can kill them. It didn't work when another party member killled it so I assume the mage has to deliver the final blow. Is there a spell that works on them - maybe one I don't have yet?
 
Toxic Knife is an ability. I think it's called Toxic Dagger though. For Metal Slimes, I think you have to put them to sleep. I haven't done that one, either because I haven't found any regular Metal Slimes in a good while.
 
[quote name='KingBroly']
Toxic Knife is an ability. I think it's called Toxic Dagger though. For Metal Slimes, I think you have to put them to sleep. I haven't done that one, either because I haven't found any regular Metal Slimes in a good while.
[/QUOTE]

Well, crap, if it is an ability I don't see it. I thought it was for my minstel or martial artist, I'm not entirely sure. But neither has the ability and it isn't in the upgrade path either, so what gives there?

Also, I can't do the "beating x slimes with Dragon Slash with the tension raised all the way" quest. The problem there is that the only character who can raise other people's tension is my main Minstrel character and he is also the only one with Dragon Slash. He can't raise his own tension though... I guess I either need to find an item to do so, or train up another character who can do that for him? Sounds like a real pain.
 
[quote name='io']A couple of questions on the class-related quests.

Also, how the hell do you beat metal slimes with the warding ability engaged? I tried it for a while last night but the problem is my mage is so unlikely to hit the slime that they always run before I can kill them. It didn't work when another party member killled it so I assume the mage has to deliver the final blow. Is there a spell that works on them - maybe one I don't have yet?
[/QUOTE]
I did it by having 2 guys with metal slash. First turn, wizard casts ward, 1 guy metal slashes, everyone else attacks. Second turn, wizard metal slashes while everyone else watches. Two turns isn't bad at all.
 
[quote name='io']A couple of questions on the class-related quests.

For one, I need to use "toxic knife" to beat a particular monster. I've found the monster, but I don't know what this "toxic knife" is. In particular, is that a specific weapon or an ability? I don't see it in either. I think maybe I have to do this to unlock the Ranger class which I really want to do.

Also, how the hell do you beat metal slimes with the warding ability engaged? I tried it for a while last night but the problem is my mage is so unlikely to hit the slime that they always run before I can kill them. It didn't work when another party member killled it so I assume the mage has to deliver the final blow. Is there a spell that works on them - maybe one I don't have yet?
[/QUOTE]

It's an ability the mage gets. I think it's the first ability after putting 3 skill points into it.
 
You get Dragon Slash so early in the sword skill tree you can easily put that skill onto another character.

For the Armamentalist quest, I just switched my main guy to mage and got the Wizard Ward skill on him, and then switched him back to Minstrel. Then I put up the ward and used metal slash until the slime died. I've heard it can take a long time, but I guess I was lucky because i think it only took me about 30 mins to finish the whole thing.

Toxic Dagger is a skill in the knife weapon skill tree. I put it on my thief to do that quest.

Edit: Geez, two replies while I was typing this.
 
Alright, so I guess the key no matter what is class-switching. I have not done any of that yet.

2D - You mean the warding? I have that - the problem is killing the slime with that guy since he isn't really able to.
 
I wound up doing the wizard ward quest by having two characters use wizard ward. roughly a 50% chance that the last hit would be by one of the warding characters. I think I got the quest done in 15 minutes.

I did the same thing for the White Tigertaur armamentalist quest - sap it twice, kill with fire fource.. its made much easier when more than one character is able to do it - two characters sapping, two using fire fource.

The thing that redeems a lot of the class quests is that the same character doesn't HAVE to do all the killing or work.
 
[quote name='BattleChicken']I wound up doing the wizard ward quest by having two characters use wizard ward. roughly a 50% chance that the last hit would be by one of the warding characters. I think I got the quest done in 15 minutes.
[/QUOTE]

Yeah, I did this last night and it was much easier with two chars. I also didn't realize I had metal slash and that made it easier for my Minstrel to kill them once he had Wizard Ward up (from switching to a Mage for about 10 minutes).

I also got the two slimes with High Tension/Dragon Slash one done. All I had to do there was change my Martial Artist to a Minstrel long enough to get Dragon Slash. Then I could use "Egg On" from my main char and Psyche Up from the MA to get her to 100. I also used a sleep spell on the slime since they tend to run away now. Oh yeah, also got the Toxic Knife one taken care of - that was quite easy once I realized where that was (I kept thinking it was a particular weapon I didn't have yet).

But then I realized all I really wanted was the Ranger class - and I guess one of the advanced mage classes and maybe Paladin but I'm not sure how to get those. So right now I've unlocked Armamentalist (seems useless), Ranger, and I think one other??

Are there certain skills that the "hero" gets by default? I was trying to get Egg On on to another char because I thought it must have come from the Minstrel class but I don't see it. I have no idea how my main char got it.

Oh yeah, and there is one more that I'd really like to tackle but I can't figure it out. It is the scarewolve one:
I think this is the level 15 Martial Artist quest. You have to use the Wolf Cry (or something like that) on 5 Scarewolves and then deliver the final blow. Well, for one thing, they are hard to find but I came across a few outside Bloomindale. But I killed a few and never got any credit for them. I did both of the following: scared the scarewolve and then killed it the next turn with my MA, and also scared it and killed it on the same turn with another character. If neither of those work I have no idea what to do, unless it involves multiple levels of scaring (like you use the skill on them twice). Anyone?
 
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