Dragon Quest IX: Sentinels of the Starry Skies - For Liquid Metal we would Slime!

[quote name='kainzero']decided to grind some legacy bosses today, mostly baramos because i never fought him.

dude was easy! with level 99 priest / soldier / gladiator / ranger, gritty ditty + 3x falcon slash and he's dead in 3-4 turns.

picked up 2 or 3 aliahan boots and 1 aliahan clothes. i want to get his legacy map =) i want to get the
dragonlord
map most of all. listening to his music from DQ1 is epic. not as epic as
DW4 saro's
though.
[/QUOTE]
I just started in on him tonight. At level 58-74, he was down in 8 turns my first attempt, and I'm pretty consistent in the 6-8 turn range up to level 9 now. Gotten a few pairs of boots and 2 orbs (from one fight). Looking for the clothes now. Figure I'll give myself a chance to actually get some exp until I get that drop at level 9.
 
[quote name='2DMention']I'm still debating whether or not to go to the Simons Mall event.

I don't play the game anymore, but it would be cool to get another T-shirt.[/QUOTE]
FWIW, they weren't giving any t-shirts away at the mall event near me.

[quote name='botticus']I believe it's only otherwise attainable as a 1% chest in certain grottoes (where I got one the day after I bought it). So probably worth buying now if you plan to equip it.[/QUOTE]
I don't even think it's much of an upgrade for me, but I've gotta catch 'em all.

Edit: Goddammit, I spent all that time grinding 18600 gold, and then absentmindedly said "yes" and overwrote the contents of the store. Now I have a bunch of gold and garbage in the store. fuck fuck fuck.
 
Last edited by a moderator:
I'm having this weird issue where the game doesn't seem to be willing to allow me to upgrade my Hot Bikini pieces. Upon examination, it came to my attention that they were part of a DLC, so, sensibly, I re-set-up my router so my DS would talk to it, and updated the store, etc, as well as got the Extra Quests and so on, but... It still won't let me upgrade.

Is there some secret step to getting the Sizzling (3rd tier) Bikini pieces besides having the DLC and the ingredients?
 
Finished the main story last night. The end boss went down pretty easily. It's nice to be able to see what those downloaded quests are finally!!
 
[quote name='Draekon']
2 New Quests, one of which is marked Story.
[/QUOTE]

What does it mean when they are marked "Story"? I can't figure that out yet. I've triggered 2 of the extra quests so far - one before I finished and one after.

[quote name='keithp']Finished the main story last night. The end boss went down pretty easily. It's nice to be able to see what those downloaded quests are finally!![/QUOTE]

Yeah, I took him out tonight too. The biggest difference from my last couple of attempts yesterday was that he didn't one-hit KO anyone with a critical during this fight, even though it went on for quite a while. At one point, it took me about 8 turns to get my Sage back up (either Zing failed or he got killed right after being resurrected - that's the problem with having my Ranger always going before the boss).

It feels a little strange afterwards - like there isn't enough going on. I guess I have to figure out how to find the flying mission (don't spoil it - I'll look for another day before resorting to a FAQ ;)). Also, does the
faerie ever come back? It seems really odd not having her comment on the stat summary page all the time. Yeah, she was annoying, but it added some personality to that page and it just seems sterile without it. I know my character supposedly can't see them any more, but it seems like an odd thing just to have her gone like that.
 
[quote name='io']What does it mean when they are marked "Story"? I can't figure that out yet. I've triggered 2 of the extra quests so far - one before I finished and one after.



Yeah, I took him out tonight too. The biggest difference from my last couple of attempts yesterday was that he didn't one-hit KO anyone with a critical during this fight, even though it went on for quite a while. At one point, it took me about 8 turns to get my Sage back up (either Zing failed or he got killed right after being resurrected - that's the problem with having my Ranger always going before the boss).

It feels a little strange afterwards - like there isn't enough going on. I guess I have to figure out how to find the flying mission (don't spoil it - I'll look for another day before resorting to a FAQ ;)). Also, does the
faerie ever come back? It seems really odd not having her comment on the stat summary page all the time. Yeah, she was annoying, but it added some personality to that page and it just seems sterile without it. I know my character supposedly can't see them any more, but it seems like an odd thing just to have her gone like that.
[/QUOTE]

I know, I feel the same way, it's strange not to have her around!

The endboss didn't crit -kill anyone during my attempt. My party's in the mid 40's, main is a warrior at 42 or 43. I haven't unlocked hardly any of the extra classes like sage or ranger yet, I was just ready to move on with the main story after 70 hours.
 
[quote name='io'] I guess I have to figure out how to find the flying mission (don't spoil it - I'll look for another day before resorting to a FAQ ;)). Also, does the
faerie ever come back? It seems really odd not having her comment on the stat summary page all the time. Yeah, she was annoying, but it added some personality to that page and it just seems sterile without it. I know my character supposedly can't see them any more, but it seems like an odd thing just to have her gone like that.
[/QUOTE]
These two things are related.

Lame DQVC week. I've used all I need of just about every common ingredient that I expect will be part of it, but oh well.

Can't do the new story quest because somehow I don't have a silver grotto (in my list of 50) to complete the previous story quest.
 
[quote name='io']What does it mean when they are marked "Story"? I can't figure that out yet. I've triggered 2 of the extra quests so far - one before I finished and one after.[/QUOTE]

All it means is that it has "Story" written to the right of it in the quest list. So far I've noticed all these story quests involve NPCs that you talked to through the main story of the game.
 
[quote name='bvharris']Any good quests today? I haven't had time to check.[/QUOTE]

Don't know, I didn't even bother doing last weeks yet. Too busy with Starcraft and getting work done to really play this at the moment.


[quote name='bvharris']Also, is there a new guest?[/QUOTE]

[quote name='Draekon']This week's DQVC is Alchaid 2. Which means more alchemy items. Ugh.

2 New Quests, one of which is marked Story.

1 New Guest[/QUOTE]
 
Are the DQVC quests only playable after the main story has been completed?

Yesterday, Stella finally showed up at The Quester's Rest and I was able to purchase skeleton pants and a skull ring-- but the skull ring is cursed! Anyone know what going on with the ring?
 
[quote name='doctorfaustus']Are the DQVC quests only playable after the main story has been completed?
[/QUOTE]

Yes, I think so.

[quote name='doctorfaustus']
... the skull ring is cursed! Anyone know what going on with the ring?[/QUOTE]

But it comes with a free frogurt! But the frogurt is also cursed. But is comes with your choice of topping! But the topping contains potassium benzoate.
 
[quote name='Backlash']Yes, I think so.



But it comes with a free frogurt! But the frogurt is also cursed. But is comes with your choice of topping! But the topping contains potassium benzoate.[/QUOTE]

Lol. Goes to show that there's a Simpsons quote for just about any situation.
 
Haha, cursed stuff needs to be mixed with Saint's Ashes to fix them.
You put them on go to the Priest at a church and get the Bendiction.

This weeks store sucks.
 
[quote name='Draekon'][highlight]All it means is that it has "Story" written to the right of it in the quest list[/highlight]. So far I've noticed all these story quests involve NPCs that you talked to through the main story of the game.[/QUOTE]

Well, I know that - I have several of them myself. What I'm asking is what makes those different from the ones that don't say that.

As far as I've seen, every quest requires you talk to an NPC to trigger it.

And no, doctorfaustus, you don't have to finish the story to trigger all the DQVC quests - I had one active before I finished last night. Now, I have no freaking idea how to do it - it was the one from the volcano town where the NPC wants you to perform a miracle or something with one of the cloud monsters. I don't get it ;). But in any case, it did trigger well before I finished the game.

Botticus - I had a feeling those two might be related
(disappearance/reappearance of the faerie and learning to fly)
. Hopefully I can figure it out tonight.
 
[quote name='io']it was the one from the volcano town where the NPC wants you to perform a miracle or something with one of the cloud monsters. I don't get it ;).[/QUOTE]

I wondered about that one too when I got it, but it seemed like it was just a smash-n-grab for the "cloud" item she wants. I killed one cloud enemy with the quest, and i got the item drop.
 
It's culumus Rex that you have to smash and grab.
He's like a blue cloud. You'll find him below Upover.
You get a cloud after then take it to the girl.
 
OK, I have similar quests from some peope in Wormwood Creek - they want me to collect a couple of monsters from the lava area too (they want "prints" on paper). By "smash and grab" do you just mean beat or is there a specific thing you are talking about here? Because I beat up on several of the monsters in question and got NOTHING for the quests... I think I did some of the Cumulus Rex's also when I first got that quest - since that didn't trigger anything I figured it must have meant something else. Unless this "smash & grab" is some way of attacking that I don't know about!
 
[quote name='io']OK, I have similar quests from some peope in Wormwood Creek - they want me to collect a couple of monsters from the lava area too (they want "prints" on paper). By "smash and grab" do you just mean beat or is there a specific thing you are talking about here? Because I beat up on several of the monsters in question and got NOTHING for the quests... I think I did some of the Cumulus Rex's also when I first got that quest - since that didn't trigger anything I figured it must have meant something else. Unless this "smash & grab" is some way of attacking that I don't know about![/QUOTE]

Nope, you just have to beat the monsters in question and wait for the event to trigger (once you've accepted the quest of course), it might not happen for a while.

And for the Cumulous Rex "miracle" I'm pretty sure you need to kill it with miracle slash (or maybe the miracle sword)..
 
Has anybody been to the Simons mall event yet? The one in my area is going on on Sun. and I still haven't decided if I want to go or not yet..
 
[quote name='bvharris']Nope, you just have to beat the monsters in question and wait for the event to trigger (once you've accepted the quest of course), it might not happen for a while.

And for the Cumulous Rex "miracle" I'm pretty sure you need to kill it with miracle slash (or maybe the miracle sword)..[/QUOTE]

Has to be killed with a miracle sword.
 
Yes sori
U need the miracle sword
Each quest where they have a special drop
It's user may vary, sometimes the first try sometimes it can take 20. Keep trying and ull get it
 
[quote name='2DMention']Has anybody been to the Simons mall event yet? The one in my area is going on on Sun. and I still haven't decided if I want to go or not yet..[/QUOTE]
I have.
 
Actually having some luck with the Enrage quest for the Ranger. Most of the time, when I go grinding LMS, I run into Living Statues. Today, I realized that they often get enraged when my character, with the Uber Falcon Sword, attacks them. I've got close to 10 of the 20 for this. So it's sort of a win win for me. Get XP, cash, and work towards a quest, while LMS grinding.

Should finally finish the main story tonight. Fought up to the last boss and evac'd. Thinking about leveling up some and getting enough coinage, outside of the bank (trying to build that up; too bad no interest), to fully stock each character with magic waters.
 
[quote name='craven_fiend']Has to be killed with a miracle sword.[/QUOTE]

Well, crap, see, that's what I get for not even having a character trained in swords. I did, coincidentally, just last night alchemize my Miracle Sword into an Uber Miracle Sword. Will that work too, or do I need to find another regular Miracle sword?

And Craven, did you mention the level 40 Paladin quest (where you have to use H-pathy on a char with 1 HP in battle 5 times). Of course, this would be nearly impossible to do just normally through battles. However, I took care of it pretty easily using the lava at the Magmaroo (or whatever it is called). It takes 3 HP each step and the only trick is that you need to make sure you get down to exactly 1 - sometimes I'd have to heal and get lucky to get a multiple of 3 + 1, then wear it down again. And then of course you have to hope that char doesn't get killed during the first turn of battle before your Paladin heals ;). That happened a few times but all in all, it only took me 15-20 minutes to finish that one up.

At the same time, I killed plenty of Mega Moai and didn't get that "head print" quest to complete. So, yeah...
 
For all of you working on the Enrage quest, the Whistle skill has a pretty good chance to enrage monsters, if you're willing to sit there for a while you can get almost all of your enrages done in one fight and without much messing around.
 
[quote name='io']
And Craven, did you mention the level 40 Paladin quest (where you have to use H-pathy on a char with 1 HP in battle 5 times). Of course, this would be nearly impossible to do just normally through battles. However, I took care of it pretty easily using the lava at the Magmaroo (or whatever it is called). It takes 3 HP each step and the only trick is that you need to make sure you get down to exactly 1 - sometimes I'd have to heal and get lucky to get a multiple of 3 + 1, then wear it down again. And then of course you have to hope that char doesn't get killed during the first turn of battle before your Paladin heals ;). That happened a few times but all in all, it only took me 15-20 minutes to finish that one up. [/QUOTE]

I did this with Tank using Forbearance, Healer actually using H-pathy, and Punching Bag with H-pathy (all my characters now have 100 Virtue - :3), but at a low class level. Forbearance got hurt with some on-level battles (maybe 150-200 damage) and I finished it that battle. I Zoomed to a low level place (think Stornway) and got into a battle. Tank uses Forbearance, Healer Defended, and Punching Bag used H-pathy on the hurt character to bring them down to 1 HP. When Punching Bag finally WAS at 1 HP, Healer used H-pathy on Punching Bag to save them. Finish battle. One down! It was pretty easy, just rinse and repeat, if not annoying. Anyway, short outline if anyone's interested:

Characters: 3
- Tank, Forbearance
- Healer, has H-pathy
- Punching Bag, has H-pathy

Method:
- Tank uses Forbearance so no one gets hurt. :3
- Punching Bag uses H-pathy to lower self to 1 HP (I don't think you can die) to heal other party member
- Healer uses H-pathy on Punching Bag, one pip of progress made
- finish battle
- repeat

I think you can only get one save per battle. In another, I used Punching Bag's H-pathy to lower it back down again to 1, but the two H-pathy's on the 1 HP only counted once at the end.

And, this is probably totally unnecessary...but...contribution! :D
 
[quote name='io']If I even knew what Forbearance was that might make sense to me ;).[/QUOTE]

xD Forbearance is like the "Draw" skill of DQIX - it basically makes it so that the character using the skill takes any damage that any other person in the party might take. (I haven't tested what happens when multiple characters use the skill. Though I doubt it'd do any good, really.) They'll leap in front of spells or attacks cast on other party members, though this strategy kind of fails when a boss does 170 damage to each character - this is something survivable (Multiheal!) between rounds, but my main tank only has a smidge above 500...so 600+ damage is terrible.

This applies to physical attacks, status effecting spells (if with with Kasnooze, the tank will try to block the spell four times, and will usually be asleep by the third or fourth one. Not cool), damaging spells, breath attacks, and, well, everything.

Edit: I suppose you could also call it the Taunt, if you want to talk MMORPG terms.
 
Alright, I'm flying now (and have
Tinkerbell
back!).

I thought someone here said the boss you need to fight for that was way harder than anything up to that point? He was WAY easier than the end boss - for me anyway. And I'd say easier than Equinox and the only other grotto boss I've managed to beat so far (Nemean?). He had two attacks per turn they were all single attacks, weak tail swipes, or slightly more powerful tidal waves. Only the tidal waves caused me problems as once again my stupid Sage got KO'd. As I was trying to revive him, my other 2 chars took the boss out though ;).

I tried a few previously unreachable places last night and it was cool to get more alchemy recipes - it had been a while since I got any. I'm wondering how full the list gets? There were some upstairs in the Inn that I got when I did the Best Buy event. But also there was a book up there that said not all the recipes could be found in the game.

And now I think I understand what the "story" by a quest means. It pretty much means it is a multi-stage quest which in effect, makes it a pseudo story event. That is, the "regular" quests are just one-off things. Go do what it says and you are done. The "story" ones seem to have multiple stages where the info on the quest changes as you get certain things done. At least this is what happened with
Leviathan
so I assume the rest are that way too. So I guess that gives me more "story" to play through even though I beat that game - that's nice at least. It is better than simply having grotto-grinding to do.
 
[quote name='io']If I even knew what Forbearance was that might make sense to me ;).[/QUOTE]

IMO, Forbearance is the best skill in the game, especially on a Paladin. When combined with their Coup de Grace, Knight's Watch, it basically renders your entire party immune to attack for 3 or 4 turns.
 
I got question about the game. I know its co-op, but is it really worth playing with others? I mean its turn base right...seems strange to play a turn base game with other, or is it active turn based?
 
[quote name='loltonytony']I got question about the game. I know its co-op, but is it really worth playing with others? I mean its turn base right...seems strange to play a turn base game with other, or is it active turn based?[/QUOTE]

The several hours I played co-op was alot of fun. It's turn-based, yes, but other players will be a different level and class than you, so they'll have different abilities. And some foes are so tough you'll really need to work together to bring them down. So I'd say, yes, co-op is worth it--IF you're lucky enough to have friends with the game!
 
[quote name='io']Alright, I'm flying now (and have
Tinkerbell
back!).

I thought someone here said the boss you need to fight for that was way harder than anything up to that point? He was WAY easier than the end boss - for me anyway. And I'd say easier than Equinox and the only other grotto boss I've managed to beat so far (Nemean?). He had two attacks per turn they were all single attacks, weak tail swipes, or slightly more powerful tidal waves. Only the tidal waves caused me problems as once again my stupid Sage got KO'd. As I was trying to revive him, my other 2 chars took the boss out though ;).[/QUOTE]

I walked all over the last boss and two different grotto bosses (Equinox & That slime guy) before I went to take on that boss. Of course boss move usage are purely based on luck where all he did for me was AoE my party pretty much non-stop, very often twice in a single turn which outclassed my healing capabilities. I'm going to have to say that you got lucky and I had no real luck with that boss.

Then again, I also didn't change classes throughout the entire game until after I beat this boss except for turning my main character into a Soldier (I think it was?). Nor did I do much grinding so my level wasn't really higher than level 40.
 
[quote name='keithp']The several hours I played co-op was alot of fun. It's turn-based, yes, but other players will be a different level and class than you, so they'll have different abilities. And some foes are so tough you'll really need to work together to bring them down. So I'd say, yes, co-op is worth it--IF you're lucky enough to have friends with the game![/QUOTE]

If you play single do you get other party members or will it just be the char you make?
 
[quote name='loltonytony']If you play single do you get other party members or will it just be the char you make?[/QUOTE]

You create your main character and then once you get to the second town, you have the ability to create three more party members to fill up all four party slots.
 
[quote name='Draekon']I walked all over the last boss and two different grotto bosses (Equinox & That slime guy) before I went to take on that boss. Of course boss move usage are purely based on luck where all he did for me was AoE my party pretty much non-stop, very often twice in a single turn which outclassed my healing capabilities. I'm going to have to say that you got lucky and I had no real luck with that boss.

Then again, I also didn't change classes throughout the entire game until after I beat this boss except for turning my main character into a Soldier (I think it was?). Nor did I do much grinding so my level wasn't really higher than level 40.[/QUOTE]

AoE? Age of Empires? I didn't beat him quickly - took like 20 turns. So you'd think any special attacks I would have seen. He either bit one character (and would usually double that up and bite the same guy twice which is what I think actually took out my Sage), would tail swipe (which hit everyone but only for like 10-20 points), or tidal wave, which hit for 70-80 on all characters. The final boss hit single characters in regular attacks for over 100 and had multi party attacks (inlcuding the one where he lets loose all his magic) that regularly hit everyone for 80-200 each. Considering my chars barely had over 200 that was pretty tough to withstand. The more I think about it, the more I don't even think they are comparable. The L-guy was WAY easier, hands down ;). I think you got super lucky with the final boss. In addition to all the attacks I mentioned before, he also critical hit quite often (whereas L-guy didn't) and also had the ability to wipe out the party's status effects. Once I had 2 kabuffs up against L, he didn't do much damage in his regular attacks or tail swipes and never made any attempt to clear the buffs. At that point, only the tidal waves were a problem, and like I said, they were only for 80 HP or so. But maybe it was kabuff that made all the difference and if you never switched classes maybe you didn't have that - it was ineffective against the final story boss because he would clear it away but super-effective against L... I also had 2 relatively low-level chars with me in both fights (because of class-switching) and really only one capable of hitting for much physical damage (a martial artist with claws).
 
Last edited by a moderator:
[quote name='loltonytony']I got question about the game. I know its co-op, but is it really worth playing with others? I mean its turn base right...seems strange to play a turn base game with other, or is it active turn based?[/QUOTE]
right now i'm grinding legacy bosses with my brother.

the cool thing is that there are technically "double" the drops. so if the boss drops a green orb, then everyone gets the green orb.

also only the main character can learn Egg On, so you can do some fun things with psyche up
 
[quote name='io']AoE? Age of Empires? I didn't beat him quickly - took like 20 turns. So you'd think any special attacks I would have seen. He either bit one character (and would usually double that up and bite the same guy twice which is what I think actually took out my Sage), would tail swipe (which hit everyone but only for like 10-20 points), or tidal wave, which hit for 70-80 on all characters. The final boss hit single characters in regular attacks for over 100 and had multi party attacks (inlcuding the one where he lets loose all his magic) that regularly hit everyone for 80-200 each. Considering my chars barely had over 200 that was pretty tough to withstand. The more I think about it, the more I don't even think they are comparable. The L-guy was WAY easier, hands down ;). I think you got super lucky with the final boss. In addition to all the attacks I mentioned before, he also critical hit quite often (whereas L-guy didn't) and also had the ability to wipe out the party's status effects. Once I had 2 kabuffs up against L, he didn't do much damage in his regular attacks or tail swipes and never made any attempt to clear the buffs. At that point, only the tidal waves were a problem, and like I said, they were only for 80 HP or so. But maybe it was kabuff that made all the difference and if you never switched classes maybe you didn't have that - it was ineffective against the final story boss because he would clear it away but super-effective against L... I also had 2 relatively low-level chars with me in both fights (because of class-switching) and really only one capable of hitting for much physical damage (a martial artist with claws).[/QUOTE]

AoE is Area of Effect, a very common RPG term. It just doesn't appear very often in Japanese RPGs.

I could probably dig up the post where I was complaining about the quest boss that probably has more specifics, but meh, there's no point. There's always a chance that you won't see some moves bosses. I believe the whole luck factor was established towards the end of the first week of release.

And no, Kabuff is a Sage/Paladin skill so I didn't have it. My party was Warrior/Warrior/Priest/Mage. And why do I keep thinking Warrior is called Soldier? Must be related to the Japanese version...


This reminds me of the time someone said a certain boss was easy with single target healing when I found it impossible because the boss would use a party wide attack on my 1-2 times a turn every time I fought him. So I had to level up about 12 levels to obtain my party wide heal. The boss was near the end of the game too, heh.
 
Wow,
wasn't doing too shabby against Corvus' final form. Then BAM! He hits me with his magic shit and knocks everyone low and kills my Priest(ess). And she was next to go.
The Ministrel's Knitty Gritty has been a godsend, as it's helped me in nearly every fight up to this point. I think I'm going to finish grinding my Gladiator as a Monk and possibly switch him to Paladin for a bit, before going back to Corvus.
 
[quote name='io']Alright, I'm flying now (and have
Tinkerbell
back!).

I thought someone here said the boss you need to fight for that was way harder than anything up to that point? He was WAY easier than the end boss - for me anyway. And I'd say easier than Equinox and the only other grotto boss I've managed to beat so far (Nemean?). He had two attacks per turn they were all single attacks, weak tail swipes, or slightly more powerful tidal waves. Only the tidal waves caused me problems as once again my stupid Sage got KO'd. As I was trying to revive him, my other 2 chars took the boss out though ;).

I tried a few previously unreachable places last night and it was cool to get more alchemy recipes - it had been a while since I got any. I'm wondering how full the list gets? There were some upstairs in the Inn that I got when I did the Best Buy event. But also there was a book up there that said not all the recipes could be found in the game.

And now I think I understand what the "story" by a quest means. It pretty much means it is a multi-stage quest which in effect, makes it a pseudo story event. That is, the "regular" quests are just one-off things. Go do what it says and you are done. The "story" ones seem to have multiple stages where the info on the quest changes as you get certain things done. At least this is what happened with
Leviathan
so I assume the rest are that way too. So I guess that gives me more "story" to play through even though I beat that game - that's nice at least. It is better than simply having grotto-grinding to do.[/QUOTE]

io,

I'm pretty sure the recipes that aren't found in the game are all related to cursed equipment (use Saint's Ashes) or reset stones. Everything else is DLC. I won't get a Liquid Metal Sword until Christmas at this rate.
 
[quote name='Draekon']And why do I keep thinking Warrior is called Soldier? Must be related to the Japanese version...[/quote]
Probably because you played DQ3...

This reminds me of the time someone said a certain boss was easy with single target healing when I found it impossible because the boss would use a party wide attack on my 1-2 times a turn every time I fought him. So I had to level up about 12 levels to obtain my party wide heal. The boss was near the end of the game too, heh.
Well, it's doable. I don't know which boss you're talking about, but I remember DQ7's Dhoulmagus had an attack that hit everyone, and he went twice.

I was too lazy to level up so I somehow figured out how to beat him without getting Multiheal.

Last week's guest was Ashlynn.
I wonder why they decided to change her name from DQ6. It's not like Barbara is a very hard name to Americanize.

For that matter, that explains why Mortamor (Deathtamoor) drops Somnia equipment. Why change Lifecod to Somnia, I have no idea. I wish I had Estark and Zoma now because I like collecting all the cosplay stuff.

I'll be pretty happy when I finally understand Japanese to the level where I can play DQ in its native language. Maybe then I won't have to deal with weird English accents and "A Slime draws near! Command?"



Speaking of collecting stuff, I got all the Alefgard stuff that the Dragonlord drops, got all the Aliahan stuff from Baramos, got the Zenithian Boots from Psaro, and picked up a couple orbs as well. =D

I really like the story quests too. I hope it has a cool ending.
 
[quote name='2DMention']Where was it in the mall? Did they give out T-shirts?[/QUOTE]


see:



[quote name='pete5883'][quote name='2DMention']I'm still debating whether or not to go to the Simons Mall event.

I don't play the game anymore, but it would be cool to get another T-shirt.[/QUOTE]

FWIW, they weren't giving any t-shirts away at the mall event near me.[/quote]

It was in the "hallways," in a big open space.
 
[quote name='kainzero']Probably because you played DQ3...


Well, it's doable. I don't know which boss you're talking about, but I remember DQ7's Dhoulmagus had an attack that hit everyone, and he went twice.

I was too lazy to level up so I somehow figured out how to beat him without getting Multiheal.

Last week's guest was Ashlynn.
I wonder why they decided to change her name from DQ6. It's not like Barbara is a very hard name to Americanize.

For that matter, that explains why Mortamor (Deathtamoor) drops Somnia equipment. Why change Lifecod to Somnia, I have no idea. I wish I had Estark and Zoma now because I like collecting all the cosplay stuff.

I'll be pretty happy when I finally understand Japanese to the level where I can play DQ in its native language. Maybe then I won't have to deal with weird English accents and "A Slime draws near! Command?"



Speaking of collecting stuff, I got all the Alefgard stuff that the Dragonlord drops, got all the Aliahan stuff from Baramos, got the Zenithian Boots from Psaro, and picked up a couple orbs as well. =D

I really like the story quests too. I hope it has a cool ending.[/QUOTE]


How do you unlock Dragonlord? I haven't seen anything on it!
 
bread's done
Back
Top